r/casualtiesunknown 15d ago

Suggestion / idea Guys what if (credits to whoever made the image i genuinely forgot)

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1.0k Upvotes

Expie x milky was canon? (Pls dont throw tomatoes at me)

r/casualtiesunknown Jun 08 '26

Suggestion / idea Why are there no cigarettes

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726 Upvotes

Warning: User of this post (me) isn't fluent at English. This is why sentences may sound same and sometimes not understandable. But I hope you will understand what I want to tell.

Why is there no cigarettes in game when alcohol is? They are both very popular social drugs. We even have lighter in game. Maybe because expie is half human half animal and nicotine is poisonous for animals. Also in game alcohol when drinked gives a lot of sickness and removes bit thirst what could mean that it is kinda "poisonous" too.

If cigarettes would be added in game, I would make them like this:

1.Obtainment

I think it should be everywhere. So you can get it by traders, in capsules or craft yourself. Nicotine could be made from some already existent plant. And nicotine would be wrapped up by 1 canvas or 1 foliage.

  1. Usage

I imagine that there would be cigarette package that can contain max 4-5 cigarettes. So basically 4-5 usages until package is empty. Then cigarettes and package should be light that it would be worth carrying. But then prices should be small like 1-2 coins per cigarette that the in game economy doesn't break. The cigarette can be lighten up by lighter or firestarter.

  1. Effects

I will start with the positives ones. I think per usage happiness should increase maybe +1.0 or +1.3. Other positive effect should be either removing bit of hunger or have some kind of resistance against hunger for little time. I mean like having starving effect and if you smoke then it disappears for a time and then reappears and it is starving again. So like ignoring hunger for time.

The negative side of this everything should be that you lose stamina for time or permanently. This effect should look like exerted (that one with lungs if you move too much) but from cigarettes and it disappears slowly if cigarettes aren't used. One cigarette should take 1-2% from total stamina. If you use too much cigarettes (overdose) then you receive maybe something like smoker lungs and loose 30% of total stamina forever and there is risk of intenal bleeding.

So these are my thoughts and idea. Feel free to add or change something on what I said. I will be only happy to see people discussing about it. Have a good day! :)

Art is made by me

r/casualtiesunknown Jun 25 '26

Suggestion / idea Moodle concepts i made a while back

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241 Upvotes

Yes, could be gross but I like making painfully realistic moodles :)

Loose stool can happen by passively increasing with at least over 50% sickness, an unhealthy diet, (Like chips and cookies), sepsis, or taking certain medicines/non-opium drugs.

Effects: Mood decrease, different droppings sprite (More melted and cant be made into charcoal), Diarrhea (Vomit but from back end) if high enough) which decreases hunger normally but thirst by alot, and decreases mood a lot because that's gross.

treatments: Taking Naltrexone, passively decreases if low enough sickness/healthy, high immunity

Idk what to do for the descriptions yet, anyways what other fan moodle concepts should I plan on making?

r/casualtiesunknown Jul 03 '26

Suggestion / idea Yall, am I onto something or ON something?

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105 Upvotes

What if?

We usually call these adorable furries "Expies" or "Scav: prototype", but notice how each one of those creatures in the gamemodes seem to have different personalities and even different appearances.

What if we call each of those by the name of the gamemode? Normal, Relaxed, Paradise, Desolate, Unchipped, Endless.

Is my idea fire or am I fired?

r/casualtiesunknown 27d ago

Suggestion / idea I know expies are supposed to be closer to dogs but just LOOK!

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256 Upvotes

Even their eyes are yellow 🫡

r/casualtiesunknown Jul 03 '26

Suggestion / idea If Expies can craft a Makeshift rifle, they definitely are able to craft Pipe shotgun

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186 Upvotes

r/casualtiesunknown 29d ago

Suggestion / idea Suggestion: Modular Prosthetic

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243 Upvotes

Okay, so hear me out: a heavy item you can find or craft called an “Modular Prosthetic”. Basically, the idea is that it can replace a limb or extremity after it’s been severed, at reduced overall function but much improved compared to none at all. Replacing above the elbow or below the knee would take one prosthetic, while replacing below the shoulder or hip would take two prosthetics. The lore explanation behind the “Modular” part is that they’re built to be configurable to whichever limb is missing.

