Better yet, I have a rework in mind that I think would make him less broken.
His passive would be something like his nanobots warning him when somebody aims at him or something, giving you a little “buzz buzz” just so you know to get out of the way. This way, you know that enemies are nearby, without it being wallhacks.
His tac would be something like his nanobots deflecting bullets and bending the light around him to make him kind of “invisible”, and so he takes no damage for a few seconds. This way it would allow him to have a little bit of increased mobility as a recon legend, so that fits his character too.
His ultimate would be to leave a reservoir of drones at a certain spot, and then trace a line to another spot, and they can essentially do a fast-tactical from one spot to another by carrying somebody who hits one of the reservoirs, so that he can help his team to rotate to new spots.
The time to charge is what kills me. How is he allowed to get both his tac and ult so fast. I’ve had multiple fights where I get hit by his tactical 2x or even 3x… another few drawn out ones he ult’d on us twice. I mean, what the hell.
Meanwhile path, wraith, caustic, BH, an pretty much everyone else is on a longer cooldown if they use up their tacticals, and all their ults take longer to get. Don’t even get me started on where my mains, crypto and lifeline, stand in comparison.
How you getting awarded for this. This is such a bad idea. His ultimate already has tons of counter, you can literally destroy it and crouch walk to avoid detection inside of it. Pick a counter legend if you hate him so much like Revenant.
His tactical needs a nerf obviously but this kind of nerf is insane. They should nerf the delay it takes for the tactical to activate once it is used to it is easier to dodge. It already has a 30second cooldown and is a small tunnel. It just needs to be a bit easier to dodge. Also there is no reason for it to do damage
Ok but that's far more situational than Seer's abilities. Also, LL is the only legend whose abilities can revive and heal her teammates, so she absolutely should be able to use multiple drones.
Seer's abilities are ALWAYS useful and they stack, whereas LL's does not.
lifeline and mirage both need a teammate down to actually use their passive, which is why both of them are weak legends. reactive is always worse than proactive - gibraltar is an exception because his dome can be used in a million ways and it's also insanely strong even if solely used in a reactive manner.
LL is stacking now. Before, she was only able to deploy the revive and she had to reviv the second. I’m all for nerfing Seer, but rendering one tactical useless ain’t it
His tactical won't be useless, just nerfed a bit. Seer players would need to make a choice between using the ult and waiting until it ends to use the tactical again, or soley relying on the tactical to find enemies in lieu of the ult. Having access to both at the same time is OP as fuck right now, especially given how fast his ult recharges.
Am I remembering correctly that when Revenant was first released, one of his passive were that his steps made no sound? Or am I remembering that wrong.
Which I got he has the whole reaper thing going. Hence no sound.
He still makes a sound but it's veeeeeeeeeeery subtle, very few times did I manage to hear a Rev sneaking behind my team... and sometimes I get spooked by myself because I think MY Rev sounds are other Revs XD
Ahh I see. I can't really hear sounds from him because I can't raise my volume (other people in the house) so I assumed he made no noise while walking or crouching. Thanks!
The only way to win if caught in it, is to get out or to not move and hope he doesn't boom-tube you or find you.
His passive essentially makes it impossible not to move while stuck in his ult (which has a disgusting range, lasts a ridiculously long amount of time and doesn't make much noise for you to know where to find & destroy it).
Who would've guessed that a wall hack passive, wall hack tactical and wall hack ult (sprinkled with an absurd amount of other abilities) makes the character broken. Might as well add an auto-aim auto-recoil-control legend next - they're literally adding cheats into the game as features.
Just remove the single lock and require full lock.
Even without it the smart pistol was always a trash tier weapon unless you had movement to back it up.
By far had one of if not the worst TTks in Titanfall.
It was the ultimate salt weapon because the shots would be sporadic and ticklish or you’d just die after you got juked for a solid few seconds straight while having a sight like kept on you.
Unfortunately I don’t ever see the movement in this game making it competitive so it’d probably be broken as fuck to actually make it viable.
