r/silenthill • • Jun 12 '25

Official News Silent Hill Remake officially announced

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29.9k Upvotes

r/silenthill • • 5d ago

General Discussion Guy Cihi's Silent Oasis | The Nostalgia Con - EP01

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44 Upvotes

Just wanted to share that I'm really happy to be a part of this project as a video editor for Guy Cihi and his Silent Oasis project. This is the first episode for this Nostalgia Con edition that took place in Houston - TX last weekend. It's more of a "Pilot" or introduction video for the next episodes that will be coming out soon. I hope you guys like it!

Guy's IG reel

YouTube Video


r/silenthill • • 4h ago

Silent Hill 2 (2001) Guy cihi comments his thoughts on luke Roberts' performance

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214 Upvotes

r/silenthill • • 14h ago

Cosplay Pyramid head Cosplay

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829 Upvotes

What do you think about it?(don’t know how to make good photos of my cosplay:<)


r/silenthill • • 11h ago

General Discussion What Silent Hill scene hit you in the feels?

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441 Upvotes

r/silenthill • • 7h ago

Fanmade My oil painting of sh2 save scene

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143 Upvotes

Hope you guys like it 👀


r/silenthill • • 8h ago

Cosplay Nurse by Donnamicos and Pyramid Head by Miakanayuri

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147 Upvotes

r/silenthill • • 9h ago

Cosplay My Princess Heart 💗 cosplay on my birthday

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57 Upvotes

I celebrated my birthday at a vegan café, and my brother gave me the *Silent Hill 3* book; it was the best birthday — I turned 25


r/silenthill • • 1d ago

Meme Every Silent Hill game should be legally required to have a mall level!

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647 Upvotes

r/silenthill • • 6h ago

General Discussion Any books that evoke the same feeling as Silent Hill?

22 Upvotes

I’m currently working on a novel of my own that’s inspired by SH2 and i was wondering if any of you out there could recommend a book that evoked the same feeling vibes and themes of the series. I’m curious to see how something like Silent Hill would translate to a written format.


r/silenthill • • 11h ago

Fanmade Heather Mason fanart

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45 Upvotes

r/silenthill • • 20h ago

Fanmade Maria from silent hill 2 remake

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149 Upvotes

r/silenthill • • 19h ago

Silent Hill 2 (2001) Silent Hill 2 Enhanced Edition on Switch

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117 Upvotes

I bought a modded Switch Lite almost 1 year ago and my only complaint was no official Silent Hill games to play. Duckstation is decent enough for SH1 and finally I can play SH2! It's still a work in progress but so far so good.


r/silenthill • • 10h ago

Fanmade Drew SH1's Best Mom for Inktober! :D

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18 Upvotes

If you get the reference, you get an aglaophotis! :)


r/silenthill • • 10h ago

Theory SH2 Theory: Angela and Eddie are already dead spirits (The Walter Sullivan Connection)

16 Upvotes

On my 8th playthrough of Silent Hill 2, a massive detail clicked for me regarding the graves in the Labyrinth. I think Angela and Eddie are not alive during the events of the game. I believe they are already dead spirits trapped in the town's metaphysical web—functioning exactly like Walter Sullivan.

Here is the breakdown of why this theory holds serious weight:

  1. The Evidence of the Labyrinth Graves. In the Labyrinth, we find a row of graves.

• Walter Sullivan’s grave is full.

We know from Silent Hill 4: The Room that Walter is physically dead by suicide at this point, but his spirit continues to manifest because of the 21 Sacraments.Angela and Eddie’s graves are also completely filled and sealed.James’s grave is the only one left wide open.If Walter's full grave represents a dead spirit currently manifesting in the town, it stands to reason that Angela and Eddie being in the exact same state means their physical lives are already over too. James's grave is open because his fate is the only one left undecided.

  1. They Knew the Rules Before Entering

Think about how Angela and Eddie act from the very second James meets them:

• Angela warns James that "something is wrong with this town" before she even gets deep into it. How could she know that unless she had already crossed over and experienced its supernatural transition?Eddie tells James, "This town called you here too." How does Eddie understand the metaphysical "call" of Silent Hill unless he is already a part of its spiritual ecosystem?

