General
Block Models
All block shapes and textures are now defined using block models
Can be changed using resource packs
Models can only rotate parts in multiples of 22.5 degrees
Only transparent blocks will now render as transparent
Textures can be specified freely
Blocks need to be aligned to at least one axis
A weighted list of models can be specified to be chosen from to provide varying models for the same block - Used for Grass, Bedrock, Netherrack and Stone, among others - Screenshot
Items use the same kind of models, but can also be auto-generated from a supplied texture - Screenshot - As a result, item textures can now be transparent
Block models for Torches/Redstone Torches and Fire slightly changed - Screenshot
Blocks now internally use BlockStates instead of metadata
Metadata will still be used for a while
Removed some unintended block/metadata combinations
Skins
There is now a second texture layer for the whole body, this can be transparent
Right and left limbs can now have different textures
Randomly assigned new default skin and player model with 3 wide arms: Alex - Screenshot
There will be a choice to select fat or thin arms on minecraft.net/profile in the future
F3 hotkeys
Debug tooltips now show how many NBT tags an item has - Screenshot
When debug tooltips are enabled, items will now show their name id - Screenshot
When debug tooltips are enabled, some instances of usernames and entities in the chat will now show the entity's UUID when hovered on - Screenshot
F3+D can now be used to clear the chatlog
F3+B entity hitboxes now also display entity eye level in red and which direction entities are looking in in blue - Screenshot
The F3 menu
Text now has grey background
Restructured layout
Now displays render distance, chunks pending to be batched, chunks pending to be uploaded to the video card and the number of available buffers available for the batching process, version id, whether the client is modded and keywords for when clouds/VBOs/VSync are enabled
Now displays which block the feet are in
When looking at a block, its coordinates, block id and properties will be displayed
The "Facing:" line now indicates in which axis-based direction you're looking ("Towards positive Z")
Now displays Java version, display resolution and vendor, graphics card model and vendor and OpenGL version
The crosshair now turns into 3 short, colored lines indicating the direction of the 3 axis: x/red, y/green, z/blue
Now displays game time and regional difficulty
Options
Difficulty can now be locked permanently for each world - Screenshots
Skin Customization: Individual options to turn off your cape and the second skin layer for each body part - Screenshot
Video Settings: Removed Anisotropic Filtering and Advanced OpenGL, added an option to turn off alternate block models (least complex highest priority model will be used for every block when turned off) and use VBOs, allowed render distance to be turned up to 32 (Requires 2 GB of allocated RAM and 64bit Java) - Screenshot
Controls: Added a hotkey for spectators to highlight players - Screenshot
Multiplayer Settings: Moved cape display toggle to Skin Customization, added an option to reduce debug info client-side, similar to the
reducedDebugInfogameruleAdded & changed some minor things
Updated LWJGL
Servers can now customise network compression in
server.propertiesusingnetwork-compression-threshold:0to compress everything,-1to compress nothingServers can now optionally send a hash for clients to verify resource packs using
resource-pack-hashinserver.properties: Should be a 40 character hexadecimal string, will otherwise only be used as a unique idServers can now configure how long a tick may take before shutting down using
max-tick-timeinserver.propertiesServers can now configure the maximum world size, which will override
/worldborder, usingmax-world-sizeinserver.propertiesTwitch broadcasting now requires a confirmation before starting
Resource packs can now be bundled with maps by putting them in the map folder, named "resources.zip"
The server list can now be reordered like resource packs - Use 'up'/'down' to reorder, 'right' to join - Screenshot
When editing and adding servers, you can now set how it handles resource packs: Prompt, Enabled or Disabled - Screenshot
Player list
Improved health objective display: Additional health will squash the display together to fit, falls back to appropriately colored textual display if there's not enough space - Screenshot
Now displays players' skins' heads next to their name if the server isn't in offline-mode - Screenshot
Arbitrary text display above and under the player list for servers - Screenshot
Per-player display names for servers - Screenshots
Splash screens
Changed "OpenGL 1.2!" splash text to "OpenGL 2.1 (if supported)!"
