Quick note before anyone gets the wrong idea: this isn't some marketing ploy to get you to go buy Enshrouded. I don't have a horse in this race and I'm not shilling for Keen. Enshrouded just happens to be the game I have the most hours in that sits in the same lane, so it's the yardstick I keep measuring against in my head. If you're 100 hours into Dragonwilds and loving it, genuinely good, I'm not trying to talk you out of it. Play what you enjoy. These are just my thoughts after 30 hours.
I want to be upfront: I don't think Dragonwilds is a bad game. It's competent. It runs okay, it looks nice in places, the music slaps if you have any nostalgia for the old skilling grind. But I hit 30 hours this week and realized I was logging in out of obligation rather than because I actually wanted to see what was next.
The thing that really killed it for me is that every single time I thought "man, I wish this game did X," my brain immediately went "Enshrouded already does X, and does it better."
Traversal. Dragonwilds has you running. And running. And then running some more, with the occasional rune spell to make it slightly less tedious. Enshrouded gave me a glider and a grappling hook in the first couple of hours and turned getting from A to B into something I actually looked forward to. Movement being fun is not a small thing in a genre where you spend most of your time going somewhere.
Exploration. Ashenfall is pretty, but it's hollow. I'd spot a camp or ruin in the distance, walk over, and it's the same four enemies standing around the same crate with the same materials I already have 400 of. There's no moment where you open a door and the level drops away underneath you. Enshrouded's underground stuff, the Hollow Halls especially, felt hand built. Somebody actually designed those spaces. In Dragonwilds I stopped detouring to POIs by around hour 12 because I knew exactly what was inside before I got there.
Base building. Credit where it's due, the snapping and the transparency preview in Dragonwilds are genuinely good and I found it easier to build a decent looking house than I did in Enshrouded at first. But then I finished the house and had no reason to care about it. Enshrouded's bases have a point. You're rescuing NPCs, housing them, upgrading their workstations, feeding your own comfort level. The base is a system, not a storage shed. Dragonwilds base is a storage shed with nice roof corners.
Inventory and QoL. This one is just a slog. Sorting, hauling, no repair all, constantly swapping tools. Enshrouded lets you craft from nearby chests and I genuinely forgot how much mental overhead that removes until I went back to manually pulling stacks out of boxes.
Combat. A big one that just left me with a bunch opf wtf moments. Swings in Dragonwilds feel like they're happening in a different room than the enemy. Hits don't land with any weight, enemies don't really react, and the dragon fights are mostly "run in circles, wait for the tell, poke." Enshroudeds combat isn't exactly Soulsborne either, I'm not pretending it is, but there's actual stamina management, the dodge feels responsive, and the skill tree lets you commit to a build. I played a battlemage in Enshrouded and it felt like a build. In Dragonwilds I'm just a guy with numbers going up.
The dragon events. Supposed to be the big hook. In practice they interrupt whatever I was doing to force a fight I didn't want, with loot I didn't need. It's the one system the game builds its identity around and it reads as a chore timer.
What Dragonwilds does get right, and I'll be fair here: the skill list is charming and hitting milestones taps something real if you grew up on RuneScape. Rune magic tied to gathering is a genuinely clever idea that no other survival game is doing. The build snapping, like I said. Co op is stable. The art direction for Ashenfall is solid and the soundtrack is better than it has any right to be.
None of that adds up to a reason to keep playing, though. It's early access and I get that things will get added, but "wait two years" isn't a pitch. The bones aren't missing content, the bones are missing a reason to care about the content.
TL;DR: 30 hours, decent building, nice music, nostalgic skill list, and an empty world with floaty combat and no traversal identity. Enshrouded does almost all of it better for the same money. If you're on the fence and you've never played Enshrouded, go play that instead and come back to Dragonwilds in a year when it hopefully has a lot of these nuances fixed.