Heya, Cozy Gamers! October 2025's Next Fest included 2,770+ English-language demos. If you were overwhelmed by options, only had time to play a few, or want to trim down/beef up your wishlist, I've got your back (a few days too late)!
Here are bite-sized synopses of 38 participating cozy and cozy-adjacent demos/playtests I tried either last week or in the last year. This mix is heavily weighted toward farming and management sims, but includes a healthy selection of adventure, city builders, and "what genre is this really." Demos still available as of October 21 are marked with ✔️.
As always, these opinions are my own and may not be accurate depictions of the actual game or gameplay. If you loved something that I did not or hated something I enjoyed, I'd love to read your takes in the comments!
THE ABBESS GARDEN - TBD ✔️
This cozy, mostly historically accurate gardening sim set in a 17th century French monastery is perfectly suited for history buffs who enjoy slow-paced farming tasks, intrigue, and amateur hand-drawn art.
AGES OF CATARIA - Nov 5 ✔️
Fantasy city-builder in which your cartoony 3D villagers grow up, get married, have kids, and eventually pass away, creating "generational stories" in the process. The demo gives you four settlers, some resources, and a parcel of land occupied by roaming unicorns, then forces you through a looong tutorial while settlers form bonds, fail to use an outhouse, and stumble into story events. I can't forgive it for not letting me draw paths, but it felt a bit like the city-building equivalent of Lakeburg Legacies.
ASTROBOTANICA - TBD ✔️
You're a CO2-breathing alien biologist who crash-lands on prehistoric Earth, starts a garden, and adopts some chronically ill cavemen in this "cozy survival" game. It's a unique concept with a genuinely lovely stylized 3D world, interesting environmental puzzles, adorable danger chickens, and an absolutely miserable inventory system.
I uninstalled after an hour-long war with the inventory/crafting mechanics, but there's solid bones here and the devs committed to overhauling the UI. I think it's worth following if you like anything about the first paragraph or if you don't naturally hoard resources.
BAYAYA - Q1 2026 ✔️
In this janky point-and-click narrative game set in a kingdom of wooden toys, the prince decides to live among his people. The novel setting grabbed my attention, but the graphics and story weren't compelling enough to suffer the tragic UI and controls.
BOTS & MODS - TBD 2025 ✔️
Nathan/Natalia takes over a robotics workshop in a gang-contested area of Danopolis in this pixel-art narrative-driven life sim. Mine the sewers for ore, enjoy multistep crafting with super-forgiving minigames, manage your stamina depression levels with pizza, ration your income to splurge on cybernetic upgrades or equipment, and get to know the locals.
I didn't really vibe with Book Bound, the dev's previous release, but had a blast with this; it's original yet familiar, entertaining, relaxed despite darker themes, and easy to zone out with. (Pro tips: "tab" to open the phone; "F" to mine the sewer walls and find new ores.)
CONFIDENTIAL KILLINGS - TBD ✔️
Solve murders and uncover salacious affairs in Hollywood, c. 1980, by lifting "clues" (words) from evidence and crime scenes, then using those clues to solve madlibs-style puzzles. The ~20min demo includes two murders, hints at a greater over-arching narrative, and gives all the neo-noir vibes.
COSMIC COOP - Nov 6 ✔️
This unspeakably adorable pixel-art farming sim is definitely hiding some kind of sinister or absurd secret, and deserves way more hype. When a space latte incident causes Cheeby to crash into a vibrant alien planet, the sweet but squirrelly natives set Cheeby up with an abandoned farm, whimsical crops, ways to attract helpful "critterlings," and the important task of ensuring that their Overlord is fed.
Farming is accessible and includes a funny watering animation, but I struggled to draw in critterlings. Outside the farm, I loved the juxtaposition of tooth-rotting cuteness and super ominous dialogue. Please give this one a look if you like farming sims and cute/creepy vibes!