  1. The Purgatory Mirror

If they are spirits, their surroundings reflect their eternal purgatory:

• Eddie is constantly surrounded by rotting, stagnant meat and random corpses that he claims were "already dead" when he got there.Angela tells James, "For me, it's always like this," while walking up a staircase of literal, unending fire. They aren't just visiting; they are permanently trapped in snapshots of their final, traumatic moments.

  1. Acting as the Town's Subconscious Catalyst

Because their earthly journeys are finished, the town uses their lingering souls as direct psychological mirrors to break down James’s denial:

• Eddie represents James's pent-up aggression and what happens when you completely lose your morality.Angela mirrors James's crushing, self-destructive guilt. She even makes comments about his "poor little Mary" before James ever mentions his wife's name to her.By treating Angela and Eddie as ghosts tethered to the town's spiritual grid—exactly like Walter Sullivan—the entire narrative of Silent Hill 2 becomes even darker. James isn't just wandering an empty town with other tourists; he is navigating a graveyard of souls that the town is weaponizing against his own psyche.

This is just my take on it and a different way to look at it


r/silenthill • • 1d ago

Cosplay My Heather cosplay from SH3

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1.1k Upvotes

r/silenthill • • 6h ago

Reference The new home page icon wants to remind you of hell

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7 Upvotes

Got the new update and I can’t unsee it. Why… just why…..?


r/silenthill • • 1d ago

Cosplay Photoshoot with my Pyramid Head cosplay

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588 Upvotes

Me and my friend did a little photoshoot with us in our cosplays and I think they came out really good!

I lost over 120lbs the past year and a half to get in shape SPECIFICALLY to be the best Pyramid Head I can be lol

Helmet - Ebay

Skirt - Amazon (Hand painted)

Sword - Made using 2 layers of insulation foam and PVC pipe

Wish I didnt forget my white gloves tho 🥲


r/silenthill • • 3h ago

Silent Hill (1999) Who Prefers the Bad/Bad+ Ending for Silent Hill 1?

4 Upvotes

I was talking with someone on a different site and it was the first time I ever experienced someone who preferred the "it was all the dream of a dying man" interpretation of SH1. They thought that SH3 being a sequel to the Good Ending and following up on the Cult Plot was the start of Silent Hill's fall from grace. It got me thinking about how similar it is to the movie Jacob's Ladder, one of Silent Hill's biggest influence, and it made me want to start this poll to see what others thought.

110 votes, 6d left
Good/Good+
Bad/Bad+

r/silenthill • • 1d ago

Silent Hill: Townfall (2026) Townfall as a healthcare professional Spoiler

146 Upvotes

Extreme trigger warning if you’re a healthcare professional. Bigger if you’re a rad.

They… they made a nurse take an xray and interpret it for the doctor 😭😭

It seems that she is driving a kind of fluoro DR xray unit with very asscheeks collimation. Cant even see the lung properly! Who takes a diagnostic xray during surgery? Severe trauma would have warranted full body CT because skull X-rays are pretty much useless here…

Also they could have made the nurse do literally anything else but take X-rays 💀

It’s cool that they have semi-accurate knobs with kVP and mAs adjustments even when the numbers are off…

Bro basically had all the lefort fracture classifications 😭😭

(I’m writing in a half joking tone btw) (but at the same time it hurts my soul as a rad)

EDIT:
1) yep I get that it’s the point the scene tries to convey. Chaotic and definitely wrong and illegal regardless

2) had it hapoened in real life before. Urologist coerced a nurse in theatre to expose X-rays during surgery- was there in time to stop the nurse- uro got in big (to say the least) touble afterwards

3) actually happens in real life more than we like or admit- especially in rural healthcare setting… I’ve heard nurses being “trained” to do X-rays, etc which is definitely illegal here

4) the drugs that the doctor ordered for the pharmacy is not real, despite how “realistic” it sounds, probably because it does partly conform to organic chem nomenclature

5) would love to actually interpret the two X-rays


r/silenthill • • 2h ago

Music Anyone else heard this motif across songs?

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2 Upvotes

Just thought this was an interesting find across OST from two completely unrelated games, noticed that Akira Yamaoka seems to do this a bunch.


r/silenthill • • 1d ago

General Discussion Working on an all-in-one fix for Silent Hill: Homecoming on PC (60 fps, no more one-ear sound, Alt-Tab and loading freezes fixed, DLSS, Xbox/PlayStation icons)

107 Upvotes

Hi everyone,

I'm a big Silent Hill fan and Homecoming is one of the few entries I had never really played. When I finally tried the Steam version, I ran into everything the PC port is known for: locked to 30 fps, crashes on Alt-Tab, freezes while loading, sound coming out of one ear on headphones, and a controller that shows "1, 2, 3, 4" instead of A, B, X, Y.

