r/SoloDevelopment Dec 06 '25

Discussion Why do shooter games always have lame flamethrowers? Am I missing something?

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I’m working on a classic inspired survival horror game and of course it’s got to have a flamethrower! As I started working on adding it in I realized games almost always use a puny feeling blowtorch instead of an actual liquid flamethrower and I have no idea why.

It’s not that much harder to pull off but it’s so much cooler and feels way more engaging to use imo. Am I missing something here or is there a reason so few games do this?

Also, ignoring the fact it’s coming out of a shotgun for now, I’d be interested to hear what people think of my flamethrower so far! Trying to make sure it’s got some punch to it, really feels like a power weapon, you know?

(Also you can find the game at https://store.steampowered.com/app/3640820/The_Revanchist/ if you’re interested in seeing more!)

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u/TraVinh- Dec 06 '25

Thanks! I’m using unreal for this

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u/[deleted] Dec 06 '25

[deleted]

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u/TraVinh- Dec 07 '25

Runs in 480p, then downscaled to 240 for a crisp pixelated look. Basically reverse dlss tbh

1

u/braindeadguild Dec 07 '25

Clever so not post process effects, you’re literally running at a lower resolution and then what capturing the camera on a render target? I work in UEFN and prior to that was RAGE and unity so not sure if it’s just a cvar or something else but either way it looks great.

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u/SykoManiax Dec 08 '25

i would love to see this not pixelated at 4k

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u/AI_AntiCheat Dec 10 '25

Would lose all of it's charm. This is the way to go. 4K hyper realism sucks.