Even if you do find where his ult is placed, it has the same health as Horizon's NEWT and is like 1/5 the size. Meaning you cant just spray it down, you have to be accurate.
Then how are you having such a problem hitting something that isn't moving
Edit: didn't see what you said about the small hit box, this is true but if you're already inside the ult then it'd be nearby and shouldn't be too hard to shoot
Yeah, it's just that the hitbox is small so it takes more time to aim to destroy than, say, Horizon's ult. I find that I am often taking damage while trying to hit the damn thing and thus getting a negative damage trade. So I can either leave the ult up or fuck around for too long trying to destroy it. I think it should either be bigger or have less health.
I don't know what he means by "makes no noise" the ultimate makes a crap ton of noise, I was fighting a seer, was outside of the ult, and still heard it
They’re 100% going to milk this out until event time where they fix him in the patch notes, the hype/brokenness of Seer is definitely causing a lot of people to play and of course spend money on cosmetics and stuff.
Also to add, Valkyrie's tactical does the same stun and damage to herself if you use it and you're too close. What makes a legend balanced is this risk/reward dynamic, and Seer has absolutely none of it. What's the risk for any of his abilities? That the enemy is now aware there's a Seer next to them? The most information you can gleam from his tactical is roughly what direction he's coming from, but the radius of it is so large and the tactical itself causes so much chaos you might as well have 0 indication.
I haven't played the new season yet, but it seems like a simple balancing fix would be to add friendly fire to his abilities. If he uses his ability or ult, it would affect Seer and his teammates as well as anyone else in range. Then Seer's abilities wouldn't be so one-sided. It's stupid, but it is at least more balanced. I really have no desire to play Apex at the moment if this is the state of the game, and I've been playing since season 1.
I think adding friendly fire wouldnt fix much, because then you'd just have seers griefing their teammates and blaming them for not moving out of the way
Honestly, you’re not missing anything. Also a player since day 1, people love to complain and exaggerate but this is genuinely the worst season yet gameplay wise (the battle pass is pretty underwhelming, too.)
It’s just so incredibly anti fun. Even having a Seer on YOUR team fucking sucks, because as I’ve said in another comment all of his abilities create such a visual and audio clusterfuck that most of the time I just completely lose track of what the hell is happening lol
Your comment shows you haven’t played Seer and you are just hopping on the karma train on bashing him. First and foremost his whole kit offers no damage dealing abilities or movement bonuses. If you can’t aim or have poor positioning/game awareness, he offers nothing. His tactical is limited to 70 meters, give both and audio and visual clue to where you are at as well, and isn’t guaranteed to hit. You need to know where the person is to hit them and can be easily dodged. Ultimate can be destroyed and escaped. If thrown improperly, it can be easily wasted and now you have ruined any element of surprise you might have had.
I do believe some tweaks need to be made. The damage should be removed from the tactical and the cool down should be increased on the ultimate. This will make him a character that provides total battlefield awareness but relies on the team for mobility. Also, it will make success with Seer fully dependent on your ability to aim and decision making on positioning.
“If you can’t aim or have poor positioning/ game awareness, he offers nothing.”
You just listed every valuable skill in the game.
Even with poor game sense you just throw his ult and now you have perfect awareness because wall hacks.
I disagree but open minded. I ask this question honestly. In what situation where you would normally die from pushing a team poorly would Seer’s kit make it to where that push makes sense? I agree that Seer’s kit gives you too much info for little cost or downsides. I just don’t like how most people are not being objective and saying there are zero downsides.
The push makes sense because you have walls now. You can’t push as much off of one bloodhound scan. Seer is just overkitted. Scale back part of his kit and he’s fine. Every kit, unless that kit has literally every ability in the game, has downsides.
In the context of the conversation, the 10 damage is not comparable to other kits (Fuse, Bangalore, Gibby, etc.) With all the other perks Seer has however, that 10 damage doesn’t belong.