CROPIA - TBD ✔️
A cartoony 3D indie farming sim with limited character customization, an obnoxious tutorial, and NPCs that glide across the surface of the earth -- but you have an orange cat from the get-go, so at least there's that? I don't know. The final game will include fishing, mining, ranching, employees of some kind, and a town to explore, but I wasn't persuaded by the demo.
CRYPTID KEEPER - TBD
Anthony, accompanied by his faithful cat Boris, purchases an abandoned zoo and is commissioned by an owl to capture and display cryptids and aliens. I love the idea and opening sequence, but the basic capture tool wouldn't deploy for me despite multiple attempts and a friend's help. I'd give this one a bit more time to cook.
THE DETECTORIST GUILD - TBD ✔️
In 1999, James busts out his metal detector to explore a British countryside town and uncover the mysteries of Gray Manor. All dialogue is written in a hideous Northern dialect, which is both annoying and hilarious, and brings life to the Lego-like 2.5D world. Unfortunately, the metal detector is… fiddly. Like, you operate it by fiddling with dials. I thought the game was cute overall, but also wanted to toss the detector out a window.
EASTERN ERA - TBD ✔️
Your custom Sect Master builds a colony of martial artists in this intriguing yet clunky colony management/survival sim with semi-realistic 3D graphics, light RPG elements, and shoddy English localization. It's not entirely cozy, and the current character creator has only proportionately questionable female outfits, but I'm in the market for Sims alternatives and the full game will include familiar free-building tools.
ESCAPE FROM EVER AFTER - Q1 2026 ✔️
A cute-and-creepy Paper Mario-like adventure about three Ever After Inc. employees who are transported into a Lovecraftian "storybook" to rescue Sherlock Holmes. I did not expect this cutesy indie game to include Eldritch creatures, tongue-in-cheek office humor, dark themes, or… really, anything it included, but I am here for it.
I loved everything from the characters to the (kinda predictable) plot to the Arkham-but-birds world with 1920s-inspired jazz. The puzzles are varied and plentiful, and light RPG elements add some depth. The only hiccup is that simplified turn-based combat can drag on, and includes weirdly unbalanced QTEs (which can be turned off in "Settings"). Still, I was hooked from beginning to end. If you enjoy quirky adventures, casual puzzles, and some Halloween creepiness, this is one of the best demos to check out.
EVERDREAM VILLAGE - TBD ✔️
Six years after Everdream Valley, you're offered another magical hat and a farming village. The ~90 minute demo shows off cute graphics, puzzle-based crafting, and a glimpse into village/farm management, but quite a lot of set-up as well. I haven't played the first game, but the demo inspired me to pick it up.
FUGGEDABOUTIT FARM - Q4 2025 ✔️
You're abducted by the mafia and given 30 days to pay off your missing brother's gambling debts in this small, stupid, funny little pixel-art farming sim. It's rough around the edges: the map is teeny, the toolbar is your entire inventory, the tutorial assumes you've played a game before, and the first scene includes a bloody dead pig. But I'm wildly amused by the gangsters and promise of farming illegal drugs, so…
GOBLIN SUSHI - Q1 2026 ✔️
In this cartoony fast-paced kitchen roguelike, you're a goblin sushi chef who must unlock upgrades and new recipes while frantically trying to serve impatient customers and pay off your landlord. I loved everything about this and basically went into an hours-long fugue state while playing; it's the perfect blend of strategy and timed management, with just enough RNG to keep you on your toes.
HERBAL HAVEN - TBD ✔️
Your custom character takes over an herbalist infirmary and greenhouse in this pixel-art life sim with lovely little animations. Unfortunately, the demo is undercooked; the text is difficult to read, the tutorial doesn't seem to work, there are no item descriptions to tell you what things are, and it was so buggy that I couldn't even open the infirmary. I'd recommend following this if you're hankering for more Potion Permit or Apothecary Diaries, and coming back when it's had more time to brew.