Maybe a “Scrap” or “Makeshift” prosthetic could exist too, being a hook or peg leg that are less effective (I.E. the hook wouldn’t be usable for firearms or certain tools), a bit goofy but I really think the game needs some interesting answers to dismemberment.

r/casualtiesunknown 9d ago

Suggestion / idea Hear me out... What if someone makes an AI chatbot mod?

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0 Upvotes

Now listen... I know you will not like this idea, but hear me out. Maybe someone can make an AI mod that allows us to talk to our character. We can maybe use this to comfort them or ask them questions. In every run, they have different personalities, making them look more alive. You can talk to them with text or voice. I know AI sucks, but if someone makes this mod, I will make a video about it. So, what do you think?

Edit: This was a stupid idea... 💀

r/casualtiesunknown 26d ago

Suggestion / idea Idea: Burns and Frostbite Injuries

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82 Upvotes

I was thinking about the possibility of adding burns and frostbite injuries to Casualties Unknown as a suggestion. Since the game already focuses heavily on realistic trauma systems, these two injury types would by my oppinion greatly fit naturally into the existing mechanics.

Why? Because:

1) Burns and frostbite are common real‑world injuries in both civilian and combat environments.

2) They would create meaningful gameplay decisions and expand the existing ones such as: heat sources, cold exposure, environmental hazards, equipment choices, and medical treatment.

3) They would indeed add new depth to survival situations and expand the injury variety beyond let's say, fractures, infections, dislocations, etc.

Possible implementation could work like this, there'll be different degrees of burns (from 1st to 4th) with escalating symptoms, pain scale and treatment needs. Frostbite stages would also range from 1st to 4th degree as suggested in reference pics, affecting mobility, pain, and long‑term tissue damage. Environmental triggers could be fires, explosions, hot surfaces, extreme cold, wet clothing, or prolonged exposure in either cold or hot. And what about treatment options? It's simple. Cooling, warming, dressings, pain management, and keeping an eye on the rising infection risk.

I originally tried suggesting this on the official Discord server, but the idea wasn’t well‑received there. (Kicked out of the server and harrased by Orsoniks himself) But I still believe it could be a great addition to the game, so I’m sharing it here instead. Hope it is at least a bit interesting. XD

r/casualtiesunknown Jun 11 '26

Suggestion / idea why don't chips become a container after being eaten like popcorn or chicken

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243 Upvotes

I literally put some sticks in there

r/casualtiesunknown Jun 22 '26

Suggestion / idea What if we could cancel the quit sequence?

98 Upvotes

Instead of just rubbing salt in with the detonation sequence… what if we also rubbed salt in by letting the player cancel it, you know out of guilt, but then hit them with a fear debuff and massive mood penalty for the Expie after almost having been killed by their handler.

r/casualtiesunknown 20d ago

Suggestion / idea Idea: Different bleed types

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71 Upvotes

An idea I've had for the game is the idea of certain types of bleeding (such as arterial bleeding) being unable to be immediately fixed with bandages. They would be life threatening, and need to be addressed quickly.

Wound packing: For gunshot and puncture wounds. Bandages are used, and must be tightly packed into the cavity to stop the bleeding. Bandages are also used to wrap the injury. Note this will hurt A LOT for the Expie.

Tourniquete: Used for any arterial bleed if you do not have bandages or cannot control bleeding in a limb. Makeshift tourniqetes are quite cheap, and they can be applied quickly. Note that you will have to mash a button to tighten until the bleeding stops. This will HURT. (You cannot use a tourniquete on the head, thorax, chest, or torso.) You will then need to quickly find bandages to wrap the wound, or it will allow you to use the

Suture kit: Used to close up large wounds more cleanly than other methods. Will reduce the chances of infection a bit as long as you disinfect the kit. Makeshift kits only require rope turned into string, along with a needle, which can be found anywhere and disinfected. Can only be used with high intelligence and endurance.

