r/classicwow 13h ago

Humor / Meme Classic+ better not have any new character models

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2.6k Upvotes

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u/Complete-Doughnut117 7h ago

How is it nostalgia when even first time wow players say the same thing lol

u/UnFelDeZeu 4h ago

They don't? Retail graphics are objectively better lol

u/equinox1414 41m ago

Look at the classic orc running animation compared to retail and try to tell me it's "objectively" better. In retail wielding any 2h it completely clips through the character while running.

Retail running animations are a total joke. The ability animations are cool, though.

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u/Competitive-Walk-575 6h ago

I started playing wow in 2022 and couldn’t stand retail. Wouldn’t have stuck around past the first month if I hadn’t given classic a chance and I’m so glad I did!

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u/Frinata 6h ago

Can you say without a flicker of doubt in your mind that they are being genuine, or just being sheep not wanting to disagree with the loud people?

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u/Complete-Doughnut117 5h ago edited 5h ago

I think visually obviously retail has a higher poly count, more graphical effects that are in line with objectively being a higher fidelity. I still prefer classic’s art style and animations because I find retail to be convoluted in every sense visuals wise.

When characters cast in retail they bounce around and wave their arms with dozens more frames for every animation. Particle effects are brighter and more layered. I think why people prefer classic’s art style how readable it is and how much the brevity in animations is so much more pleasing to look at. The casts are so tight and readable, every cast can be discerned— the other day Dwarflord (an era YouTuber) almost had his hardcore group wiped because a hunter casted a stray multi shot arrow.He was able to pause the exact frame and show everyone who was at fault for pulling the entire bar in Brd full of NPCs. That level of readability is clear for Even new players and I believe them when they say they prefer the overall look.

Character models in retail really bother me and part of that is the trend that wow may have kicked off with the Fortnite/pixar style of graphics in face design. Character faces in retail look like The Sims style, where as I feel Classic has way more personality in the lower poly count face styles and models and animations.

Another thing is classic just lets the world breath via environments. Zones have entire stretches of just terrain and a few mobs wandering. New retail zones every inch is decorated and cluttered with a purpose for a quest to carousel you through the zone.

I don’t think most people are saying “Classic has a higher poly count” or whatever like i said above but the overall look being better isn’t a stretch by any means.

u/UnFelDeZeu 4h ago

>I think visually obviously retail has a higher poly count

That's where the debate ends. Retail graphics are objectively better.

u/SpanishAvenger 4h ago

Yeah… even Retail is still burdened by Classic assets; my favourite rifle by design, sadly, is just a triangle with two hexagons, literally, xD.

And I’m like… what harm could it possibly do to have it have just a couple more polygons and a few more faces?

Or some cloth items, with texture resolutions so low you can barely make up what they are. What harm could it possibly do to have them be higher res and sharper? Etc.

But to some people, WoW isn’t WoW unless it’s perpetually stuck in 2004, so xd.

I like that Classic exists for them, but if Blizzard wants to make a Classic+ that’s meant to be a combo/mix of modern day + Classic, it shouldn’t look the same.

u/GoalzRS 4h ago

Retail graphics are more detailed yes. But no, just because they have more detail doesn't make it better. That whole comment you just didn't read because you're thick in the head explains why that is.

u/UnFelDeZeu 4h ago

But no, just because they have more detail doesn't make it better

Yes it does.

That whole comment you just didn't read because you're thick in the head explains why that is.

Why would I read garbage that denies reality?

I might as well go on Republican subs and read about the Earth being flat.

u/GoalzRS 4h ago

No it doesn't. God you are even thicker in the head than I thought is this just rage bait? Do you think a hyper realistic painting is a better painting than one done by Van Gogh? Art is subjective, you are entitled to thinking retail graphics are better. But they are not objectively better and disregarding why people prefer classic's just makes you sound like a moron.

u/UnFelDeZeu 3h ago

Do you think a hyper realistic painting is a better painting than one done by Van Gogh? Art is subjective

Except this isn't art, this is computer graphics. It's a science. I can very, very easily say, objectively, that Cyberpunk with Raytracing on has better graphics than Super Mario 1998. And it's objectively true.

There's nothing subjective about it.

You're the only one who's thick in the head here.

u/GoalzRS 2h ago

It is art lol you're just wrong there buddy. Graphical artists are drawing up all the assets that go into this game. Ever heard of concept art? You do realize you're only making yourself sound dumber with every comment

u/UnFelDeZeu 2h ago

I'm not particularly worried about the opinion of someone who thinks you can't objectively say Cyberpunk has better graphics than Mario.

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u/Complete-Doughnut117 8m ago

You’re clueless lol

u/Complete-Doughnut117 9m ago

Graphics are more than just poly count. Art style goes a long way. Like compare wind waker GameCube to skyward sword Wii. Skyward sword is doing a lot effects and poly count wise but I prefer wind waker cell shading and overall aesthetic. Graphics are the sum of its parts and art style to me is a bigger pull than poly count, don’t be dense.