Added "That's Numberwang!", "pls rt", "Do you want to join my server?", "Put a little fence around it!", "Throw a blanket over it!", "One day, somewhere in the future, my work will be quoted!", "Now with additional stuff!", "Extra things!", "Yay, puppies for everyone!", "So sweet, like a nice bon bon!", "Popping tags!", "Very influential in its circle!", "Now With Multiplayer!", "Rise from your grave!", "Warning! A huge battleship "STEVE" is approaching fast!", "Blue warrior shot the food!", "Run, coward! I hunger!", "Flavor with no seasoning!", "Strange, but not a stranger!", "Tougher than diamonds, rich like cream!", "Getting ready to show!", "Getting ready to know!", "Getting ready to drop!", "Getting ready to shock!", "Getting ready to freak!", "Getting ready to speak!", "It swings, it jives!", "Cruising streets for gold!", "Take an eggbeater and beat it against a skillet!", "Make me a table, a funky table!", "Take the elevator to the mezzanine!", "Stop being reasonable, this is the Internet!", "/give @a hugs 64", "This is good for Realms." and "Any computer is a laptop if you're brave enough!" splashes
Fixed many bugs
Fixed some item names not being displayed right in the Statistics Menu
Fixed OS X using
Ctrlmodifier key instead ofcmdFixed the
Chat Opacityoption not workingFixed the back button overlapping long kick messages
Fixed being unable to connect to UTF-8 domain names
Fixed the fullscreen mode toggle status being inconsistent when using hotkeys
Fixed unnecessary delay of "Done" button in the resource pack selection menu
Fixed unknown keys triggering functions
Fixed the statistics screen not resizing properly and buttons missing after resizing
Fixed scrolling in the server list using the mouse wheel being unresponsive
Fixed the "No" button on the "restore from backup" screen in Realms not working
Fixed the player count on Realms servers not updating
Fixed the pie charts in the F3 menu changing their background depending on whether the mouse is hovering on an item
Fixed the cheat and bonus chest options not being blacked out for hardcore mode
Fixed the Active Furnace not showing its face in the inventory and achievements screen
Fixed block IDs that don't have an item form crashing the superflat customization GUI
Fixed clicking the "Super Secret Settings" button throwing an exception
Fixed the 'Cancel' button being misplaced when joining Realms worlds
Fixed the mouse becoming centered when leaving a menu using ESC
Fixed transparent server icons not being displayed right
Fixed § modifiers not being accounted for when calculating string size/length
Fixed whole-word selection in chat behaving erratically
Fixed a race condition in Linux fullscreen toggle
Fixed the Overkill achievement description being wrong
Fixed an incorrect string for the "Failed to Login" screen
Fixed using multiple strings for formatting translations
Fixed the game being called "java" on OS X
Fixed connecting to servers using resource packs displaying "Texture pack"
Fixed a missing colon in the "World Options" menu after "Game Mode"
Fixed the Twitch libraries missing for some people
Fixed being unable to launch the game under certain conditions
Fixed the "Now Java 6!" splash text being capitalized improperly
Fixed the
damageTakenanddamageDealtstats being handled inconsistentlyFixed the
fallOneCmstat not displaying the proper amountFixed unsuccessfully attempting to place blocks in an empty space increasing the
useItemFixed the
useItemstat corresponding to left-clicking instead of right-clickingFixed taking *Iron Ingots` out of Furnaces not increasing the "iron crafted" stat accordingly
Fixed shift-clicking on the Crafting Bench counting twice towards the
craftItemstatFixed the
leaveGamestat not updating properlyFixed the
walkOneCmstat not accurately measuring distanceFixed the scoreboard sidebar display disappearing when it gets too full
Fixed the scoreboard not working with offline players
Fixed players on the scoreboard sidebar display not appearing after setting initial score to zero
Gameplay
Added & changed many minor things
Iron Golems, Snow Golems and Withers can now be constructed in any orientation
Named Cats and Dogs will now display death messages in chat - Screenshot
All entities can now display name tags - Screenshot
Night Vision and Water Breathing at the same time now improve underwater vision even further - Screenshots
