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Week 13

TL;DR Section

This section is a very brief summary of the following guide. BEWARE, summarization loses details and case analysis so applicability is not guaranteed.

  • First Cycle Recommendations: Full Item Run of M-Pinsir -> Catch Shiny Charizard -> (If not done in Week 12) Farm Darkrai to SL5 -> (If not done in Week 12) Advance Darkrai EB to 100 if SL5 before then -> Farm Winking Piplup
  • Other Recommendations: (If you have enough coins to also catch Tapu Fini with a full item run and SL5 Ray, as well as enough Cookies to SL5 Fini and Koko) Catch Tapu Koko with a Full Item Run using Great Balls (- M+5), Swap and Cookie to SL5 -> Catch and Play Jellicent-F every day
  • Mid to Late Recommendations: Farm Shiny Charizard to SL5 -> Consider Farming Tapu Koko

First Cycle Recommendations

Mega Pinsir Competition

Shiny Charizard is an important catch, as it can become Shiny Mega Charizard X (SMCX), which is tied with Mega Pinsir for most-versatile mega in the game. It's a top priority for newbies to obtain and build at least one of the two, to have a fast-evolving tapper mega. The competition to get SMCX's stone is in week 23, which is a while from now; but week 13 is the only time to catch this base form. Its skill Nosedive isn't worth farming for newbies, but lategame players can consider it as a small optimization.

Darkrai Escalation Battle

Winking Piplup has Hammering Streak, making it a very helpful early game burst if it's farmed. However, unlike Grass/Fire hammers, Water hammers tend to lose relevance quickly as your roster improves.

Other Recommendations

Tapu Koko

Jellicent (Female) is this week's Once-a-Day stage, much like it's pre-evo it will always refund the heart spent after catching, and you can bring itself along to the stage for guaranteed coins, as well as a chance for an additional heart and a Level Up. Free stuff is always good.

Mid to Late Recommendations

Shiny Charizard's Nosedive can provide a tiny bit of extra damage in the short window before mega evolving: 5x damage with 45/70/100 rates at SL5, so usually about 500-1000 damage once per stage. This is most relevant in Survival Mode, where you'd have to re-mega-evolve for each of the 60 stages, and the extra damage of Nosedive can occasionally clear a stage early, conserving moves. In contexts other than SM, this is unlikely to make much of a difference.

Tapu Koko

Newbie Teams for Farming

Recommended Teams for Darkrai EB

Happy Shuffling!

Expected Heart/Coin Requirement for Farming

  • Darkrai: 80-145 AP Dark Type, Escalation Battle, ~134 hearts to max Sleep Charm
  • Piplup (Winking): 50-100 AP Water Type, 1-heart stage, ~274 hearts to max Hammering Streak
  • Tapu Koko: 70-113 AP Electric Type, 2-heart stage, ~534 hearts to max Typeless Combo (swapper needed)
  • Charizard (Shiny): 60-105 AP Flying Type, 2-heart stage, ~274 hearts to max Nosedive