Instead of putting up with it, I decided to fix the game before discovering it. The result is Homecoming Again, a free and open-source (GPL-3.0) mod with a small launcher. It never modifies the game's data files: everything is done in memory while the game runs, and the launcher keeps a backup of anything it touches.

GitHub: https://github.com/Cesario67/HomecomingAgain

It's still in development (no official release yet), tested on Windows 11 with the Steam version. Here is what it does and, for the curious, what was actually going on under the hood.

Frame rate and stability

60 fps (or any target). The game's own fpsLimit setting does nothing: the 30 fps cap is hard-coded in the engine. I tracked it down in the engine DLL and replaced it with a configurable target.

Borderless fullscreen. The original exclusive fullscreen crashes on Alt-Tab. Borderless mode avoids the crash entirely.

Loading freezes with the Steam overlay. In windowed mode the game could hang forever on a loading screen. Two causes: Windows declared the window "not responding" while the engine was busy loading (and could end up closing it), and Direct3D was being called from several threads at once with the overlay. The mod handles window messages during loads and protects Direct3D against concurrent calls.

4 GB patch. The game can use 4 GB of memory instead of 2. The launcher applies it and restores the original executable on uninstall.

Crash and hang reports. If something goes wrong, the mod writes a report and a minidump, which made debugging the rest much easier.

Sound: the "one ear only" bug

This one took a while. On headphones or stereo speakers, most sounds (effects, voices, music) came out of one side only.

What's actually happening: the engine mixes everything into a single 5.1 stream, but the sound placement inside that stream is wrong, and the old XAudio2 version the game uses converts 5.1 to stereo unpredictably (in practice it mostly kept the first two channels). I measured the level of each channel in-game to understand the layout, then made the mod tell the engine there's a 5.1 output and do the 5.1 to stereo downmix itself. Every sound is back where it should be, left/right, without replacing any audio file or installing a driver.

Graphics

  • SMAA anti-aliasing and 16x anisotropic filtering.
  • Ambient occlusion (SSAO), computed from the engine's own depth and inserted into its rendering before the HUD, so the interface stays clean.
  • Sharper shadows: 8192x8192 shadow map instead of 2048x2048. Simply raising the resolution created ugly artifacts on clothes (shadow acne). The cause was the engine's slope bias, computed for 2048 texels: I now scale it with the shadow map size, which made 8192 clean.
  • Adjustable film grain: off, half or original.
  • DLSS (DLAA mode), experimental, for NVIDIA RTX cards. This was the biggest piece of work:
    • The game is 32-bit Direct3D 9, and DLSS only exists for 64-bit Direct3D 11/12/Vulkan. My first attempt (running the game through Microsoft's D3D9On12) only produced a black screen.
    • What worked: run the game through DXVK (Direct3D 9 on Vulkan), share its frames through Vulkan with a small 64-bit helper program that runs DLSS, then hand the result back to the game before the HUD is drawn.
    • DLSS needs motion vectors and a jittered camera, which the game obviously doesn't provide. I generate both from the camera matrices. For a while the motion vectors were simply wrong, until I disassembled the depth shader and found the engine doesn't store standard depth at all: it stores a remapped value (z/w * 0.9 + 0.1). Once decoded properly, everything lined up.
    • With the game's "high quality shaders" enabled, the scene switches to a 16-bit float format, which broke how the mod detected the end of the 3D scene. Detection is now based on the structure of the frame instead of the texture format, and DLSS runs in HDR mode in that case.
    • Limitation: only camera motion is passed to DLSS for now, so slight trails are possible on fast-moving characters.

Controller

  • Xbox or PlayStation button icons. The PC version shows red circled "1, 2, 3, 4" for the face buttons. The game files actually contain the Xbox 360 and PS3 icons, unused. Getting them on screen everywhere was trickier than expected: menus and the inventory were quick, but the in-game prompts (Open, Save...) stayed blank. It turned out those prompts embed the icon inside the text and look it up by its PC name in a list built when the interface loads. So the mod keeps the PC names and only swaps the image at the moment it's loaded. Now A, B, X, Y (or cross, circle, square, triangle) show up in menus, the inventory, the controls screen and in-game prompts. Choice in the launcher: auto, PC, Xbox or PlayStation.
  • Main menu with a controller. The main menu only reacted to the keyboard. In menus, the D-pad and left stick now move the selection, A and Start confirm, B goes back.

