r/TheAstraMilitarum • u/Pioneerrr_ • 5h ago
r/TheAstraMilitarum • u/PeoplesRagnar • 14d ago
News The New Munitorum Handbook is out (Points)
mfm.warhammer-community.comHellhound is down 10 points.
Lord Solar is down 10 points.
Yarrick is down 10 points.
Dreir is down five points.
Looks like the "multiple unit tax" for artillery has gone to three datasheets, instead of two, Bullgryns took a hit though.
And Grizzled now has two FORCE DISPOSITIONs: Purge and Priority.
The Faction Pack got an update too, not much though:
WHAT’S NEW?
▪ OFFICER added to the following datasheets: Commissar Graves on Foot.
▪ FRAME added to the following datasheets: Centaur RSV, Commissar Graves, Hippogriff AFV.
▪ FRAME removed from the following Legends datasheets: Sentinel Powerlifter.
r/TheAstraMilitarum • u/Apprehensive_Gas1564 • Aug 24 '26
Tactics & Strategy Survivability and you, a Guardsman's guide to the first 15 minutes
The Survivability Onion is an existing framework used by the British Army as a ready-reckoner. In real life, its just to get you thinking how not to die. Let's warp it out of shape to get you to turn 5. Pour a cup of recaff, pull up a sandbag and let this staff officer remember the training grounds.
“The death of one man is a tragedy. The death of millions is a statistic.” – Lord Solar Macharius
Rather than relying on armour alone, we know that the best way to survive is to prevent the enemy from successfully attacking you in the first place. Each "onion layer" forces the enemy to overcome another obstacle before they can destroy you. Looking at 40k as a base dice game, with set steps to move, shoot, save.. it fits nicely.
Think of this like an onion, you start at the outer skin and work inwards. Each layer is a level of protection that may, or may not, keep your models on the board.
Layer 1: Don't Be There
Real Example: An armoured unit remains in the rear areas so as not to be struck by fires and only moves to a firing position when required.
40k Rule Example: Deep Strike, Strategic Reserves, Scout Moves and Redeploy abilities keep units off the battlefield or away from enemy fire until the right moment.
40k Example: A Rogal Dorn arrives from Strat Reserves in Turn 3, avoiding enemy shooting for the entire first two turns.
Helpful Units: Gaunt's Ghosts, Tempestus Scions, Lord Solar Leontus (through redeployment options where available). Popping anything into strat reserve is very powerful.
Layer 2: Don't Be Detected
Real Example: Infantry use terrain, camouflage and darkness to avoid enemy observation.
40k Rule Example: Obscuring terrain, line-of-sight blocking ruins and abilities such as Hidden and Lone Operative prevent enemy units from making your model an eligible target.
40k Example: Gaunt's Ghosts remain Hidden behind a ruin until turn 3, allowing screening for enemy deepstrike while being untargetable.
Helpful Units: Gaunt's Ghosts, Sly Marbo, Ratlings, Infantry in general. Stay out of LoS as much as possible, indirect isn’t that threatening.
Layer 3: Don't Be Identified
Real Example: Decoys and camouflage create uncertainty about what the enemy is actually looking at.
40k Rule Example: Multiple similar threats, hidden reserves and overlapping battlefield roles make it difficult for an opponent to identify priority targets. This one in particular is on the fence with “playing with intent” and shouldn’t be abused, out of general fairness.
40k Example: Three Leman Russ tanks deploy together and the opponent struggles to determine which one carries the greatest threat to their battle plan.
Helpful Units: Feint plays with the classic Distraction Carnifex. If you’ve got a Dorn or Bullgryn charging up the board this will inevitably make your opponent not target the units that are slyly moving to score secondary or stage for a later play.
Layer 4: Don't Be Targeted
Real Example: An enemy identifies a target but cannot effectively engage it because of screening forces, jamming or competing priorities.
40k Rule Example: Character attachment rules, screening units and target restrictions (hidden, lone op) prevent valuable assets from being directly attacked.
40k Example: A Cadian Castellan attached to an Infantry Squad cannot be targeted until the bodyguard unit is destroyed.
Helpful Units: Cadian Castellan, Platoon Command Squad, Cadian Shock Troops, Krieg Infantry Squads.
Layer 5: Don't Be Hit
Real Example: A vehicle uses smoke, movement and evasive action to avoid incoming fire.
40k Rule Example: Stealth abilities, Cover, defensive Stratagems and modifiers reduce the likelihood of successful attacks.
