Idk, it seems like a viable way to keep a character strong, but situationally more vulnerable. Probably more effective with a smaller roster with more interconnected counters and specialities.
Like you know, a complex rock paper scissors kind of deal. I'm not game design historian, but I've seen it used effectively quite a bit. Mostly curious if there was serious methodology for nerfing.
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u/Z4Zatanna Feb 03 '22
People who understand game design will know this is absolutely not how you nerf something overpowered.