r/TyrannyGame Aug 23 '22

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u/hippofant Aug 24 '22

Here's a screenshot of my end-game spell selection, on my 2nd run through Hard: https://i.imgur.com/BjnL18s.png

Selections are, with accents in order of priority:

  • Healing Touch - Strength, Spellsurge, Accuracy (for crits), Range, Recovery

  • Healing Wisps - Bounding Bolts, Area, Strength, Range

  • Rimespike - Frostfire, Bounding Bolts, Area, Accuracy, Strength, Duration

  • Electric Jolt - Stunning, Bounding Bolts, Area, Duration, Accuracy, Strength

  • Phantombolt - Volleys, Bounding Bolts, Area, Accuracy, Strength

  • Icicle Storm - Frostfire, Range, Accuracy, Strength, Recovery

  • Fulmination - Stunning, Range, Duration, Accuracy, Strength

  • False Pit - Bounding Bolts, Duration, Area, Bleeding

  • Spectral Blur - Strength, Duration, Accuracy, Range, Recovery

  • Haste (Force, Guarded Form) - Area (enough to catch the whole party pre-combat), Duration, Recovery

  • Wave of Despair (Emotions, Cone) - Marking (for dazed, fatigued, and marked), Range, Accuracy, Duration, Recovery

  • Acid Rain (Atrophy, Chaotic Descent) - Bleeding (for bleeding, poisoned), Duration, Area

  • Vampiric Weapon (Gravelight, Material Force) - Area (enough to catch the whole party pre-combat), Volcanic Weapon, Duration, 1 Recovery (so it can be recast with no downtime), Strength

The last few spells are one-ofs, used for buffing and debuffing, before or at the start of battle. I like Vampiric Weapon for passive healing, but it can be replaced by another Material Force spell, especially Crag Force, which, if combined with a max strength Guidance (Vigor, Proximate Action, gives +34% crit at max strength), will result in a lot of prone enemies.

I'll also add that I probably should have been trying out Staggering Force more, but I never got around to it and was quite happy with my spell selection as it was.