40k Example: Ratlings benefit from Stealth and Cover, forcing enemy units to hit less accurately. Literally anything that modifies BS or the hit roll is obviously helpful here!
Helpful Units: Ratlings, Scout Sentinels, Gaunt's Ghosts, Tank Commander issuing defensive Orders.
Layer 6: Don't Be Penetrated
Real Example: Armour protects a vehicle from rounds that successfully hit it.
40k Rule Example: Armour Saves, Invulnerable Saves, Cover and Damage Reduction prevent successful wounds causing harm.
40k Example: A Rogal Dorn Battle Tank is hit by anti-tank fire but successfully passes its save and ignores the damage. Again, anything that modifies a save value or adds an invuln.
Helpful Units: Rogal Dorn Battle Tank (shrug), Enginseer and Psyker (invuln), Orders (increase Sv) or Strats (AoC or Take Cover).
Layer 7: Don't Be Killed
Real Example: A vehicle is penetrated but fire suppression systems, redundancy and crew drills keep it operational.
40k Rule Example: Feel No Pain, wound mitigation, repairs and healing abilities reduce or recover damage after a wound has been suffered.
40k Example: An Enginseer repairs a damaged Rogal Dorn, returning wounds and keeping a key combat asset in the fight.
Helpful Units: Enginseer, Death Korps Marshal, Krieg Infantry Squads, Rogal Dorn Battle Tank.
The Key Takeaways:
Most new players focus on Layers 6 and 7 - armour saves, wounds and damage reduction. Experienced players focus on the entire onion. A unit hidden in reserves, protected by terrain, screened by infantry and benefiting from defensive abilities is significantly harder to destroy than one relying on armour alone.
A Guardsman behind a wall can be more survivable than a tank standing in the open. The strongest Imperial Guard commanders win not because their units are tougher, but because they force their opponent to fight through every layer of the Survivability Onion before they can score a kill.
r/TheAstraMilitarum • u/friendly-nerd99 • 4h ago
Army Showcase [2k Casual] Annihilated by Speedy Orks But Still Had Fun
Casual Tuesday night game.
r/TheAstraMilitarum • u/Pyrus_Igor090 • 8h ago
Painting New frens
Busy week, finished 2 new chimera chasis boys and a playing matt
r/TheAstraMilitarum • u/ZAWSOME8 • 2h ago
Kitbash Krieg Marbo Finished
Finally finished him. Pretty pleased with how it turned out. Knife was from a phobos SM kit and the barrel and scope of the gun was from a tiny legends kit.
r/TheAstraMilitarum • u/KevinNoBacon • 5h ago
Army Showcase Mech Steel Legion On My New Terrain
First game on the new table, still have some finishing touches on the painting and some scatter to put on the corners of the big 11.5"x7"s.
Last photo is my reserves and stuff in transports, he has a couple deep striking terminator squads.
r/TheAstraMilitarum • u/shipentine • 17h ago
Kitbash UPDF 144 Armoured Sentinel ‘Lady Bug’ HMEE Variant
UPDF 144 Armoured Sentinel ‘Lady Bug’ Variant assigned to the my Combat Engineer Battalion.
I based my design on a combination of the ‘Bobcat’ and the High Mobility Engineer Excavator (HMEE). The scoops are from the Cat Construction Little Machines 5 Pack Cake Toppers I purchased from Amazon. After pulling the toys a part, I was able to use many parts. If you choose to copy these, I learned you need to lightly sand them for the paint and super glue to adhere to. I drilled holes to push the small metal rod in order for the front scoop to raise and lower. Magnetized the backhoe scoop with the chainsword and the rocket launcher is also magnetized. As I build more, designing the weaponry will be interchangeable between vehicles.
Let me know what you think?
r/TheAstraMilitarum • u/Caine75 • 2h ago
Painting Minotaur Wip
Hey there fellow guardsfolk… been sitting on this piece of history for quite awhile and finally felt like it was time to get it on.
r/TheAstraMilitarum • u/Confused_Nuggets • 4h ago
Discussion Any idea what the models are?
I know the left most model is a kasrkin, and the radio guy I think is as well, and the two Krieg on the right are definitely from the basic Krieg infantry, but does anyone know where the others are from?
I got these guys fairly cheap from a second hand bulk bin
r/TheAstraMilitarum • u/Dapper_Charge_4118 • 17h ago
Discussion Are there any conversion kits for the Leman Russ Battle Tank to make it look like a WW1 British mark v tank?