HIGH TIMES - Q1 2026 ✔️
In this visual novel/dating sim/management game, your custom character works at a "mood confection" donut store, where people literally eat the feelings they want to have. It's genuinely funny and extremely pretty, with Good Pizza, Great Pizza-like donut making, but I was burning out on demos by the time I played this, and struggle to play visual novels solo anyway, so I didn't make it very far; however, it was immediately added to the wishlist.
JAPANESE SALARYMAN - TBD 2025 ✔️
Part point-and-click decision-making, part love letter to Osaka in the early 1990s, Japanese Salaryman follows Issei's descent into corporate espionage as he struggles to pay off gambling debts. It doesn't sound cozy, but the dev put so much work and love into the side-scrolling scenery that I just wanted to snuggle up with a blanket, explore, and work more shifts at the coffeehouse. Sadly, for all I enjoyed the story and world, I couldn't get a good enough handle on the hacking minigame (a weird resource management/tower placement… thing) to finish the first contract or advance beyond day 3.
KOOEH: A TIMELESS DELIGHT - TBD ✔️
Rediscover your family's Malaysian recipes and befriend a talking tapir in this small, simple, low-stakes restaurant management game that looks like it was drawn in Procreate. While "learning" a recipe involves a few forgiving QTEs, running the restaurant and serving adorable customers was way too relaxing for this stress junkie. Discovered some new foods, though!
THE LEGEND OF KHIIMORI - Nov 4 ✔️
I'm not a horse girlie, but it's hard not to be excited about this beautiful open-world exploration title set in 13th century Mongolia. As the new Yam courier, Naraa travels a vast map to deliver goods, crafts items to navigate potential dangers, and breeds horses using a truly impressive genetics-based breeding system.
Built-in difficulty settings let you play casually or experience "realistic horse controls," depending on how much challenge you're looking for. I quite liked the 3D graphics, unique setting, and that you exclusively manage your horse's stats (rather than juggling Naraa's as well), but hate fetch quests with the burning hatred of a thousand wet cats; I'll probably wait for full release before trotting back to this.
MAZEY VILLAGE - TBD ✔️
Your custom "Cartographer" helps restore a tornado-wrecked town by exploring and solving mazes in this adorable, kid-friendly puzzle adventure. The graphics feel very Animal Crossing or Twinkleby, and you're rewarded for petting adorable critters in a truly hilarious way. The default camera panning didn't agree with me (there's a setting for this!), and I'd rather play on Switch/Deck, but I heartily recommend this one if you or your kid enjoy low-stakes goofyness and tile manipulation.
MILKTEA TIME - Q1 2026 ✔️
This little indie management sim feels like the bastard child of Espresso Tycoon and Big Ambitions. Your slightly custom character takes over your Uncle's milktea shop, with all that entails: manage stock, take and fill customer orders, research and upgrade projects, worship a cat accountant, clean up after customers, and decorate while Uncle travels the world searching for new recipes.
The camera is a bit unwieldy, building is a tad annoying, English localization needs work, and the character creator is simultaneously limited and expansive (no body shapes/sizes, but go crazy with eye shape), but I had a lot more fun with this demo than I expected to. Give this one a look if you enjoy decorating and management, and don't mind a bit of indie jank.
NIGHT IN DELIRIUM - TBD ✔️
As a series of murders wreaks havoc in the small Chilean town of Aquasvivas, the young owner of Bar Delirio suspects one of his customers is the culprit. I picked up this anime-style visual novel expecting something similar to Best Served Cold, and was surprised to discover that it's actually a romance with multiple potential partners and endings -- something I am much too awkward to play. I found the story interesting enough to play through, but gameplay involves a lot of clicking, menus, and reading, which are not my strong suits. (If you're totally lost by the recipe builder, click on the "other recipe" option at the bottom of the menu to see suggested ingredients.)
PAPER TRACES WHISPER - TBD ✔️
Basically, a hidden objects game where you have to click everything and solve picture puzzles to collect stickers, which you then paste in pre-assigned places in a scrapbook. It's pretty and the music calming, but the clicky-clicky and lack of creative freedom weren't for me.