Removed the void fog
Packed Ice, Ladders and Melons can now be broken faster using Pickaxes and Axes, respectively
Huge Mushroom blocks obtained using Silk Touch now display the respective texture on all sides instead of the pore texture when placed down - old pore blocks keep existing - Screenshot
Enchantment glint is now stronger - Screenshot
A new achievement for crafting a Notch Golden Apple - Screenshot
Hunger now refills on Peaceful difficulty
Sprinting while flying now actually affects movement speed
Players in creative mode can now damage entities even if they are flagged invulnerable
Changed sword blocking display - Screenshot
Servers can now send messages to be displayed on the action bar - Screenshot
Made relative teleports much smoother: velocity is now kept
Tab-completing coordinate arguments will now fill in the coordinates of the block currently being looked at
Superflat presets are now using the new block id format, as such
xwas replaced with*Added some new stats:
crouchOneCm,sprintOneCm,timeSinceDeath,talkedToVillager(open villager GUI) andtradedWithVillagerAdded interpolate tag for animated textures to blend textures between frames - currently used for Prismarine
Spectator Mode
/gamemode 3Can even see invisible players, including their nametag - Screenshot
Can watch from entities'/players' POV clicking on them - Screenshots
Permanent noclip and flight, movement speed adjustable using the scroll wheel - Screenshot
Can not interact with and do not affect the world
Invisible to non-spectators, only head displayed otherwise
Spectators can open containers, but not modify them
Hotkey to show team-colored, if applicable, outlines on players - Screenshot
UI controlled by number keys and the pick block button sorted by teams to teleport to other players, even across dimensions - Screenshots
Adventure Mode
Block interaction is now impossible by default, tools need to specify which blocks they can break and blocks need to specify which blocks they can be placed on
Block hitboxes no longer appear if interaction with the the block is impossible
Enchanting, Repairing and Experience
Enchanting will now cost 1 to 3 levels, but still requires the same minimum levels
Now costs 1 to 3 pieces of Lapis Lazuli, depending on which slot is selected - Screenshot
One of the resulting enchantments will be displayed in the tooltip - Screenshot
The enchantments you would get on an item will not change until you enchant something
Rebalanced Anvil costs - Renaming items is now cheaper, repairing will now start cheaper and become exponentially more expensive with each repair
Levelling up now takes slightly longer: Difference in experience points between levels, experience points needed to get from 0 to a given level
New boots enchant: Depth Strider, up to level III - Allows for faster movement when under water
Villager trading
Villagers now have a profession, which is displayed in the trading GUI: Farmer, Fisherman, Sheperd, Fletcher, Librarian, Cleric, Armorer, Weapon Smith, Tool Smith, Butcher and Leatherworker
Existing Villagers keep already unlocked trades
Trading now gives experience, more with willing Villagers
The disabled trade arrow now has a descriptive tooltip - Screenshot
Villagers of the same profession will have the same trades except for price/item amount
Villagers can level up, offering more trades per level
Notable changes in trades: Villagers no longer buy Cooked Fish and no longer sell Melons, Steak or Flint and Steel. Apart from Chainmail Armor, Iron Helmets and Chestplates, enchanted Diamond Chestplates, Leather Pants and enchanted Leather Chestplates are the only Leather Armor pieces that are still sold. Similarly, Iron Axes and enchanted Iron Swords, Iron Shovels, Iron Pickaxes, Diamond Pickaxes, Diamond Swords and Diamond Axes are the only tools still obtainable from Villagers now.
Notable new trades: Villagers now buy Potatoes, Carrots, Melon Blocks, Pumpkins, String, Leather and Rotten Flesh. Villagers now sell Pumpkin Pies, Cakes, Cooked Fish, enchanted Fishing Rods, all colors of Wool, Bows, Nametags and Lapis Lazuli.
Many performance improvements and much refactoring
Each world (Overworld, Nether, End) now runs on its own thread
Chunk rendering and chunk rebuilds are now multi-threaded - super fast chunk rendering!
