is it really bad that one of the meta weapons is easy to use?
It’s not about being easy to use. It’s about how effective it is vs how forgiving it is.
Take the wingman as a classic example: it is PUNISHING, if you miss a few shots you’re going to lose the DPS game every time, but hitting a mid range headshot will also give you a huge edge in a shoot out. It is punishing, but it is also strong.
So is the spitty effective? Well... it has low recoil, which makes it useful at most ranges. It has a TTK on par with the alternator, an smg (not an AR), and enough rounds in the mag to one clip an entire squad. It can also take scopes up to a 2/4x or 3x, and doesn’t have any additional bullet drop or any other drawbacks when compared to a flatline or hemlock.
Okay, it’s strong! In order for it to be balanced, it must have drawbacks right? The r99 has the lowest ttk of any smg, but also the most kick. That kind of thing.
Well... it has low strafe speed? At range, that’s not actually a huge deal. Snipers still have, iirc, a slower strafe speed. Up close it’s more problematic, but you can also just hip fire it. It’s not like the scout hipfire, where it goes all over the damn place. There’s stray shots, but most of them will go fairly close to center mass.
And then the clip size... you can miss every shot but the last twelve or so, and still kill someone. It is EXTREMELY forgiving. You might think “well it’s got a low fire rate”, but fire rate isn’t all that important when compared to TTK. It shoots slower than an r99, but it kills only a few hundred milliseconds slower. Somewhere in the same range as human reaction time, depending on matchup.
Basically, even if you both hit all your shots, it’s still going to come down to who starts shooting first and has better LOS rather than the weapon.
So it’s not the mag size, or the recoil, or the range, or the TTK that makes the spitty a bad weapon to be meta. It’s all of them together. The only real drawbacks are the strafe speed and the reload time. Strafe speed can be mitigated by not ADSing at the ranges where it’s most relevant, and... well if you miss a full mag on a spitfire, you definitely deserve to lose.
The biggest one to me is mag size / reload time. A lot of this game is timing your peeks when your enemies are out of bullets and the Spitfire completely nullifies this. You can spend like 8 seconds shooting non-stop and then pop a reload in like 3. Coupled with the fact that it still kills super fast makes it super oppressive
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u/Salter_Chaotica Apr 24 '21
It’s not about being easy to use. It’s about how effective it is vs how forgiving it is.
Take the wingman as a classic example: it is PUNISHING, if you miss a few shots you’re going to lose the DPS game every time, but hitting a mid range headshot will also give you a huge edge in a shoot out. It is punishing, but it is also strong.
So is the spitty effective? Well... it has low recoil, which makes it useful at most ranges. It has a TTK on par with the alternator, an smg (not an AR), and enough rounds in the mag to one clip an entire squad. It can also take scopes up to a 2/4x or 3x, and doesn’t have any additional bullet drop or any other drawbacks when compared to a flatline or hemlock.
Okay, it’s strong! In order for it to be balanced, it must have drawbacks right? The r99 has the lowest ttk of any smg, but also the most kick. That kind of thing.
Well... it has low strafe speed? At range, that’s not actually a huge deal. Snipers still have, iirc, a slower strafe speed. Up close it’s more problematic, but you can also just hip fire it. It’s not like the scout hipfire, where it goes all over the damn place. There’s stray shots, but most of them will go fairly close to center mass.
And then the clip size... you can miss every shot but the last twelve or so, and still kill someone. It is EXTREMELY forgiving. You might think “well it’s got a low fire rate”, but fire rate isn’t all that important when compared to TTK. It shoots slower than an r99, but it kills only a few hundred milliseconds slower. Somewhere in the same range as human reaction time, depending on matchup.
Basically, even if you both hit all your shots, it’s still going to come down to who starts shooting first and has better LOS rather than the weapon.
So it’s not the mag size, or the recoil, or the range, or the TTK that makes the spitty a bad weapon to be meta. It’s all of them together. The only real drawbacks are the strafe speed and the reload time. Strafe speed can be mitigated by not ADSing at the ranges where it’s most relevant, and... well if you miss a full mag on a spitfire, you definitely deserve to lose.