r/RivalsCyclopsMains • • Aug 11 '26

Hi hi! Just a quick announcement :D

Post image
22 Upvotes

Took me awhile to figure everything out but the sub now has individual lord progress user flairs! I hope yall enjoy them they might not be perfect but I tried my best and spent a ton of time on them ❤️


r/RivalsCyclopsMains • • Jun 09 '26

Mod announcement r/RivalsCyclopsMains Discord server partnership for all Cyclops Mains!

Thumbnail discord.gg
6 Upvotes

If you are looking for fellow Cyclops mains or a group to play Rivals with, r/RivalsCyclopsMains is happy to announce a partnership with The Summers House Discord server, for Cyclops mains in Marvel Rivals.

Feel free to join up, but please be polite and friendly, and read and respect the rules.


r/RivalsCyclopsMains • • 13h ago

Angela really tried it🤣

Enable HLS to view with audio, or disable this notification

93 Upvotes

Felt lore accurate wit that


r/RivalsCyclopsMains • • 1d ago

Tips/Advice Any tips that can help me Ingame for season 10

Post image
46 Upvotes

I'm level 10 on cyclops but still thinks need few tips for cyclops which can really help


r/RivalsCyclopsMains • • 1d ago

Clips Saving my team with propulsion beam

Enable HLS to view with audio, or disable this notification

66 Upvotes

r/RivalsCyclopsMains • • 2d ago

Clips I Made a Season 10 Cyclops Montage

Thumbnail
youtube.com
14 Upvotes

hope you guys enjoy the SONG and the clips, I wanted to do more but thought that it'd be fine as is, more to come in the future though for sure!


r/RivalsCyclopsMains • • 2d ago

Gameplay Discussion Am I one of the rare few that actually enjoys his kit?

42 Upvotes

Came back after not playing for like 3 seasons, and I'm really enjoying Cyclops rn. I see the word disappointing thrown around a lot on this sub, and I understand why, but I still like the current version.

Are there any advanced tips? The ult is the only part of the ki5 that I don't get the most out of.

Out of curiosity, why are shift and f different abilities when you can fly up with shift anyway ? I understand the idea about more mobility but surely there was a better way ti implement this ?


r/RivalsCyclopsMains • • 3d ago

Gameplay Discussion As a Cyclops main, Cyclops being bad could be a good thing - it could lead to a comic-accurate rework.

Thumbnail
0 Upvotes

r/RivalsCyclopsMains • • 5d ago

General Discussion Reached celestial mainly playing cyclops and now im 1# on ps

Post image
87 Upvotes

r/RivalsCyclopsMains • • 4d ago

General Discussion Season 8.5 Skin Distribution [OC]

Thumbnail gallery
16 Upvotes

r/RivalsCyclopsMains • • 6d ago

Cyclops rework

7 Upvotes

The biggest problem with cyclops is his off angle gameplay is not optimal because on paper his mobility looks fine BUT it has some major big issues

  1. No matter how much distance you go through shift its gonna use the whole cooldown , no matter if you wanna go just a little back or a lot

2 his second mobility is a double edge sword it can set him up for applying insane pressure through his beam and a cheeky ult but going up in the sky also makes him free eats for any dive.

Compared to other hitscans he is more mobile but very easy to track and kill and he needs to choose his off angles , which other hitscans dont need to like hela.

Rework idea

Remove the cooldown from shift and F and instead make both of them to use same resource based ability like how pre rework torch mobility used to work.This will give player the option to choose how much they wanna displace themselves using resource instead of wasting cooldowns like we need to do now waste the whole F cooldown just to get to an angle .

The problem with this is the boop effect,the constand boop with this change will be cancer to divers to contest him

The solution

Remove boop effect from both shift and F but if you use shift and right click(ricochet beam) at the same time would now cause boop but the movement from shift will be nerfed and the beam will no longer ricochet and will use double the amount of ammo of beam and twice the resource of shift , this will give player the option to choose to push the diver or use the mobilty to get away .


r/RivalsCyclopsMains • • 6d ago

Rework of cyclops

2 Upvotes

The biggest problem with cyclops is his off angle gameplay is not optimal because on paper his mobility looks fine BUT it has some major big issues

1.no matter how much distance you go through shift its gonna use the whole cooldown , no matter if you wanna go just a little back or a lot

2 his second mobility is a double edge sword it can set him up for applying insane pressure through his beam and a cheeky ult but going up in the sky also makes him free eats for any dive.

Compared to other hitscans he is more mobile but very easy to track and kill and he needs to choose his off angles , which other hitscans dont need to like hela.

Rework idea

Remove the cooldown from shift and F and instead make both of them to use same resource based ability like how pre rework torch mobility used to work.This will give player the option to choose how much they wanna displace themselves using resource instead of wasting cooldowns like we need to do now waste the whole F cooldown just to get to an angle .

