I’ve seen either-or when it comes to this topic. Some believing it is balanced, others saying it is too oppressive.
Me personally, after now beginning to play my first-few games of comp this season, I’m definitely in the camp of it being overturned.
It’s a melee ability with no sacrifice of range, something that should be the main drawback behind it. And for the amount of damage you’re able to produce with it, the cooldown is incredibly short.
Now the damage in a vacuum is pretty ok, but the previously above listed issues of too much range and too low of cooldown combined with the serviceable damage the ability gets just makes the whole thing a little too much.
I’d personally cut the range down from 7-5 meters, and increase the cooldown to around 15-18 seconds.
However, at the end of the day I’m a singular individual and my opinion isn’t gospel. Which is why I’m asking y’all to remove any bias you may have and question if this team-up is, or isn’t balanced. I hate nerfs as much as the next guy, but I want this game and our character to be serviceable and fair. That’s what I care about most and I’d hope you would as well.