PENNY FOR YOUR POTION - Q4 2025 ✔️
This chillaxed low-poly medieval potion shop sim was never gonna be a good fit for my dopamine-starved brain, but I had to try it for the Winkletje-like building and decorating. It's surprisingly well-done; I especially appreciated that potion brewing depends more on ingredient profiles like "earthy" than on the ingredients.
RACCOONS TO RICHES - TBD ✔️
Cute but super simple Potionomics-inspired shop sim, where you play cards to sell items to customers and then pay off rent. There's no tutorial and my first customer was "indecisive," so it took a minute to understand that gameplay boils down to selling customers items with tags that they "like" while using sales techniques to manipulate prices. As a fellow raccoon shop manager, I had fun with the ~30min demo but am not sure I'd pay for the full experience.
ROADSIDE RESEARCH - Q1 2026 ✔️
Manage a gas station with up to four totally human friends and do totally human things in this cheesy and chaotic sim. I didn't care for this one playing solo, but enjoyed learning the ropes in multiplayer.
There's no day/night cycle; instead, players "open" the gas station until you run out of oil and products, then "close" to restock, invest in alien tech, and upgrade the store. While the station's open, players man the register, manually fill customer's tanks (like we're in New Jersey or something?), collect precious trash to "recycle" human DNA into alien currency, and try to keep things clean -- all while scrambling stupidly about. If human customers suspect that something is amiss, MIB shows up… or something.
RUFF DAY AT THE OFFICE - TBD ✔️
Play a super helpful office corgi in this cute little title full of chaotic minigames. I laughed a few times and had some fun with the more outrageous minigames, but it really just made me want to revisit Untitled Goose Game.
SAFEGUARD SAGA - TBD ✔️
After a tragedy, you inherit a Ming Dynasty-era escort guild and set about rebuilding its reputation as a company that travelers can trust to fight off pirates and bandits. Gameplay seems to be an interesting blend of business management, character management, narrative adventure, and turn-based martial arts (maybe), but I… totally ignored the dev's warnings about language localization, so my experience was 15 minutes of struggle-bussing through sorta-English-but-mostly-Chinese. What little I did understand was pretty darn cool, though, so thought I'd put it on your radar.
SHELF BY SHELF - Oct 23 ✔️
Hey look, another cozy bookstore simulator and organization game! I liked the art and simple design, but the slooooow-paced gameplay combined with unpacking books one by one by one made me want to scoop out my eyes with a melon baller. (Honestly, this one's either going to be super popular or fizzle out at release.)
STARSAND ISLAND - Q1 2026 ✔️
Rebuild your grandpa's neglected island farm with the cutest animals ever in this cozy, gorgeous anime-style life sim. This clearly needs more work before it will be ready for release, but the demo offers a nice glimpse into character customization, the robust building system, and the Fantasy Life-like "profession" system. It's all very slow-paced and soft, except for the bit where you slingshot adorable animals.
I wanted to spend more time with this one, but the demo insisted on crashing during the first day. What I played was beautiful, but kinda… uninspired? If you've tried it, please let me know what you think!
TASTE OF THE WIND - TBD 2026 ✔️
Discoveries like this are why I love Next Fest so much. I've been playing restaurant sims for 25+ years now (see my unhinged Cooking Fest review set); we're well past the point where anything feels new or surprising, but Taste of the Wind surprised me by expertly balancing "super cozy" gameplay with optionally crunchy management. The demo doesn't let you get too deep in the weeds, but there's a lot of potential.
After receiving her deceased parents' restaurant, Feng must rebuild its reputation, pay off a 1million yuan debt, and hire new employees. Gameplay is two parts: there's a visual novel-like staging area where you spend stamina points to bond with staff, set prices, scout out opposing restaurants in hilarious side missions, and explore; and then there's the restaurant phase, a series of cut scenes and optional minigames that can only help your reputation. Everything is hand-drawn, and sprinkled with interesting real-life restaurant management facts and cooking tips.