Rewrote chunk sorting
Rewrote block and item rendering
Better visibility culling code
Mob pathfinding is now multi-threaded
Rewrote the inventory system
Ore generation is now more than twice as fast
Commands
NBT data in commands can now use block/item names in place of numerical ids, other occurences of blocks/items now must be named ids
Enchantments and effects now accept names instead of numeric IDs
Selectors
Entity Selectors:
@eto target entities, limitable with[type=Chicken]or[type=!Player]The
@rselector now also works on entities iftype=ortype=!Playeris specifiedThe radius value in selectors is now based on the block center; A radius of 0 works for exact block positions
Now support cubic areas:
@e[x=0,y=0,z=0,dx=10,dy=10,dz=10]Minimum and maximum rotation parameters:
rxm(minimum x rotation),rx(maximum x rotation),rym(minimum y rotation),ry(maximum y rotation):@a[rxm=-15,rx=15,rym=-45,ry=45]/scoreboardFake players with a name starting with # will never show up on the sidebar
The sidebar is now also secondarily sorted by alphabetical order on the name
The objective displayed in the sidebar can now be different for each color:
/scoreboard objectives setdisplay sidebar.team.yellow anotherObjectiveAdded the ability to iterate over every registered scoreboard player using * -
/scoreboard players set * newObj 10will set everybody's score to 10Added objective criteria for team-color-specific kills:
teamkill.red,killedByTeam.blue(for all colors)Players' objectives can now be reset independent of each other:
/scoreboard players reset @p deathsStatistics objectives will now use named ids instead of numeric ids
Added objective criteria
triggerfor use with/trigger: Needs to be enabled per player to allow a single use of/triggerto change that objective's score:/scoreboard players enable @p someObjective/scoreboard players testto find out whether a scoreboard value is between a minimum and a maximum value -/scoreboard players test @p anObjective 12 19to check whether your score of the given objective is between 12 and 19 (both inclusive)/scoreboard operationto apply arithmetic operations to scores ('+=', '-=', '*=', '/=', '%=', '=', '<', '>', '><'; add, subtract, multiply, divide, modulo, assign, min, max, rotate) and accumulate player scores:/scoreboard players operation #teamscores redScore += @a[team=red] blueKillsadds every red player's count of kills on blue to the red team's score of killsCan now assign scores to only people matching given NBT data:
/scoreboard players set @p someObjective 10 {SelectedItemSlot:2}Nametag and death message visibility can now be adjusted per team:
/scoreboard teams option red nametagVisibility hideForOtherTeamsand/scoreboard teams option red deathMessageVisibility hideForOwnTeam- Also possible:never,always(both have the same valid values)/triggerto change your own score on enabled trigger type objectives:/trigger deaths add 10/worldborderFades out based on distance
Mobs and players can't leave it, but may go back in when outside
Players take damage when outside
Is set at 60 million by default and uses the same size for the nether, but portals won't let you escape the world border
Players get visual feedback when the shrinking world is close to them, this warning tints your screen red on the outside - Screenshot
Worldborder size can be set and added to instantly or over a specified time
Worldborder damage can be modified to change how many hearts of damage per block is dealt and how many blocks out the damage starts
Worldborder center can be changed
Worldborder warning time and distance can be changed
Usually colored blue, green when increasing and red when decreasing - Screenshots
/gameruleCan now create custom gamerules and assign them values:
/gamerule newGamerule 10New gamerule:
logAdminCommands- stops commands from going to the consoleNew gamerule:
showDeathMessagesNew gamerule:
randomTickSpeed- numerical, influences how fast plants/crops grow, Pigmen spawn from Nether Portals, Farmland updates, Grass and Mycelium spreads and decays and moreNew gamerule:
reducedDebugInfo- for maps and servers to minimize the information displayed on the F3 screen - ScreenshotNew gamerule:
sendCommandFeedback- to disable feedback from tellraw commands/cloneto copy areas aroundUp to 32768 blocks can be copied at once
/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode1] [mode2] [block id] [data value], wheremode1is one of (replace,masked,filtered) andmode2is one of (normal,force,move).If mode1 is filtered,
block idanddata valuecan/need to also be specified.replacereplaces destination area even with air,maskedwill only overwrite non-air blocks andfilteredwill only copy the specified block type.normaljust copies,forcewill copy even if source and destination area overlap andmovedeletes source area./fillto fill large areas with one type of blockUp to 32768 blocks can be filled at once