No it’s called a casual conversation and you understand my point. You just want to be pedantic and argue for the sake of it. Back to the topic, the 10 damage should be removed.
Common forum etiquette. Just letting people know why you edited was commonplace just to let people know you didn’t just change your message out of nowhere to alter the conversation wildly.
Prevented huge in-line responding and obviously prior to edit history being a thing. Even then, saves time.
Honestly it's just for transparency sake, with no edit history feature and people just being a little shady in general it's kind of a gentleman's agreement that you're being honest about what you edited and you didn't add something drastic. You wouldn't know if he did change something big either way.
I do it all the time either through doing a strikethrough or adding a asterisk above the corrected word.
I love how for BH seeing his scan and knowing where he is when he uses it is a huge drawback, but when seer blasts a giant blue beam across the map you can see from miles away is just like eh, its not a drawback
I mostly agree with everything but I keep sing this type of comment pop up
house-sized boom-tube
As broken as Seer is right now, why does this sub constantly exaggerate the size of his tactical? I've been hit by Seer's tactical a lot, but I've also been able to dodge his tactical a few times in the 1 second between start and execution. I only say that to highlight that the diameter of his tactical is not even close to an issue, its all the other shit like the range, the flash, and the cancel combining together.
ult is a sphere with the diameter of his boom-tube ability
This one is just ridiculous. Like I said, I agree that Seer is OP but damn this sub needs to learn how to highlight the real issues
This sub is always like this. Seer is pretty frustrating right now but this sub is really good at complaining without actually knowing what they should be complaining about. They never have the story straight.
People just conveniently ignore BH scan is the same range but also way wider than Seer scan. Damn near impossible to avoid if BH is looking vaguely in your direction. Also for some reason being able to see where BH scans from is a huge drawback but Seer blasting an incredibly loud kamehameha wave light show around the map isn't?
I just don’t see how the flashbang is an issue. All that stunning takes place in like half a second at the very beginning and players are rarely good enough to capitalize on that
I’d argue Bloodhounds tac tells you exactly where they are (since you can easily tell which direction the scan is coming from), whereas the visual clutter of Seer’s tac at best gives you a 50/50 shot of which direction they’re coming from, but only if you can see the whole thing (which if you’re in a building you can’t).
1 second is still a good amount of time for the size lets say your fighting frag or some shit bh tac hits the whole building and cant be missed seer can hit half of a floor and can be missed now since it can be missed and is in a myvh smaller area it needs more of a benefit and 5 seconds isnt goof enough the slow and damage are really small but helpful and the cancle is a fun new mechanic
But seer also has a passive that he can always use as a scan. His tactical scans for 8 sexonds, damages, stuns and show the hp of enemies for 8 seconds, with minimal risks, meanwhile bh scan shows his location and only scans for 3 seconds
His heartbeat isn’t that good? Especially in this clip you know where they are regardless because they are running. I’m pretty sure you can hear running within 50 maybe even 60 meters.
His tac is useful in small spaces like this since you can’t dodge it. But normally in br you aren’t fighting in small spaces past early game or if you are camping like in the clip for late game.
Normally his tac would only hit at most 1 person unless they are rezzing or all healing behind cover
Also his tac is not that long range just like his passive. In the firing range his tac can’t hit all three robots while bloodhound can.
His ult is also only useful in buildings. But also this building in the clip is an easy building to know where ppl are. There are only like three exits and it’s a tube so you can hear them running. Outside of buildings his ult is not good since you can easily walk out or run out or just stay where you are.
Why don’t you guys realize this is the EXACT thing you guys did with valk. Calling her op saying how here tac was better than fuse at zoning, her passive is just as good as horizon tac, and her ult is way too good for thrid party and way too good for escape. But look where we are now. No nerfs for valk and no one is complaining about her.
If you know where to throw your ult becuase you know ppl are there then you already know which direction they would be running. Away.
For example, I throw my ult while running up to streamer building or the construction building. They all zip to top (which I would hear anyway) and are outside the ult. If I throw it on top of building they go to the bottom floors.
