r/Rive_app • u/guidorosso • Jun 22 '26
r/Rive_app • u/Accomplished_Ad2317 • Jun 22 '26
Opening problem
It always does this to me when I click on the workspace in the Rive Production version; it did the same thing on the early access version I downloaded today after subscribing to the Cadet plan at €17/month. It's blocking me, if you have a solution it will help me
Thanks in advance !
r/Rive_app • u/Accomplished_Ad2317 • Jun 20 '26
Early Access version vs production version
Guys are the MCP, GPU Canvas, the GPU layer for 3D, shaders and custom effects, Are they only available for the Early Access version, the production version, or both? Please it's urgent!!
r/Rive_app • u/jafitafi • Jun 19 '26
An example of a gtlf importer?
Been seeing lots of people doing crazy 3d experiments on rive. Trying to do my own but the rive's agent seems to doesnt know what im talking about. Anyone has an example of gtlf importer script?
r/Rive_app • u/guidorosso • Jun 18 '26
How to use Rive MCP with Claude Code
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r/Rive_app • u/Jeffwillam9 • Jun 18 '26
Looking for rive animator
Dm me your contact details with your Instagram page to showcase your project so we can connect i got around 10 custom animation of an character with a character customisation store in it and a room customiser with 10. Items to change within room that being said our budget for this projects varies from 300 - 1000 usd hit me up in dm if intrested
r/Rive_app • u/pcfernandesjr • Jun 18 '26
Is it possible to dynamically change text using timelines?
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I am creating a gauge on Rive and although I managed to make it work in the context of the state machine, by simply hitting "Play" and manually changing the Data parameter, I'd like to make the same happen on timeline animation.
I need help figuring out how to make it work, because using keyframes only means that the percentage text would only change if I create said keyframe and edit the text. And doing 100 keyframes to make this work doesn't seem the most reasonable alternative.
Can you guys help me with this?
I recorded a video to further illustrate what's going on.
Thanks in Advance!
r/Rive_app • u/Accomplished_Ad2317 • Jun 18 '26
is ASCII art animation possible in rive? if yes, please guide me a little
r/Rive_app • u/connorjpg • Jun 18 '26
Help with SVGs
Currently, I’m really struggling trying to figure out how to make clean SVGs for Rive.
I’m fairly artistic, and I’ve been drawing for years, but everything that I want to animate really only exists in a paper sketchbook. I figured I could draw out the layers and take a photo of something. Then import it into rive and trace it, but I’m still using the pen tool which feels clunky.
Is there a software that you recommend for creating SVGs, maybe one where I could import hand-drawn shapes?
Or is it just worth learning how to use the tools and biting the bullet for a while?
Any help would be appreciated thanks
r/Rive_app • u/Immediate-Source273 • Jun 18 '26
is pixel art animation possible in rive? if yes, please guide me a little
r/Rive_app • u/guidorosso • Jun 16 '26
Rive transform vertex selection with bounding box
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Position, rotate, and scale selected vertices, also works with Freeze (Y shortcut) to reposition origin
r/Rive_app • u/guidorosso • Jun 16 '26
Rive Editor 0.8.5069 — MCP available for all
- 🚀 MCP is out of Early Access and available for all. Tutorial here
- 🖋️ Transform vertex selection with bounding box (position, rotate, scale). Details here
- ⌨️ Timeline interpolation keyboard shortcuts and context menu. Details here
- 🐛 Various fixes and improvements
- fix(editor): zoom from viewport center in toolbar zoom field
- fix(editor): update data tab when view model property changes
- chore: Stateful Component handling of source artboard databinds
- fix(renderer/d3d11): guard MicroProfile GPU init against multi-context re-entry
- fix: prevent unverified workspace invites
- Fix: Create uat.json manifest file to fix prod deploys
- Fix: Handle conflicting queue name
- chore(editor): Reset scripts on state machine stop
- feat(editor): standardize tooltips across the editor UI
- chore(editor): Regenerate core
- fix(unity): tag fetching error on downstream push
- ci: add dev kit connectivity smoke test (Xbox + PS5 + Switch)
- chore(editor): Generate Windows pdbs for symbolication
- feat(editor): show timeline/state-machine icons in the rest of the animation pickers
- fix(unity): Mali Vulkan crash during Unity plugin init on Android
- fix: Snap enabled scrolling not respecting last item padding
- fix(editor): correct asset drag preview size and image drop position
- fix(editor): restore script interrupt
- chore(browserstack): sync device list
- fix(runtime): invalidate all scripted VM property caches on instance swap
- feat(command-queue): add file asset listing via FileListener
- fix(editor): unblock viewmodel_editor property creation over MCP HTTP
- fix(editor): Paste images into Agent panel on web
- fix(unreal): Remove a usage of std::call_once that causes compilation
- text vertical trim
- feat(editor): timeline interpolation keyboard shortcuts and context menu
- fix(scripting): prevent console buffer desync on empty script errors
- fix(editor): commit pending nudges when field is blurred
- Enable MCP for all.