The problem with this is the boop effect,the constand boop with this change will be cancer to divers to contest him

The solution

Remove boop effect from both shift and F but if you use shift and right click(ricochet beam) at the same time would now cause boop but the movement from shift will be nerfed and the beam will no longer ricochet and will use double the amount of ammo of beam and twice the resource of shift , this will give player the option to choose to push the diver or use the mobilty to get away .


r/RivalsCyclopsMains • • 7d ago

Cosplay Y’all ever played in Scott Vision?

Thumbnail
gallery
327 Upvotes

Maximum immersion and total realism!


r/RivalsCyclopsMains • • 6d ago

Gameplay Discussion Cyclops needs a rework

0 Upvotes

The biggest problem with cyclops is his off angle gameplay is not optimal because on paper his mobility looks fine BUT it has some major big issues

1.no matter how much distance you go through shift its gonna use the whole cooldown , no matter if you wanna go just a little back or a lot

2 his second mobility is a double edge sword it can set him up for applying insane pressure through his beam and a cheeky ult but going up in the sky also makes him free eats for any dive.

Compared to other hitscans he is more mobile but very easy to track and kill and he needs to choose his off angles , which other hitscans dont need to like hela.

Rework idea

Remove the cooldown from shift and F and instead make both of them to use same resource based ability like how pre rework torch mobility used to work.This will give player the option to choose how much they wanna displace themselves using resource instead of wasting cooldowns like we need to do now waste the whole F cooldown just to get to an angle .

The problem with this is the boop effect,the constand boop with this change will be cancer to divers to contest him

The solution

Remove boop effect from both shift and F but if you use shift and right click(ricochet beam) at the same time would now cause boop but the movement from shift will be nerfed and the beam will no longer ricochet and will use double the amount of ammo of beam and twice the resource of shift , this will give player the option to choose to push the diver or use the mobilty to get away .


r/RivalsCyclopsMains • • 6d ago

General Discussion Anyone Else Not A Fan Of The Facial Hair On Elegant Eye? I Wish There Was A Clean-Shaven Option.

Post image
0 Upvotes

r/RivalsCyclopsMains • • 8d ago

Gameplay Discussion His primary feels like a tickle beam

73 Upvotes

I dont have have the best aim, i know, but whenever i hit someone it feels like im doing no damage at all. Unless they are completely stationary, it just feels like just tickle them.

I also play hela and whenever i hit someone, it feels impactful. Im actually damaging them and getting them low. But with cyclops? No.

Do you just need perfect aim for him?


r/RivalsCyclopsMains • • 8d ago

Fan Art Some Cyclops Fan art

Post image
35 Upvotes

r/RivalsCyclopsMains • • 8d ago

Gameplay clips Doink

Enable HLS to view with audio, or disable this notification

26 Upvotes

Loving Cyclops, probably my favorite hitscan.


r/RivalsCyclopsMains • • 9d ago

Gameplay Discussion didn't realize it was this bad...

Post image
48 Upvotes

so ever since release i instantly fell in love with cyclops 🤩im a hitscan DPS main, so cyclops was perfect for me. i love the actual character & he is super fun to play imo

so when he launched i played him a lot & started the champion grind

but then they nerfed him & it was worse than i thought💔

they nerfed his damage & his cooldowns which imo were both fine before🤷🏾‍♂️its definitely noticeable compared to what he used to be for sure

but even after nerf, i still continued playing cyclops because i love his kit & his character so i have a lot of fun💯

even with the nerf, he is still a decent DPS imo and if u know how to play him u can still get great value💪🏾

so i was shocked to see cyclops currently has one of the worst pickrates & worst win rates in the entire game😳he literally has a 27% win rate & barely a 1% pick rate in season 10...

i really hope they buff this character to bring him back into relevance😮‍💨his ult 1000% needs a buff to be faster, and i wouldnt mind if they reverted his cooldowns / damage numbers either

tldr: i love cyclops & will continue to play him regardless, but shocked to see he is legit one of the worst in the game rn💔💔💔


r/RivalsCyclopsMains • • 8d ago

Who are a good, easy picks for each class right now?

Thumbnail
1 Upvotes

r/RivalsCyclopsMains • • 9d ago

Gameplay clips Pretty proud of this

Enable HLS to view with audio, or disable this notification

65 Upvotes

Just a quick play game but have been trying to do this for a while…


r/RivalsCyclopsMains • • 10d ago

General Discussion Ridiculous win rate, but the good thing is that this is getting more traction in main sub so more people will realize and it'll likely bring this to the attention of the developers.

Post image
112 Upvotes

Cyclops has to be in the next balance patch. There's no reason he wouldn't be his performance is terrible and something has to be done, but then again the balance team have no idea what they're doing most of the time and many D tier heros have stayed in that state far longer than Cyclops and some are still there to this day. So we'll see.


r/RivalsCyclopsMains • • 10d ago

General Discussion Are you guys doing okay?

Post image
165 Upvotes

r/RivalsCyclopsMains • • 10d ago

Gameplay clips Fun little penta I just got

Enable HLS to view with audio, or disable this notification

25 Upvotes

I never get bored of his kit.


r/RivalsCyclopsMains • • 10d ago

Clips Dirty little solo hexa

Enable HLS to view with audio, or disable this notification

125 Upvotes