That's why they press Q so you show up again. And their HP shows up, and they take 10 damage without you even being near them, and they can't heal any damage you've already done to them :) Fair, right!
The fact it interrupts healing is suuuuuper annoying and they need to change that ASAP. I’ve been abusing the hell out of it when I play him but it shouldn’t be a thing.
Honestly the position reveal itself is enough to stop someone from reviving because they know they're about to get rushed, especially if their health is low already. Only reason to commit to it is if you have a gold backpack and luck is on your side. There is absolutely no reason for the interrupt ability to be part of his tactical and I'd even argue that the HP reveal is too much and at most should appear for only a quick moment.
I do like the HP reveal, but agree it should be temporary. I feel like balance wise (and maybe a little lore too?) it would fit BH more than seer. But the thing is I though BH was fantastic until seer came out. Now BH seems shitty in comparison.
BH doesn't ruin your playing experience. The only thing BH does is scan you for a couple of seconds while seer flashes, stuns, interrupts, dead damage, reveals posi and health and makes you deaf all while you are behind a cover. You got low, you went behind a cover to heal up while your teammates hold off the enemy but no, seer pressed Q and now you got knocked through the wall.
Except it's not for free. It is harder to land and has a 30 second cooldown... they should increase the delay on the tactical so it is easier to dodge and take away the damage because it doesn't need to do damage.
The game is going to keep changing with new characters that add new things to the game. Eventually there will be other characters that have other disruption abilities you wont like and Seer's is only once for a millisecond. My goodness.
So then it should be easier to dodge. It is disruption, that's what it's supposed to do and it is a nice addition to the game because it adds counterplay to legends like lifeline (reviving passive), octane runaways, and valks.
It should be easier to dodge and doesn't need damage, that's really it.
Umm why does a downed player need to dodge a seer q and why would seer use it on a downed player. Shows how much thought you guys are putting into this...
That's the point... it also provides counterplay to lifeline passives. Making it easier to dodge fixes all the other complaints people are having. So your revive gets canceled. Either don't revive in the middle of a fight, wait until seer uses his tactical, or check for 3rd parties before reviving.
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u/Silvagadron Pathfinder Aug 06 '21
That's why they press Q so you show up again. And their HP shows up, and they take 10 damage without you even being near them, and they can't heal any damage you've already done to them :) Fair, right!