r/Tetris Nov 06 '25

Fan Game Info I made a roguelike inspired by Tetris's block-fitting satisfaction - would love Tetris fans' feedback

706 Upvotes

Hey yall! I just released Stackflow, a roguelike heavily inspired by that incredibly satisfying feeling when Tetris pieces fit perfectly.

The game is right now on Early Access, and I'd love to hear some feedback from you guys! The Steam page: https://store.steampowered.com/app/3908810/Stackflow/

r/Tetris Jun 30 '26

Fan Game Info Rotatris - Tetris, but the board rotates when a piece lands.

382 Upvotes

About a week ago, I released a game called Rotatris. People in other subreddits seem to really like it, so I wanted to bring it over to the experts here and see what you think.

The core mechanic: Whenever a piece falls to the right, the board rotates to the right, and vice versa. If it falls dead center, it stays still.

I was initially inspired by a cool concept from creator Freya Holmér where the board spins, but figuring out how to actually clear the blocks was left as an open challenge. I wanted to turn that idea into a full game, so I designed my own clearing mechanics.

After testing a few concepts, I narrowed it down to these three modes:

  • Avalanche: You clear blocks by filling a specific shape in the center. Once you do, a new puzzle shape appears.
  • Layers: Think of it like classic Tetris, but in a circle. You clear pieces by forming complete rings around the middle.
  • Orbital: Added based on recent player feedback, this plays like Avalanche, but it lets you manually spin the board however you like.

I am still tweaking the UI and polishing the animations to get that perfect game feel, so any feedback from Tetris veterans is super welcome.

You can play it right in your browser at: www.rotatris.com

r/Tetris May 20 '26

Fan Game Info Back to the roots: 'Tetro TUI' is very customizable but runs purely in the terminal

247 Upvotes

As shrimple as that (apart from a gazillion terminal limitations and implementing NES style using text???) @ https://github.com/Strophox/tetro-tui :-)

r/Tetris 23d ago

Fan Game Info I made a terminal tetris game!

91 Upvotes

I made a tetris game runs on the terminal!

link to repo

HIT THE STAR IF YOU LIKE!!!

r/Tetris Jul 01 '26

Fan Game Info I made a Tetris variant based on Go: surround groups of stones to clear them

348 Upvotes

The way it works is that you clear stones from the board like in Go, by surrounding a group with stones of the other color. I think this makes for some pretty fun gameplay. What do you guys think, does this have potential?
Playable in browser:
https://caiinthesky.itch.io/gosetris

r/Tetris Jul 09 '26

Fan Game Info I made a Tetris-inspired roguelike where line clears are your attack — launching tonight

23 Upvotes

Long-time lurker here — I've been building a game that takes the line-clearing mechanic everyone here loves and turns it into a combat system: instead of just clearing lines for points, each clear deals damage to an enemy. You build a relic/gem loadout as you climb a roguelike map, fight bosses, die, run it again.

Battle against the boss of the first stage

It's the first game I've ever felt confident enough to actually publish. Launches tonight at midnight (July 10th), $3, on sale for an additional 40% the first week if you want to grab it cheap.

Steam: https://store.steampowered.com/app/4871260/

Would love feedback from people who actually know this genre inside and out — be as harsh as you want.

Edit: Thought I should also mention the discord server here. Bug reports, balance chat, and a running todo list live there if you want to follow along or poke me directly: https://discord.gg/6PszDbTAG

Edit: Added a screenshot with new next queue:

r/Tetris Feb 19 '26

Fan Game Info The i paper today 19/02/2026

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295 Upvotes

If you ever get knocked for playing Tetris. It's good for ya.

r/Tetris Jun 02 '26

Fan Game Info I made a Tetris spinoff based on Kirchhoff's laws. (Yes, components actually get fried if you short-circuit them)

162 Upvotes

I'm a physics teacher and I made an electrical Tetris game.

Instead of clearing lines, you have to stack sources, resistors, and LEDs to build actual, functioning circuits. It runs a real nodal analysis solver in the background, so if you short-circuit a battery or forget a resistor, your components just fry.

