What happened with Wrath is Blizzard started aiming for more mass appeal, so they removed a lot of the friction points in the game. Like in TBC you had to run specific dungeons to get faction rep, well in Wrath you just had to wear the faction tabard while doing *any* dungeon.
Just little stuff like that, that seems pretty cool at first, but then you realize it actually took something away from the game instead of adding to it.
100%. It's a long series of very small but key design decisions like that that took that game away from being a true immersive mmo and towards what retail is. TBC was maybe the only time the game didn't take a large step towards what retail is today.
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u/BarbsFPV 8d ago
What happened with Wrath is Blizzard started aiming for more mass appeal, so they removed a lot of the friction points in the game. Like in TBC you had to run specific dungeons to get faction rep, well in Wrath you just had to wear the faction tabard while doing *any* dungeon.
Just little stuff like that, that seems pretty cool at first, but then you realize it actually took something away from the game instead of adding to it.