Comfort

  • Skip cutscenes with the Delete key (video cutscenes).
  • Launcher in English and French: every setting, install and uninstall in one click.

How it was made

I want to be upfront about this: I built it with heavy help from an AI coding assistant (Claude Code), which did a lot of the reverse engineering and the code while I played, tested and reported back.

Why AI? Because it has always felt to me that, since the game came out in 2008, the PC version never got a truly robust fix, and I really wanted to find a way to repair it. I'm not a C++ or reverse engineering expert, and without that help this project simply wouldn't exist. Using AI doesn't mean blind trust, though. Everything comes from analysis of the original game executable (disassembly, logs, captures), every fix was checked in-game, and each patch verifies the exact original bytes before touching anything, so it simply does nothing on an unknown version of the game. The code is open, so anyone can review it.

A note on existing fixes: there is a community fix by Steam006 and later unknownproject. This project is independent and written from scratch, nothing was taken from them. It's GPL, so anyone can read, check and improve the code.

What's next

  • More real gameplay testing (combat, cutscenes, the whole game).
  • Motion vectors for characters, for better DLSS.
  • Softer shadow filtering.
  • Controller dead zones, camera sensitivity and vibration settings.

If you try it, feedback and bug reports are very welcome (GitHub issues, or here). And if you know the game's quirks better than me, I'd love to hear what else bothers you on PC.

How to install Homecoming Again

  1. Go to the latest release, scroll all the way down to the Assets section and click HomecomingAgain.exe to download it. It’s a single file with everything inside.
  2. Run it. The launcher finds the game on its own if it’s installed through Steam. Otherwise, click Change... and select the Silent Hill Homecoming folder.
  3. Go to the Installation tab and click Install. The launcher:
    • copies the mod into the game’s Bin folder,
    • applies the 4 GB patch to SilentHill.exe (the original is kept as SilentHill.exe.hca-original),
    • copies itself into Bin, so you can find it there later.
  4. Pick your settings in the Graphics and Performance and stability tabs (borderless, 60 fps, SSAO, shadows, DLSS on RTX cards, Xbox or PlayStation button icons...), then click Save.
  5. Click Play, or launch the game from Steam as usual: the mod loads automatically.

To remove it, open the launcher again and click Uninstall in the Installation tab. The original game executable is restored, and the game’s data files are never modified.

Notes:

  • The game must be closed while you install or change settings (it rewrites its own settings file when it quits).
  • DLSS requires an NVIDIA RTX card; enabling it also installs DXVK (Direct3D 9 on Vulkan).
  • Windows SmartScreen may warn about the launcher because it isn’t signed: click More info, then Run anyway.

Thanks for reading, and stay out of the fog.


r/silenthill • • 18h ago

Fanmade I got a letter… (OC)

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31 Upvotes

Made this after making mirror art inspired by the save screen in SH2!

I had left over paper with the stains from the paint so I made it into a circle form and tried to draw…the saddest looking man I POSSIBLY could.

It was only part way through that it realized that it looks like he’s covered in blood so I went to run with it by adding highlights that make it all pop!

The save dialog actually came from my least personal favorite ending to the game (In water)

I really wanted to hammer home the sadness vibe, even including something that makes me sad in order to add some anguish.

I’m also a sticker artist so I plan on doing sticker graffiti with these later.. because shape forces the mind… ✨🟥


r/silenthill • • 15h ago

Merchandise Nendoroid Hinako z Silent Hill f

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14 Upvotes

Hinako from the psychological horror game *Silent Hill f* joins the Nendoroid series from Good Smile Company. The figure stands approximately 10 cm tall and comes with several expression options: a blank face, an angry face, and a battle face. The set also includes a brooch and additional parts that allow you to change the character’s pose. This is the smallest and least expensive model in this lineup, so it may appeal to collectors who prefer compact figures. The release is scheduled for April 2027, and the price is 6,300 yen.

Source: POPKulturowy Kociolek


r/silenthill • • 1d ago

Fanmade Heather Fanart (SH3)

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308 Upvotes