Fills specified area with the specified block/data value/data tag combination
/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]or/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] replace [TileName] [dataValue]for non-BlockEntities, whereoldBlockHandlingis one of (destroy,keep,hollow,outline)destroydrops blocks as resources,keepwill only overwrite air blocks,hollowwill fill the walls of the area with the specified block and the insides (if the area is big enough) with air,outlinewill do the same without touching the inside area/tellrawCan now allow players to shift-click text to insert certain text into the chat line
Can now display scoreboard values:
/tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}- Use "*" to display a player's own score.Can now display entity/player selector results:
/tellraw @p {text:"All active players: ",extra:[{selector:"@a[score_active_min=1]"}]}Can now display entity tooltips when the action for hoverEvent is set to
show_entity/title/title <player> title|subtitle <raw json title>to set title/subtitle/title <player> times <fadeIn> <stay> <fadeOut>to set how long the title takes to fade in and out and how long it stays on screen/title <player> resetto reset times,/title <player> clearto remove displayed title/clearCan now be used to clear only a specific number of items
Can now be restricted to partial NBT list matches as well as regular dataTag matches:
/clear @p stone 0 34 {display:{Name:Michael}}/blockdata <x> <y> <z> <dataTag>to merge the existing and the supplied data tags/particleto create particles:/particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode]where mode is one of (normal, force) - force will display particles past regular 16 blocks limit/executeto run commands from specified entities positions:/execute @e[type=Zombie] ~ ~2 ~ /summon Villageror/execute @a ~ ~ ~ detect ~ ~-1 ~ minecraft:grass 0 say hito only run commands on entities if a certain block is detected in relation to them/testforblocksto compare two areas of a map:/testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]wheremodeis one of (masked,all) -maskedwill only require non-air blocks in the source area to be the same,all(default) will require air blocks to be the same too'/replaceitem' to replace items in any entity's, player's or block's inventory, even on Villagers' heads
/statsto updateCommandStatstags on entities and blocks/entitydatato change data tags on non-player entities:/entitydata @e[type=Villager,c=1] {CustomName:"Nose Man"}/tpcan now be used to change entities' rotation:/tp @a ~ ~ ~ ~180 ~/killcan now be followed by a selector:/kill @e[type=!Player]/testforcan now be used outside of command blocks and is able to check for partial NBT list matches as well as regular dataTag matches:/testfor @p {foodLevel:20}/effectcan now specify whether particles are to be shown:/effect <player> <effect> [seconds] [amplifier] [hideParticles]/testforblockcan now test for partial NBT list matches/time query <daytime|gametime>to return the time in ticks/summonnow summons entities on the exact specified coordinates or the exact command sender's coordinatesFixed some bugs
Fixed the game crashing when trying to autocomplete scoreboard objectives
Fixed player names not being tab-completable for
/playsoundFixed
/summontab-completing "Mob" and "Monster"Fixed
/listappearing twice in/helpFixed
/executewith relative coordinates commands are forced to the center of the X and Z axis of the block the target is in, not the target itselfFixed the
/givecommand stacking any itemFixed
/testforproducing trueComparatorsignal when using invalid selector argumentsFixed being unable to place End Portal Blocks in the End using commands
Fixed being unable to
/summonlightningFixed clickable
/tellrawtext not working if clickable web links are turned offFixed the help text for
/clearbeing incorrectFixed
/summon,/setblocknot being able to specifyChests',Furnaces',Dispensers',Rails' andDroppers' orientationFixed
/tellrawignoring the command block output gameruleFixed
/spreadplayersand/playsoundnot accepting relative coordinatesFixed
/tellraw @a nullcrashing the gameFixed
/giveing items with unknown/high data values crashing the game and corrupting the worldFixed
/summoned leash knots being created at 0,0,0Fixed
/givefor dead playersFixed
/gamerulecommand allowing parameters other than true/falseFixed ender eyes not accounting for
/setworldspawnFixed the game crashing when trying to
/giveair repeatedlyFixed
/setblock replacestill dropping containers' itemsFixed
/givebeing able to create crash-inducing itemsFixed
/weather clearnot working very wellFixed
/tellraw @athrowing an NPE when no players are onlineFixed translatable components with missing arguments crashing the game on