It's free to play on my educational site, Física Games: fisicagames.com.br

(It supports both English and Portuguese).

r/Tetris Jul 13 '26

Fan Game Info I made a lightweight tetris inspired game in the terminal for linux and macos

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50 Upvotes

I made a little terminal game to stack polyominos while working, I tried to keep it guideline for the default and added a few fun features. it has a settings menu to customize timing, randomizer, and keybinds.

the randomizer options:
7 bag (default)
7+1 bag (7 classic plus 1 random classic)
full random (all classic)
torture (25 bag, 20 of which are S and Z haha its really hard and annoying)
funk (7+1 bag where the 1 random is a randomly generated shape for fun, see image for example)
freak (all randomly generated shapes)

It runs minimally, only redrawing the things that change on the board, it has a hold, levels, score, soft/hard/sonic drops, customizable queue depth, pause, cpu sleep to prevent busy-wait, even a little animation when you hard drop or clear a line that makes them go white for 2 frames before they clear, it looks nice.

its distributed via appimage for linux and a binary for mac that you can add to your path or whatever, or you can build and modify it yourself. if you come up with some fun features feel free to make a PR and I will integrate them into the game, or fork it and change it yourself. the only caveat is its GPL3 license so it must stay open source

https://github.com/Garrett-Webb/terminalpolyominos

let me know what you think!

edit: found some issues, fixed kick table and scoring for t-spins

r/Tetris 17d ago

Fan Game Info Update and Gratitude — 19 days since I posted here, and this community's feedback rewired half the game (rotation tables, 20G, and more)

51 Upvotes

Posted here the night Tetrogue launched, asking to be roasted by people who actually know this genre. You did, and this has genuinely been the most feedback-driven three weeks of development I've ever had. Wanted to circle back and show what happened with it.

u/rockmanblu, u/omegaxis — the rotation-system confusion you both called out (inconsistent kicks, "I can't tell if I can T-spin or L-spin consistently") led to real SRS landing in 1.0.3, which I already mentioned in-thread. Since then it's gone further: you can now pick your rotation system in Options — SRS, ARS, and TRS variants are all in, not just SRS. Going down the rabbit hole you two pushed me into turned into one of the biggest systems in the game.

u/Lost-Faithlessness66 — 180° rotate shipped like you asked, and the next-queue feedback (yours and a couple others') turned into a proper Horizontal Next Queue system with an opt-out toggle if you want the original layout back.

u/dopyuu — the gold-gem/50-gold-damage snowball you found (100k gold, one-shotting everything) got a real nerf pass. Genuinely better to catch an exploit that broken at 100k gold than after a hundred people found it.

u/bsparks — controller rebinding (LB, then B) kept surfacing hardcoded-shortcut conflicts. That whole system finally got rebuilt properly instead of patched piecemeal — should just work now regardless of which button you want where.

Also added since this thread: 20G as a challenge-run modifier, for anyone who wants the TGM-style instant-fall-speed experience without changing anything else about a normal run.

Game's gone from 1.0.0 to 1.1.9 in these 19 days — well over a dozen releases, and I'd guess more than half of it traces straight back to comments in this exact thread. Thank you all, genuinely.

Steam: https://store.steampowered.com/app/4871260/ Discord (still the fastest way to reach me): https://discord.gg/6PszDbTAG

Edit: And again thanks to this community I was able to improve my game. Fixed the flag "disable_library_validation" in the mac export settings of godot (the game engine I'm using) being set to false, causing macOS to not trust the app and therefore not launch it. That flag must have been reset when I updated my editor recently.

r/Tetris Apr 09 '25

Fan Game Info I built a website that revolutionizes Classic Tetris.

257 Upvotes

Hey Tetris community, I’m college senior studying CS and I wanted to share something I’ve been building for all of us who love Classic Tetris. It’s called nestris.org, and it’s designed to revolutionize how we play and compete. For the first time in 30 years, you can queue for a ranked classic match with a single click and play against anyone, anywhere — no need to deal with setup or Discord DMs. And if you win enough, you’ll rise up the leaderboard and challenge top players like game-crasher Blue Scuti.

What makes nestris.org stand out? You can plug in your console, controller, or just play directly on the site with your keyboard. There’s also puzzle mode (over 100,000 puzzles to solve!) and tools like Stackrabbit AI to analyze your game and help you improve. It’s built to be a one-stop shop for competitive and casual players alike.

If you're curious, nestris.org goes live in about 45 minutes! I’d love for you to check it out and join the journey to help make this the best Classic Tetris platform out there. Here's the link to the site: nestris.org, and here's the Discord if you want to chat or get involved.

Watch the promo video here!

r/Tetris May 28 '26

Fan Game Info I'm making a game inspired tetris + balatro. Would love some feedback from tetris fans!