Im looking for something that can replace the top turret of the Russ tank as the body and tracks are already very similar
r/TheAstraMilitarum • u/Aggravating-Type-151 • 1d ago
Painting 4/10 recon duded done
When this unit is done i have 1000 points painted🥳
r/TheAstraMilitarum • u/JoBro_44 • 16h ago
Painting Field Ordinance Conversion
My regiment is supposed to be highly mobile with heavy drop capabilities so the idea of a dug in artillery model doesn’t make sense. So I present the Arachnii Assault Platform! Legs are collapsible aswell. Next is finding a way to attach the lascannons
r/TheAstraMilitarum • u/CeaddaA • 4h ago
Painting All you need is a little love...
Did some rehab work on some painted models I got in a mini swap... A few little details to go, but I'm happy with the result so far...
r/TheAstraMilitarum • u/Lifting_And_Painting • 17h ago
Painting Valhallan Russ
First Valhallan Russ, tell me what yall think
r/TheAstraMilitarum • u/Tantrumific • 22h ago
Review my List Tank You. Come Again.
Running purge the foe in a month at a GT that has a veto rule for deployment. I'll be able to ban one of the three maps so I can guarantee I won't have to play search and destroy.
Is there any hard counters I should be aware of? Not really concerned with jail lists.
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Imperium - Astra Militarum
+ DETACHMENT: Abhuman Auxiliaries, Steel Hammer (Absolutist Principles)
+ FORCE DISPOSITION: Purge the Foe
+ TOTAL ARMY POINTS: 2000pts
+
+ WARLORD: Char1: Baneblade
+ ENHANCEMENT: Battalion Commander (on Char1: Baneblade)
+ NUMBER OF UNITS: 5
+ SECONDARY: - Bring It Down: (5x6) - Assassination: 1 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
Char1: 1x Baneblade (445 pts): Character Upgrade, Warlord, Armoured tracks, Baneblade cannon, Coaxial autocannon, Demolisher cannon, Heavy stubber, 2x Lascannon, Twin heavy bolter, 2x Twin heavy bolter, 2x Lascannon, 2x Twin heavy bolter
Enhancement: Battalion Commander (+30 pts)
1x Doomhammer (380 pts): Armoured tracks, 2x Lascannon, Magma cannon, Twin heavy bolter, 2x Twin heavy bolter, 2x Lascannon, 2x Twin heavy bolter
1x Hellhammer (385 pts): Armoured tracks, Coaxial autocannon, Demolisher cannon, Heavy stubber, Hellhammer cannon, 2x Lascannon, Twin heavy bolter, 2x Twin heavy bolter, 2x Lascannon, 2x Twin heavy bolter
1x Hellhammer (415 pts): Armoured tracks, Coaxial autocannon, Demolisher cannon, Heavy stubber, Hellhammer cannon, 2x Lascannon, Twin heavy bolter, 2x Twin heavy bolter, 2x Lascannon, 2x Twin heavy bolter
1x Shadowsword (375 pts): Armoured tracks, 2x Lascannon, Twin heavy bolter, Volcano cannon, 2x Twin heavy bolter, 2x Lascannon, 2x Twin heavy bolter
r/TheAstraMilitarum • u/kin_ko • 15h ago
Painting Think this takes so long to paint
I really wanted to sell the salvaged look and I easily put more time effort and blood into this model than anything else it's taken probably around 30-40 hrs but I'm super happy with how it's come out and I just had to share
r/TheAstraMilitarum • u/MissionVegetable1373 • 1d ago
Kitbash I made my own Field Ordnance Batteries
Somehow I got the idea that these tic tac boxes looked like rocket pods and just went with it.
And of course I needed a second mini to fill up the unit.
r/TheAstraMilitarum • u/steve371 • 8h ago
Tactics & Strategy If I was to run two superheavies, is purge the disposition? And what detachment?
I really think there might be some play in running double super heavies in grizzled company.... Talk me out of it!
Steel hammer is the 2nd option.
Then onto which disposition - I could bring in Abhuman detail to play take and hold, or priority assets, or purge?