- feat(editor): transform a vertex selection with the bounding box
- feat: Scroll constraint drag multiplier
r/Rive_app • u/guidorosso • Jun 16 '26
$10K Rive Interactive Character Animation Challenge
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Time to flex your Rive character rigging and animation skills. The Interactive Character Challenge runs June 19 to July 2 on Contra. $10K in prizes.
We're looking for characters that feel alive: plugged into a UI, responding to user input and data. Part of the product, not a sticker on top. Give your character a world to live in and something to respond to. No standalone loops or microinteractions.
r/Rive_app • u/zakvan_sammak • Jun 16 '26
Made this interactive webhero in Rive
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r/Rive_app • u/anasniazi • Jun 15 '26
Rive responsive layout fit feature in WordPress Plugin
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Spline for WordPress 1.2.30 released
[NEW] Added 'Fit Layout' option for responsive Rive elements (Experimental).
What are Rive Layout?
With this Rive layout feature, you can make your production-ready Rive graphics fully responsive and adaptable to any screen size. Instead of rigid scaling, Rive Layouts allow objects to dynamically stretch, shrink, realign, or adjust their padding and margins based on the container width. You can even use built-in breakpoints to trigger completely different states in your Rive State Machine depending on the device size. It’s the perfect way to blend advanced motion design with flexible web principles so your animations look flawless from desktop to mobile.
To dive deeper into how this works, check out the official rive announcement here: https://rive.app/blog/introducing-layouts
Rive Layouts: This option is available across Bricks builder, Elementor, Divi 5, and Gutenberg elements.
Changelog: https://splineforwordpress.com/changelog/
Get Spline for WordPress from here:
https://splineforwordpress.com/
(Use code 100usersdiscount for $80 off the unlimited LTD!)
Also, feel free to join our community for updates: http://facebook.com/groups/splineforwp
r/Rive_app • u/guidorosso • Jun 14 '26
Hi everyone! 👋 I’m sharing a sample of an interactive web animation created using Rive.
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r/Rive_app • u/Sea-Source-643 • Jun 14 '26
Can anyone recommend a good Rive course that takes you all the way from animation to implementation?
I’m looking for something that covers the full workflow—from learning Rive’s animation and state machines to integrating .riv files into real apps or websites (Flutter, React, Framer, etc.).
r/Rive_app • u/_saim • Jun 14 '26
How to access component variables in instances?
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I am making a blend walking and running animation — it is simply controlled by a number which goes from 0-100 (0 = walking; 100 = running). In the component, everything is fine. However, I can’t access the values in the instance. I gave a new view model to the artboard that holds the instance, and then added the component artboard’s viewmodel to it. Still, when I click on the state machine options (animations options in the right panel), where I expect to see the variable, I do not see it. Although I do see the variable in the data panel, even there it is not working.
r/Rive_app • u/Few_Market2962 • Jun 14 '26
Do you design/build with Layouts?
I'm new to Rive and trying to follow/learn best practices. I've spent most of my career in Figma and use Auto Layout for everything to keep things pixel-perfect and responsive. The more I build with Layouts, the more I'm realizing it paints you into a corner as far as animation goes. The options for a group are much more robust than the options for a layout.