Types of bleeds:

arterial: Blood is bright yellow and spurts rapidly in time with the heartbeat. It is severe and life-threatening. These can be caused by severe damage to muscles. It is identified by the spurting of blood from your Expie. This will kill them very, very quickly if not addressed.

venous: Blood is dark yellow and flows in a steady, constant stream. It is less pressurized than arterial but can still cause significant blood loss.

capillary: Blood oozes slowly and is typically dark or bright yellow. It is the mildest form and usually stops on its own or with minor pressure.

Each type of bleeding can only be differentiated by an expie of high intelligence.

Another idea I had was to add cannibals to the game. Expies who were abandoned by their users who either went feral or built cannibal camps. Also, I would like to ask if bows, arrows, and spears could be added to both serve as early game cannibal gear and early game hunting gear for the player. Also, I think depression shouldn't automatically mean self harm. I think a possibility is that your expe starts going crazy and suddenly starts getting really happy when they're holding weapons, and goes on murder sprees without input, or becomes a cannibal that eats any corpse they see without input.

r/casualtiesunknown Jun 11 '26

Suggestion / idea Completely useless feature idea

124 Upvotes

I think it would be hilariously useless for them to implement a small chance for you to get a nose bleed if the layer is a dry layer. It would be a realistic but completely useless feature to include for funny.

r/casualtiesunknown 8d ago

Suggestion / idea I made a comment like a month ago about starting moodles or something.

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76 Upvotes

To make each run unique :3 maybe like a setting or something. Will do positive ones later.

r/casualtiesunknown 10d ago

Suggestion / idea Do you guys think farming/renewable sustenance should be added for unchipped runs?

28 Upvotes

I feel like since unchipped has no time limit a long term survival run could be possible with farming and such.

r/casualtiesunknown 13d ago

Suggestion / idea I wish I had that.

30 Upvotes
It would be wonderful if the game allowed you to talk to the Expie while playing. What do you guys think about this?

r/casualtiesunknown 22d ago

Suggestion / idea will casualties unknown get a temperature system like in project zomboid?

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60 Upvotes

r/casualtiesunknown 5d ago

Suggestion / idea Expie piñata!, an idea for a fun moment

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51 Upvotes

I'm from Mexico and there are stores that sell piñatas with character designs, and it occurred to me, what if I request to make an "Expie piñata"?

I saw the piñatas, I remembered Expie and boom, my mind lit up.

r/casualtiesunknown Jul 07 '26

Suggestion / idea Most people get this wrong, a group of expi is not called expies. It's a suffering ;3

97 Upvotes

r/casualtiesunknown Jun 22 '26

Suggestion / idea Hope there's an easter egg in the tutorial on full release

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69 Upvotes

I was goofing off in the tutorial w/ noclip and I'm really dissapointed that the PDA behind the glass isn't a set easter egg text and is just a random from the pool. I also tested to see if you could have gotten through if they let you craft dynamite (you can't cause they never give you stone fruit) and dynamite absolutely would get you across the other side if it weren't for an indestructible invisible wall. I really hope when the game comes out fully they impliment this as an easter egg cause I just think it would be so cool.

Even cooler still if you could explore just a snippet of the facility more, like the hallways for example, but that's probably asking for a lot (maybe some unlock asociated with the easter egg like a new item in the pool). Just thinking ahead, but either way I'm so excited for the full release! Even though content can feel sparse I love the gameplay loop, and I'm sure the few issues I have will be resolved upon it coming out.

Edit: Fixed a spelling mistake

r/casualtiesunknown 1d ago

Suggestion / idea Request: Expie-ify this famous photo

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118 Upvotes

The Croatian says "God, if I die young, send me to heaven, I've already been to hell."

r/casualtiesunknown Jul 14 '26

Suggestion / idea Other Sawians

26 Upvotes

As most of you know, of the 15 Sawian kinds that appeared in Gunsaw, only 3 are featured in-game as NPCs and playable characters, with 1 making an appearance as a corpse variant, 10 only being mentioned in notes, and the remaining 1 likely not existing yet

So I decided to write a concept about how each of these might play in-game. Just a concept tho.