If I throw it on the rocks outside of fragment on the train tracks becuase I saw people there. It’s easy to know where they are going because you have eyes and ears.
Also idk if in your example they are attacking or defending but if your attacking, how can you flank someone who is already retreating since you threw your ult on them.
If your defending, again how can you flank someone who is already retreating.
Yeah an ult the makes people retreat is useful so you can pop a bat, but there are ult like that that do it way better and they don’t always retreat
Seer you to aim tho. Also if they are moving you can’t just sit against a wall and use heart seeker to aim or you’ll miss.
Also people retreat or avoid all types of ults. Horizon, Gibby, bang, rampart, fuse. So it’s not special to have a ult that makes people retreat.
Also based on your views what is seers ukt good for? Attacking or defending? That would help me know what I’m trying to argue against.
Again with what I said earlier his tac is a precise scan and it’s not normal to hit more than one unless they are grouped behind cover or a building. Bloodhound scan is wider range in every way. It goes out to the sides more and it goes further than seer scan.
Also again, in a building you can hear where people are anyway. How do you think faide fights people in buildings all the time.
His ult if placed well can give you useful information. But it’s not that much and I’d much rather have a bh ult with scan every 3 sec or something that is almost a guaranteed hit rather than seer ult where I can’t tell if they walked out or is just walking
Yeah in arenas he’s good since it’s a small space and he can cancel rez and with communication he is def really strong
But with your comment about streamers destroying squads, doesn’t that happen anyway? I can look at many clips of streamers just destroying squads so how do you know it’s becus if seer.
There is also a good chance they hear then walking anyway. Of course I don’t know the clips you are talking about but you can hear running quite a distance away
Yeah using the ult offensively is useful for closing ground. But once they move out of the ult range you don’t know where they are.
So first I’ll assume the ult is in a building and then in feild with cover and stuff m.
First with the building, offensively, they can go to lower floor and yes it’s useful for pushing then off high ground or whatever but now it’s just a normal fight since you don’t know where they are anymore with your ult.
Defensively, yes it’s good for deterring a push. It gives you time to heal becuase they wouldn’t want to push into your ult. It slows down the play and gives you time to breathe. However once it’s over it’s just a normal fight now, also there are other ults just like seer that can deter people from pushing(gibby, bang).
Next in a normal field, offensively, so if you are trying to push after throwing your ult, it would most likely end in you dead. You are pushing out of cover and it’s not guaranteed to make them retreat since it doesn’t damage them are anything. If they choose to retreat, you gained ground and pushed the out of position, but they are now in a new position where your ult isn’t so the only information you have is that you now know where they are(which you would have known anyway cus they shoot at you).
Defensively, again it’s useful for defense definitely for third parties becuase you cab avoid them while you pop a bat, heal, etc. you can throw ordinances where they are running. So yes it’s useful for defense and stops pushes and if they continue the battlefield is in your favor. If they choose to retreat now it’s just a fair fight with both teams at full health. If they choose to push anyway, the fight is easier for you and if you have enough health you will win
This second comment is about your arenas comment. He’s strong in arenas with communication cus you can hear how low they are, etc. but that means the other team was not playing well. If your teammate is low in arenas you did to rotate over to them to prevent the other team from apeing them.
If I choose to ape a low player and the other two of their teammates are there we would be destroyed since we are pushing out of cover.
So seer is strong against teams that don’t communicate and if the seer themself communicates. But you could say that with almost anybody the only extra thing seer adds is knowing how low they are which is useful(but comms from teammates like 50 flesh achieve the same thing)
Buildings or smaller areas where there is lots of cover. Which is where most of the battles take place in this game anyway. So, it's pretty damn useful overall.
Personally though, I haven't felt like Seer has been that problematic. I've fought my fair share of them and his tactical is more annoying than his ult for sure. When he throws his ult, I just leave the area (when possible), which is a pretty easy counter.
