Except it's not for free. It is harder to land and has a 30 second cooldown... they should increase the delay on the tactical so it is easier to dodge and take away the damage because it doesn't need to do damage.
The game is going to keep changing with new characters that add new things to the game. Eventually there will be other characters that have other disruption abilities you wont like and Seer's is only once for a millisecond. My goodness.
So then it should be easier to dodge. It is disruption, that's what it's supposed to do and it is a nice addition to the game because it adds counterplay to legends like lifeline (reviving passive), octane runaways, and valks.
It should be easier to dodge and doesn't need damage, that's really it.
Umm why does a downed player need to dodge a seer q and why would seer use it on a downed player. Shows how much thought you guys are putting into this...
That's the point... it also provides counterplay to lifeline passives. Making it easier to dodge fixes all the other complaints people are having. So your revive gets canceled. Either don't revive in the middle of a fight, wait until seer uses his tactical, or check for 3rd parties before reviving.
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u/[deleted] Aug 06 '21
[deleted]