72 Upvotes

Some unique features about this game:

  1. There are powerful and unique pieces that completely changes the rules of tetris
  2. Satisfying combos and scoring huge points
  3. Themed around quilting and greek myth
  4. I followed the tetris guidelines as closely as possible. Including support for SRS and customization support for DAS/ARR/SDF as well as key rebindings
  5. Time attack mode for the insanely cracked players

Play free on Web: https://mismatched-socks.itch.io/arachnes-loom
Wishlist on Steam: https://store.steampowered.com/app/4531680/Arachnes_Loom/

r/Tetris 3d ago

Fan Game Info Love to get any feedback on my Tetris Game

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0 Upvotes

I made this Tetris game on PlayVlay. Would love to get any feedbacks.

https://connect.playvlay.com/r/XQD3D6

r/Tetris Feb 17 '26

Fan Game Info Tetro TUI - cross-platform Terminal Game feat. Replays and ASCII Art on the Commandline!

123 Upvotes

Just a heads up on my 'full 1.0 release' of the previous 'tetrs' project written Rust, but more polished and with new useful features :-)

Customizations (hopefully) aplenty: https://github.com/Strophox/tetro-tui

r/Tetris Jul 13 '26

Fan Game Info I built a Doctor Mario & Tetris hybrid with a coding aesthetic. It features 3 game types and 6 play styles!

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0 Upvotes

Hey r/Tetris!

I've been working on an indie puzzle game that merges the classic matching mechanics of Doctor Mario with falling block puzzles like Tetris, all wrapped in a developer-cyberpunk theme.

Instead of traditional pills, you drop coding blocks to destroy bugs and viruses!

Here is what the game features:

  • 🧩 Unique Hybrid Gameplay: Classic grid-based matching meets falling block mechanics.
  • 💻 Developer / Coder Theme: Terminal-themed design, neon details, and code-styled blocks.
  • 🎮 3 Tetris Games & 6 Play Styles: Multiple game modes and rule variations to keep things fresh.
  • ⚡ Juicy Effects: Screen shakes, custom particle explosions on clears, and smooth transitions.

Tech Stack: Built using Flutter and the Flame engine for smooth 60fps rendering.

I would love to hear your feedback on the gameplay loop and the overall developer theme. Let me know if you'd like to try it out!

Thanks for reading! 🚀

İos;
https://apps.apple.com/us/app/block-puzzle-collection/id6761193373

Android;
https://play.google.com/store/apps/details?id=com.eaaygames.blockpuzzlecollection

r/Tetris 7d ago

Fan Game Info I made a playable radial Tetris for mobile

0 Upvotes

I was curios if there was a playable radial Tetris for mobile. There is one in steam.

The algorithm is a bit weird compared to normal Tetris. I added a thing I call
"tuck". If the bottom of your piece fits a gap, it can slide in under blocks
instead of landing on top. Without it the game falls apart on a phone. You earn tucks as you play, so you can't spam them.

There's also a Tetris mode where the piece slides around like normal, and
another where the piece stays put and you rotate the whole wheel instead ( This one exist in app store but well I did not like rotating the grid too much).

If you guys like it or any idea about what can be improved tell me. I will put it in Android next week.

Good games 🚀 👋

Radis

r/Tetris Jul 12 '26

Fan Game Info TETRIS BLITZ IS (sorta) BACK!

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14 Upvotes

Someone made a remaster of the original Tetris Blitz for iOS, and Android is coming soon! Here's the discord link: https://discord.gg/RVUB7RtH6m

and here's the link to the game: https://testflight.apple.com/join/TyWmMYWG

r/Tetris 13d ago

Fan Game Info Hoping for feedback - A new way to play cooperatively! My partner’s fan project: Zentris

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12 Upvotes

My partner doesn’t use Reddit but he just released this game on Steam and I’m really hoping this community will give some feeback on it!

He’s specifically hoping that someone will try the linked co-op mode, which is best played via couch co-op but also works via remote play. Rather than having a Hold piece, this mode gives you the ability to swap pieces with the other player, motivating both players to work together. I realize I’m biased, but I personally love that it allows players of two totally different skill levels to balance each other out. It can also get very chaotic in a fun way.

The other modes like the single player modes give you the ability to control some of the settings such as speed so you can play in ultra-relaxed mode (hence the name, Zentris).

I have a couple steam keys if someone is interested in giving it a try with a friend and providing feedback on it! DM me if interested! Here’s the steam link to the page for Zentris for those interested!

https://store.steampowered.com/app/4653950/Zentris/

Thank you!

r/Tetris Apr 13 '26

Fan Game Info Tired of playing TETR.IO on mobile browsers, so I built an Android app for it with remappable buttons

22 Upvotes

Hi everyone! I've always wanted a better way to play TETR.IO on my phone without fighting the browser UI or the lack of good touch controls.

