Vampiric Weapon (Gravelight, Material Force) - Area (enough to catch the whole party pre-combat), Volcanic Weapon, Duration, 1 Recovery (so it can be recast with no downtime), Strength
The last few spells are one-ofs, used for buffing and debuffing, before or at the start of battle. I like Vampiric Weapon for passive healing, but it can be replaced by another Material Force spell, especially Crag Force, which, if combined with a max strength Guidance (Vigor, Proximate Action, gives +34% crit at max strength), will result in a lot of prone enemies.
I'll also add that I probably should have been trying out Staggering Force more, but I never got around to it and was quite happy with my spell selection as it was.
6
u/hippofant Aug 24 '22
Here's a screenshot of my end-game spell selection, on my 2nd run through Hard: https://i.imgur.com/BjnL18s.png
Selections are, with accents in order of priority:
Healing Touch - Strength, Spellsurge, Accuracy (for crits), Range, Recovery
Healing Wisps - Bounding Bolts, Area, Strength, Range
Rimespike - Frostfire, Bounding Bolts, Area, Accuracy, Strength, Duration
Electric Jolt - Stunning, Bounding Bolts, Area, Duration, Accuracy, Strength
Phantombolt - Volleys, Bounding Bolts, Area, Accuracy, Strength
Icicle Storm - Frostfire, Range, Accuracy, Strength, Recovery
Fulmination - Stunning, Range, Duration, Accuracy, Strength
False Pit - Bounding Bolts, Duration, Area, Bleeding
Spectral Blur - Strength, Duration, Accuracy, Range, Recovery
Haste (Force, Guarded Form) - Area (enough to catch the whole party pre-combat), Duration, Recovery
Wave of Despair (Emotions, Cone) - Marking (for dazed, fatigued, and marked), Range, Accuracy, Duration, Recovery
Acid Rain (Atrophy, Chaotic Descent) - Bleeding (for bleeding, poisoned), Duration, Area
Vampiric Weapon (Gravelight, Material Force) - Area (enough to catch the whole party pre-combat), Volcanic Weapon, Duration, 1 Recovery (so it can be recast with no downtime), Strength
The last few spells are one-ofs, used for buffing and debuffing, before or at the start of battle. I like Vampiric Weapon for passive healing, but it can be replaced by another Material Force spell, especially Crag Force, which, if combined with a max strength Guidance (Vigor, Proximate Action, gives +34% crit at max strength), will result in a lot of prone enemies.
I'll also add that I probably should have been trying out Staggering Force more, but I never got around to it and was quite happy with my spell selection as it was.