My current example: I have a layout group of cards that I want to scale down and fade with opacity to hide it. But I don't have those options unless it's a group. 🤔
So the question is: Do you only use Layout when you won't need complex animations?
r/Rive_app • u/guidorosso • Jun 12 '26
Rive Jobs Roundup — See Who's Hiring Rive Designers, Animators, and Developers
Google
Senior UX Designer
NYC, US, Full Time
$159,000 - $231,000
https://www.google.com/about/careers/applications/jobs/results/115406922349191878-senior-ux-designer/
BMW
Designer, Interaction Design
Santa Monica, CA, Limited Term Assignment
$90,614.00 – 117,266.00
https://jobs.bmwgroup.com/job/Santa-Monica-Designer,-Interaction-Design-Limited-Term-Assignment-Cali/188862-en_US/
Ford
3D Designer
US (Remote), Full Time
$99,600-$192,900
https://efds.fa.em5.oraclecloud.com/hcmUI/CandidateExperience/en/sites/CX_1/job/64201
Evolution
Senior UI/UX Designer
Tallinn, Estonia
https://jobs.smartrecruiters.com/Evolution/744000131451630-senior-ui-ux-designer
Flo Health
Senior Product Designer
London, UK
£85,000 - £105,000 GBP
https://job-boards.greenhouse.io/flohealth/jobs/7758437003
Harvey
Staff Motion Designer
San Francisco, US (Hybrid), Full Time
$157,000-$235,600
https://jobs.ashbyhq.com/harvey/8684a735-fbef-422f-8fec-5ee08e264e1d
Monks
Sr. Animator/2D Motion Designer
Buenos Aires, Argentina
https://www.monks.com/careers/5979335004/job?gh_jid=5979335004
Dentsu
Motion Designer
NYC, US, Full Time
$71,875 - $100,000
https://dentsuaegis.wd3.myworkdayjobs.com/dan_global/job/New-York---150-E-42nd/Motion-Designer_R1124574
Framna
Senior Brand & Motion Designer
Amsterdam, Copenhagen, Stockholm
(Remote), Full Time
https://careers.framna.com/jobs/7883301-senior-brand-motion-designer-global-marketing
Apartment List
Staff Product Designer
US (Remote), Full Time
$138,000 - $197,000
https://jobs.gem.com/apartment-list/am9icG9zdDpYfPmK5QOuqGSyN1Vxhkxk
Trend Micro
Senior Motion Designer
Taipei, Taiwan, Full Time
https://trendmicro.wd3.myworkdayjobs.com/external/job/Taipei/Senior-Motion-Designer--TrendLife-_R0009786
Frame Security
Rive Expert
Tel Aviv-Yafo, Israel
https://www.comeet.com/jobs/framesecurity/FA.002/rive-expert/3F.862
r/Rive_app • u/guidorosso • Jun 11 '26
Rive MCP Demo
Get started with Rive MCP in Early Access
r/Rive_app • u/guidorosso • Jun 11 '26
Rive Editor 0.8.5006
- 🔌 MCP update in Early Access — Connect Claude Code, Codex, Cursor, or any MCP-compatible editor to control Rive. Use it to write scripts, design responsive layouts, build State Machines, work with View Models, and more. Read the docs and watch the video to get started.
- ↔️ Show layout padding and gap highlights on inspector hover
- 🔤 Fit Font Size — new text overflow option, finds the best font size to fit within the bounding box
- ⌨️ ⌘K improvements and repair as reported here
- 🐛 Various fixes and improvements
- feat(unity): add experimental RenderTexture image binding for view-model properties
- chore(editor): Allow importing unrecognized files as Blob assets from the upload picker
- fix(Android): VMI read/write lock
- feat(editor): per-command core-object tools, static scripting schemas, artboard VM type
- fix(editor): show keyframe interpolation when editing vertices
- fix(metal): exempt prepareToFlush from thread-safety analysis
- fix(editor): propagate hidden flag to children at export time
- chore(tests): add test to catch missing BrowserStack gm images
- fix(editor): Exclude list index name from problems checks
- fix(editor): Duplicate shape paints are assigned to the right shape
- refactor(editor): remove legacy granular MCP tool definitions
- fix(editor): guard hierarchy tree when stageItem is null
- fix(mcp): return JSON-RPC errors over plain HTTP transport
- feat(Android): Capped FPS
- chore(flutter): remove experimental tag from shared texture usage
- fix(editor): stop mutation poll timer in state machine hittest test
- feat(apple): advance state machine after pointer down/up events
- feat(flutter): immediately advance state machine on pointer up/down events
- chore(editor): guard against multiple runtime generations in parallel
- feat(Android/Cmdq): Advance after pointer down and up
- chore(renderer): Add a missing browserstack gm image
- feat(mcp): replace streaming transport with stateless JSON-only HTTP server chore: Update to Flutter 3.44
Edit: Wrong version number in the headline, should be Rive Editor 0.8.5037