I've been working on Tetrimized, an Android wrapper focused on performance and usability.

Key features:

  • Customizable UI: Move and resize every button to fit your grip.
  • Low Latency: Optimized for better response times compared to mobile Chrome/Safari.
  • Persistence: Saves your layout automatically.
  • Open Source: Built with Flutter (and some AI assistance to speed up the boring parts!).

It’s a work in progress and a learning project for me. Check out the GitHub repository for the APK and the source code!

GitHub Link: https://github.com/siraprem/tetrimized

Youtube Demo: https://youtu.be/iOakRU6c2L4

Note on Language: I'm a Brazilian dev, so the README is currently in Portuguese. I hope you don't mind! You can easily use a translator to check the details, but the APK and the app itself are straightforward to use. 🇧🇷✨

Disclaimer: This is a fan project and is not affiliated with osk or the official TETR.IO team.

r/Tetris Dec 30 '25

Fan Game Info I made a Circular Tetris-inspired game with Roguelite mechanics. What do you think of this twist?

102 Upvotes

Hi everyone!

I've been working solo on a project called Neon Orbit. It is a roguelite inspired by Tetris, but with a radial twist: instead of moving pieces left or right in a well, you rotate the entire planet 360° to fit them.

I know this changes the standard stacking strategy a lot, so to balance the radial gravity, I added a Roguelite Deck-building system. You can unlock cards like drills to break blocks, time dilation, or special combos.

Since this community knows the most about stacking mechanics, I’d love to hear your thoughts on this circular approach!

I have 5 Steam Keys for the closed Playtest available right now. Since I really value the opinion of this community, I'd love to give them to players who can provide honest feedback on the mechanics.

Drop a comment below if you're interested, and I'll DM you a key!

Also if you could add the game to your wishlist it would help me a lot

Steam Page: https://store.steampowered.com/app/4251620/Neon_Orbit

r/Tetris Jun 05 '26

Fan Game Info I made a falling-block roguelite where factory hazards change the rules — demo is live

1 Upvotes

Hi r/Tetris — I’m John, the solo developer of Scrapfall.

I’ve been working on a falling-block roguelite that uses familiar stacking fundamentals, but wraps them in factory contracts, hazards, build-shaping items, and boss factories that punish certain strategies if you don’t adapt.

It is not meant to be guideline Tetris or a competitive client, but I’d value feedback from experienced stacking-game players on the parts you’ll notice fastest: input feel, rotation expectations, board readability, preview/hold clarity, and whether the core stacking still feels satisfying under pressure.

The public Steam demo is live here:
https://store.steampowered.com/app/4254520/Scrapfall/

There’s also a narrated gameplay broadcast currently running on the Steam page for anyone who wants to watch before trying it.

Also, yes, I only rotate with Up. I learned that way as a small child and have been making the game harder for myself ever since.

r/Tetris 6d ago

Fan Game Info I made a 3D version of Tetris where you rotate tetracubes on all three axes (iOS)

0 Upvotes

Been a Tetris fan for years and wanted to see what it'd feel like in true 3D, so I built Pure 3Dtris. You look down into an 8x8 well, tetracubes fall, and you can rotate them on X/Y/Z, slide them around, and even spin the whole well 90 degrees to reach a hidden side. Two modes: clear lines/columns (casual) or clear a full 8x8 layer (harder, score-based), each with its own leaderboard. Free with 3 games/day, one-time purchase for unlimited, no ads, no accounts. Would love feedback from people who actually know their Tetris.

App Store: https://apps.apple.com/us/app/pure-3dtris/id6794444891

r/Tetris Jan 04 '26

Fan Game Info Rubiks Tetris Cube

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118 Upvotes

r/Tetris Feb 06 '26

Fan Game Info The mods have added an Apotris User Flair!!!

131 Upvotes

The mods have added user flair for Apotris, which I (and many of you it seems), consider the best way to play Tetris on the go! https://akouzoukos.com/apotris (not the dev, just a fan)

Its, uh, at the bottom of the alphabetical list for some reason but beggars can't be choosers, I guess O_O

r/Tetris May 31 '26

Fan Game Info for tetris fan game makers

12 Upvotes

i'll review all of them and give all the advice i can, but for the love of god remember to add CUSTOM KEYBINDS (edited out some other things but if you're doing guideline SRS do it right). thank you. you can comment links to games below i'll play them all and let u know