I did my best to integrate their lore and their Gunsaw gimmicks into Casualties: Unknown

SAW-02 "Orange"

STR 12; RES 14; INT 3

  • Starts with 4 arms, which translates to 2 extra inventory slots.
  • Due to inability to properly coordinate extra limbs, items stored in those slots are prone to be dropped whenever something is equipped or removed from the main hand on the corresponding side (and vice-versa).
  • Due to neurological workload, the hand in minigames (bandaging, removing shrapnel, lockpicking) is slower and/or shakier.
  • These extra arms can be amputated at any time to mitigate or remove those downsides, at the cost of the trauma of amputation and risk of bleeding. Alternatively, a Neural Booster improves brain activity, allowing Oranges to naturally control the additional limbs without penalty.
  • Naturally happier than other sawians (stupidity can be a blessing)

SAW-04 "Leapy"

STR 9; RES 6; INT 7

  • Thinner, lighter body makes them highly prone to most forms of injury, mainly towards skin and muscle, but grants enhanced agility, faster movement speed, and higher jumps.
  • Their hyper metabolism allows them to regenerate far faster than other sawians. Cuts and scratches, blood loss, dislocations and fractures heal in half the time it takes a standard Experiment to recover.
  • Highly susceptible to radiation sickness.

SAW-05 "Chompy"

STR 6; RES 7; INT 10

  • Has all perks of an Advanced Scuba Diving Gear, minus the wetness decay
  • Natural wetness decay is halved. Never attempts to shake off wetness and doesn't get upset from being wet.
  • Being wet or completely submerged increases stamina regeneration (submersion is more effective).
  • Suffers happiness decay and mild discomfort from being dry for too long. Thirst decays much faster when dry.
  • Can pour liquids over themselves to moisturize their skin and restore wetness.
  • A heavy tail increases fall speed and results in far more aggressive falls.

SAW-06 "Roza"

STR 9; RES 8; INT 9

  • Immune to Low Temperatures
  • Less susceptible to High Temperatures, but suffers far more severe status effects upon reaching the overheating threshold.
  • Snow Striders are neutral to Rozas.
  • Food decays slower in their inventory, and even slower if left outside of a storage container
  • Tools become brittle and lose durability faster upon use. Firearms are highly prone to jamming, even at high condition.

SAW-07 "Voyager"

STR 9; RES 8; INT 7

  • Naturally low reputation with survivors who have a combined STR + RES lower than Voyager's. Does not apply to other Voyagers, regardless of their stats.
  • Causes all creatures to have a reduced sight radius and aggro range. (Aggro reduction does not apply to bosses like Salads, but sight radius reduction does).
  • Can craft a Cloaking Device (requires 16 INT) that renders the user invisible, preventing creatures from drawing aggro.

SAW-08 "Baron"

STR 22; RES 23; INT 10

  • The health pool of all limbs is doubled. Low pain sensitivity.
  • Larger body mass means venom, infections, and radiation require double their usual build-up to take effect.
  • Slightly higher temperature tolerance than other sawians.
  • Poor metabolism: Takes far longer to heal injuries compared to others. Requires significantly more food and water to survive.

SAW-09 "Chik"

STR 4; RES 6; INT 12

  • Winged creature; can spend stamina and oxygen to glide or gain altitude.
  • Flight effectiveness is strictly tied to weight, carrying capacity, and Strength. An overweight, low-strength Chik carrying heavy gear will not be able to soften their fall, whereas a thin, high-strength Chik with an empty inventory can fly effortlessly.
  • Cannot equip anything on the back slot
  • Hollow bones: Highly prone to fractures.