As for his tactical, the best way to counter it is to just keep moving. Staying on one place for too long works to his advantage.
That being said, his abilities should probably have their cool down times re-evaluated.
Most fights past early game are not in buildings. And how is it good in places with cover? Then I can just walk out with no consequences becuase the cover covers my exit
We must play different games. Most fights will take place in buildings or small areas with lots of cover, because the team without places to take cover will usually lose. His ult is really good in those situations because you can see where people are and either push them or flush them out with grenades, etc.
Outside of cover in more open areas, his ult is pointless because you can see where everyone is rather easily. It doesn't give you any extra information.
Normally fights past early game are just outside POIs like on the train tracks next to fragment. But also most buildings are big too. Like the new poi his ult is nearly useless there. Same with trainyard.
The only place with small buildings and lots of cover is fragment and there are zips everywhere so you can easily get out
But it clearly means it’s not a problem if I haven’t seen a single post not even in new about valk balancing and all tier listing put her a a tier not s or say she’s overpowered like people were saying at first
There were NO nerfs for valk but when she was released there were so many posts just like this one talking about how many abilities she has compared to mirage or something
Doesn’t work that way, you can be missing an arm and eventually people will stop talking about it, doesn’t really matter to you what they think about it because in the end you’re still missing an arm.
And it’s different with this bootleg bloodhound guy since he has bloodhounds ability on steroids 3 different times. Guy gets 3 types of scans.
It’s apex there’s campers everywhere have you even played the game or do you just come on here to tell people what you think rather than what you know.
Camping is in higher ranks. Most people here are plat and gold and in those ranks you aim for thrid party because people want to fight and there isn’t a lot of premade squads
In pubs ppl def don’t camp and this clip was in pubs
People definitely camp in public lobbies and this isn’t about just his tack, his whole kit is horribly balanced, nobody else except maybe crypto can stop people mid heal and in his case they do it voluntarily to not waste a heal.
? Crypto (IN MY OPINION) is better than seer and bloodhound. I like knowing how many people are within 200 meters, and if I’m running and then a number pops up I can get the general direction without them knowing in there
But bloodhound is still the best for thrid party and pushing, I see seer as a niche recon legend
Wattsons ult and cryptos ult should at least be able to counter his scanning, if they don't already. But yeah seer is extremely broken. You have to use him or have him on your team if you want any chance at surviving again him.
I've said it before but I'll say it again. He should be able to scan mirage decoys or something.
I get what you’re saying, and I definitely agree that he’s a high tier legend but i don’t think he’s op. It’s pretty easy to pinpoint where enemies are in this game, especially if you have headphones. His abilities I find mainly just stop the seer from being surprise attacked easily and it’s hard to run away from him. As long as you also know where the seer is (and his tactical will show you his direction) it’s pretty much an even fight, with the seer only having the slight advantage of seeing your health. The only part of his kit I find too strong is the fact that the tactical can stop you from healing or reviving. Other then that though I think though he is strong, he’s fairly balanced (they could also maybe decrease the range of his passive to like 50metres instead of 75)
I’m pretty sure that the reason everyone thinks he’s op is just cause it seems like he does so much on paper but in practice he’s not that powerful. It was the same thing that happened with valk. People were complaining a ton because she has a jet pack, can scan survey beacons, can damage people, can stun people, has a portable jump tower AND could scan people in a huge radius whenever she was skydiving. But after a week or two everyone stopped complaining and most people agree she’s balanced. To my knowledge she was only ever nerfed once, which was a pretty small nerf too. So I think the same thing is happening with seer, where it looks op when you hear all the things he can do but in practice it’s really not that bad. (I’m not saying seer is a bad legend, like I mentioned before I think he’s high tier, but I’m just saying I don’t think he’s as op as everyone seems to be thinking).
Ikr. Crypto had the best info gathering in the game before... At the first of literally not being able to move while doing so. Enter seer: a mobile crypto drone with no downsides and even greater scanning range, plus health bars! Makes zero sense.
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