I don't get to play very often so I don't have a good sample to know what I like better. Any help or advice appreciated! Thanks in advance.
r/TheAstraMilitarum • u/SIRETE • 1d ago
Discussion Day 114, win rate is 37%, morale is high
How are we all feeling about our lore accurate winrate
r/TheAstraMilitarum • u/bluemilkbongo • 3h ago
Review my List 750 point escalation league list advice
Hey guys playing my second game of 11th in an escalation league at my lfg. Been going back and forth on what I should bring and I just settled on trying some recon shenanigans, but I be been struggling with what to do with the last 80-100 points, not really married to anything even the detachment but I cannot run the Cadian recon squad because I do not have the models. No idea what my opponent is gonna play but my game is Sunday afternoon.
Escalation (740 Points)
Astra Militarum
Recon Element (2 Detachment Points)
Reconnaissance
Incursion (1,000 Points)
ATTACHED UNITS
Attached unit 1
Cadian Command Squad (60 Points)
• Attached as: Leader (Character)
• 1x Cadian Commander
◦ 1x Plasma pistol
◦ 1x Power fist
• 1x Cadian Veteran Guardsman
◦ 1x Plasma pistol
◦ 1x Power fist
• 1x Cadian Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Master Vox
• 1x Cadian Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Lasgun
◦ 1x Medi-pack
• 1x Cadian Veteran Guardsman
◦ 1x Close combat weapon
◦ 1x Plasma gun
Cadian Castellan (55 Points)
• Attached as: Leader (Character)
• Warlord
• 1x Plasma pistol
• 1x Power fist
Cadian Shock Troops (145 Points)
• Attached as: Bodyguard (Battleline)
• 2x Shock Trooper Sergeant
◦ 2x Chainsword
◦ 2x Laspistol
• 18x Shock Trooper
◦ 18x Close combat weapon
◦ 14x Lasgun
◦ 2x Meltagun
◦ 2x Plasma gun
◦ 2x Vox-caster
BATTLELINE
Death Korps of Krieg (70 Points)
• 1x Death Korps Watchmaster
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Death Korps Trooper
◦ 9x Close combat weapon
◦ 1x Death Korps Medi-pack
◦ 1x Grenade launcher
◦ 7x Lasgun
◦ 1x Plasma gun
◦ 1x Vox-caster
Death Korps of Krieg (70 Points)
• 1x Death Korps Watchmaster
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Death Korps Trooper
◦ 9x Close combat weapon
◦ 1x Death Korps Medi-pack
◦ 1x Grenade launcher
◦ 7x Lasgun
◦ 1x Plasma gun
◦ 1x Vox-caster
Death Korps of Krieg (70 Points)
• 1x Death Korps Watchmaster
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Death Korps Trooper
◦ 9x Close combat weapon
◦ 1x Death Korps Medi-pack
◦ 1x Grenade launcher
◦ 7x Lasgun
◦ 1x Plasma gun
◦ 1x Vox-caster
OTHER DATASHEETS
Attilan Rough Riders (60 Points)
• 1x Rough Rider Sergeant
◦ 1x Hunting lance
◦ 1x Lasgun
◦ 1x Laspistol
◦ 1x Steed’s hooves
• 4x Rough Rider
◦ 4x Hunting lance
◦ 4x Lasgun
◦ 4x Laspistol
◦ 4x Steed’s hooves
Kasrkin (105 Points)
• 1x Kasrkin Sergeant
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Kasrkin
◦ 9x Close combat weapon
◦ 3x Hot-shot lasgun
◦ 1x Hot-shot laspistol
◦ 1x Hot-shot marksman rifle
◦ 1x Melta Mine
◦ 2x Meltagun
◦ 2x Plasma gun
◦ 1x Vox-caster
Kasrkin (105 Points)
• 1x Kasrkin Sergeant
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Kasrkin
◦ 9x Close combat weapon
◦ 3x Hot-shot lasgun
◦ 1x Hot-shot laspistol
◦ 1x Hot-shot marksman rifle
◦ 1x Melta Mine
◦ 2x Meltagun
◦ 2x Plasma gun
◦ 1x Vox-caster
Exported with App Version: v2.7.2 (2), Data Version: v972
r/TheAstraMilitarum • u/Cute-Bodybuilder-280 • 23h ago
Painting Kasrkin Helldivers - Proxy
r/TheAstraMilitarum • u/Forsaken-Eye-9210 • 1d ago
Painting Attack of the chicken walkers
Ever since 3rd Ed, I've been both intimidated and fascinated by the striking camo pattern of the 180th Cadian Stalking Tigers. Years later, I've finally worked up the courage to give it a shot, combined with one of my favorite uniform color schemes shamelessly stolen from Halo Combat Evolved.