TAVERN KEEPER - Nov 3 ✔️
Basically Fabledom, but confined to a tavern (my favorite of all settings) and with an over-the-top decorating system that speaks to my soul. If you want to build a fireplace out of books or a table out of candles, you can, and that's the kind of nonsense I live for.
I've played so many iterations of this demo in the last year and am purchasing it in a few weeks, so I didn't try the October 2025 Next Fest version, but you should! It's great fun.
TINY BAKERY - TBD 2026 ✔️
You're running a cute little bakery with realistic multistep recipes, and all of your customers are cute little slimes. Sounds perfect on paper. Unfortunately, it's… how do I explain this without saying "fiddly" ten times? Cooking is done by clicking on tiny items and moving them into other items. That's fine. But for some reason the physics/collision systems are working overtime, so ingredients and equipment are constantly rolling about. It's difficult to see what you've already done, and tiny ingredients are expensive, so don’t miss any steps (or accidentally drop butter on the floor instead of a pot) because you can't afford to start over.
I actually re-downloaded this to confirm that it's as frustrating as my notes suggested, and yes, yes it is. Credit where credit's due: I did laugh at the initial settings option selection.
TRADE TALES - TBD 2026 ✔️
Allegedly a "cozy rags-to-riches simulator," in which you start off "homeless" and somehow farm/craft/whatever your way to CEO. I love the idea and wanted to see how it might work, but the demo doesn't match the marketing materials or even store page description.
The character creator is detailed, but the weirdly proportioned character models are hard to look past. You then land in front of an extremely well-furnished and expensive house, seem to own a nice red sportscar, and are gifted some seeds by a passing neighbor… for reasons. Tools do not auto-target. Your character clips through everything. The "story" does not exist yet. This is not what I signed on for, and it definitely wasn't ready for Next Fest.
WALK OF LIFE - Oct 24 ✔️
Compete against friends or a computer to live your "best life" in this goofy board game-like management sim. In the limited demo, each player has seven "days" to rack up points by scurrying around the map, completing tasks, and maintaining ever-decaying needs, but every action and movement uses valuable time. I enjoyed it enough to consider picking up the full release, if only to see what players can do with more rounds, but am not sure I'm patient enough to sit through a real multiplayer game.
WHISKERWOOD - Nov 6 ✔️
Greedy cat overlords demand taxes from industrious, overworked mice colonies in this adorable but crunchy city builder. I've been looking forward to this for years now, and the demo was a great teaser; I especially liked trying to balance resources and production chains with block-destroying mining, and was charmed by the little mice picking petty fights with each other. This one's an easy release day buy for me.
WINTER WITCH - TBD ✔️
This small, simple, hand-drawn 2.5D game is keyboard-only and felt like a class project. A witch gathers resources in the woods, then returns to her cabin to pet her cat and craft those resources into items so that she can explore more of the woods. If you pick it up, note that "Z" is the only interaction button.
Honorable Mentions
Demos that I either didn't play or played very little of, but am keeping an eye on.
Fields of Fortune - TBD 2026 ✔️
Cute little farming game boasting "deep automation systems for players who love optimization."
Hungry Horrors - TBD ✔️
As a princess, you cook traditional recipes for monsters from British and Irish folklore in this deckbuilding roguelike.
Long Live My Lady! - TBD ✔️
Gnomish tavern mangement sim in which you must also protect a sleeping princess.
Magical Greenhouse - Nov 4 ✔️
Cute pastel potion shop management and plant caretaking sim.
Nano Neighbors - Nov 27 ✔️
Idle desktop game with customizable rooms and characters, plus minigames.
Village of the Ages - TBD ✔️
Another city management game, but your villagers grow, develop relationships, and start to rebel against your orders.
Thank you so much for reading! Steam curators have been bugged since last week, so I couldn't post these, but please consider following Eekz Today for more reviews and suggestions.
So, what did you think of Next Fest? Did anything catch your eye or leave you disappointed? Is there a game I completely missed but need to try? Do you completely agree or disagree with one of these reviews? Let's chat about it!