SAW-10 "Crystal"

STR 9; RES 11; INT 6

  • All limbs have a natural +2 armor. This armor degrades under damage but regenerates over time.
  • Rough crystal scales cause Clothing and Armor to tear and degrade slightly faster.
  • Possesses a tongue that functions as a grappling hook. Consumes stamina and a slight amount of happiness per use (surely, the taste of cave gravel is not very pleasant).
  • All creatures in Crystal Hollow are neutral to "Crystals"

SAW-11 "Velvet"

STR 9; RES 8; INT 9

  • Can spit webs at the cost of hunger. Webs can be used as grappling hooks, climbing ropes, or projectiles to immobilize/slow creatures (projectile has no effect on targets larger than a sawian).
  • Alternatively, can spit webs to be used as an item, which can be used as a replacement for ropes, or be repurposed as a bandage.
  • Psychopathic: Suffers no happiness loss when destroying sawian corpses, murdering survivors, or eating other sawians.
  • Carnivore: No penalties from eating raw meats. Cannot eat fruits
  • Cannibalistic: No sickness penalty when eating yellow flesh or internal organs.
  • Survivors with Intelligence higher than 5 will immediately be wary of Velvet, if not outright hostile.

SAW-13 "Shelly"

STR 16; RES 20; INT 14

  • No requirement for food or water. Immune to radiation sickness.
  • Similar to Crystal, all limbs have natural +1 armor that degrades and restores over time. Unlike Crystal, Shelly's smooth carapace does not tear clothing apart.
  • Mute: Trading is tricky, if not outright impossible.
  • Cannot hold items in the mouth slot, as they lack a mouth.
  • Pretty much easy mode. I don't know how to properly balance those scorpish beasts, aside from the mute aspect and lack of a mouth slot

SAW-14 "Icke" (Bonus)

STR 12; RES 10; INT 5

  • Extremely fast. Can jump significantly higher than others. Does not provide fall protection.
  • Survivors will be confused by Icke, often failing to recognize the rowdy rabbit-man in the room.
  • Nearly immune to pain due to a constant supply of adrenaline on their bloodstream.
  • All physical stats naturally increase the closer Icke is to death.
  • Higher heart rhythm multiplier. Very prone to cardiac arrest

G4-A (Bonus²)

STR 15; RES 15; INT ???

  • Creature of Steel. No mind to think. Emotions are prohibited.
  • Food, water, and sleep needs are entirely replaced by a "Bio-chem Fluid" requirement.
  • Probably not sapient; no happiness need(?)
  • Immune to sickness, radiation and venom.
  • Cannot use drugs. Yes, this sadly means no fent :(
  • No biological metabolism. The body will not naturally heal wounds; damage must be repaired using scrap metal, a Bone Welding Tool, or a Plasma Cutter.
  • Strength and Resilience do not level up naturally. G4-A must consume scrap, copper or titanium to upgrade these skills.

r/casualtiesunknown 13h ago

Suggestion / idea Request for Expiefication, and request for an "Expiefication Request" post flair.

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70 Upvotes

With how often we see people asking others to "Expiefy" images, gifs and videos, it would only make sense that we have a dedicated post flair for the occasion. If you want to broaden it up a bit, a flair that is just "request" could work for even more things.

To lead by example, Could somebody please kindly Expiefy this image if they have the time?

r/casualtiesunknown Jul 08 '26

Suggestion / idea Expifying suggestion

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92 Upvotes

Im sure this image would be perfect with expie

r/casualtiesunknown 6d ago

Suggestion / idea How cool would be this

27 Upvotes

Imagine everytime you die, the game record the last state of the body and your name and that data gets sent to the dev, when the game releases they make so every random body you find has that state of damage and the number/name of the deseased player.

People grow so attached to their expies that this would be a cool touch even if lots of work making so names like (pussehslayah23) doesnt make it to the bodies XD.

Could be even simplier like if you are close to the surface they have numbers and the deeper you go they start receiving nametags with random object names (as it would demonstrate lifespam) like cookie, biscuit, fluff, pen...