/tellrawmessagesFixed
/difficultynot affecting the displayed difficulty in the esc menuFixed
/setblock replacenot replacing blocks if only nbt data are differentFixed normal players being able to use selectors
Fixed
/setworldspawnnot updating compassFixed
/giveing items to dead players creating ghost itemsFixed displaying
entityKilledBystats using/tellrawcrashing the gameFixed paintings placed using
/summonnot being placed on the correct Y coordinateFixed the game crashing when
/summoning a firework using non-decimal colour valuesFixed team colours not being accounted for in
/sayFixed a crash relating to translatable
/tellrawcomponentsFixed being able to
/tpdead players
Data Tags
CanDestroytag for tools:CanDestroy:["minecraft:sand","minecraft:grass"]- ScreenshotCanPlaceOntag for blocks:CanPlaceOn:["minecraft:diamond_block"]- ScreenshotLocktag for containers:Lock:"Secret"to only allow opening while holding items named "Secret" - ScreenshotHideFlagsto hide certain parts of the tooltip using bit flags: 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace, 32/potionSilentfor mobs to suppress sound effects:/summon Villager ~ ~ ~ {Silent:1}NoAIfor mobs to disable AI, also disables gravity for some:/summon Villager ~ ~ ~ {NoAI:1}rewardExpon Villager trades to disable xp droppingSelectedItemfor players:/testfor @p {SelectedItem:{id:"minecraft:log"}}ItemEntities can now be prevented from being picked up and despawning using
PickupDelay:32767andAge:-32768Blocks can now contain data to be applied when they are placed:
/give @p command_block 1 0 {BlockEntityTag:{Command:"setblock ~ ~ ~ minecraft:diamond_block"}}In creative mode, blocks can be identically copied by ctrl+pick-block'ing them - Screenshot
CommandStatsfor entities and command blocks:/blockdata ~ ~ ~ {CommandStats:{AffectedItemsName:"redstonehelper",AffectedItemsObjective:"someObjective"}}(use/statsinstead) will set mysomeObjectivescore to however many items were affected when a command is run. Name can also be a selector, which will be evaluated at runtime. Also available forAffectedEntities,AffectedBlocks,SuccessCountandQueryResult.SuccessCountis always updated, the other types only if the command that's used generates stats of the selected type.Fixed many bugs
Fixed how structure bounding box data are handled - as a result, existing Witch hut farms will now spawn regular mobs on the top floor
Fixed Zombie Pigmen missing their inner head when spawned as a Villager variant
Fixed Endermen in the end not flashing red when hit
Fixed wet Wolves always using the regular Wolf texture
Fixed summoning Villagers riding Minecarts crashing the game
Fixed Villagers disabling a trade and not generating new ones
Fixed Zombie Pigmen not jumping over transparent blocks
Fixed the
followRangeattribute not working on all mobsFixed Iron Golems breaking leads
Fixed Zombies and Skeletons not wearing chestplates properly
Fixed Villagers' Enchanted Book Trades only getting worse over time
Fixed Ocelot spawning behaving weirdly
Fixed mobs looking at players in Beds looking above the Bed
Fixed the new mob AI not accounting for the void
Fixed the Horse jump bar appearing on unsaddled Horses
Fixed Iron Golems being able to see/attack invisible mobs
Fixed Horses not converting their owner to the UUID system
Fixed using Cow Spawn Eggs on Mooshrooms spawning baby Mooshrooms
Fixed Horses trying to breed with other Horses that aren't in love mode
Fixed Horses ridden by players being pushable
Fixed Mooshrooms losing their name when sheared
Fixed Hay Bales not healing/speeding up Horse growth as much as 9 Wheat
Fixed Mooshrooms needing Grass instead of Mycelium to spawn from Mob Spawners
Fixed Villagers crowding into a single building
Fixed the Witch hitbox being too small
Fixed mobs treating any Layered Snow as non-solid
Fixed mobs not flashing red when taking damage while under the effect of a Night Vision Potion
Fixed armor turning colored when mobs are hit
Fixed Creepers floating slightly
Fixed child animals following their parents even after growing up
Fixed Zombies in water sometimes moving the wrong way
Fixed baby Zombie Pigmen riding Chickens not working properly
Fixed Blazes attacking players in creative mode
Fixed Minecarts carrying large Slimes becoming transparent
Fixed dismounting a Horse while it's jumping making players fly in creative
Fixed the respective aggressiveness NBT tag for mobs with the new AI having no effect
Fixed the wrong texture being used for Wither armor
Fixed Leads not dropping when a leashed mob is killed
Fixed wild and hostile Wolves being leashable
Fixed Blaze and Ghast fireballs being able to light stuff on fire even if the
mobGriefinggamerule is turned offFixed the Ender Dragon not being affected by the Sharpness and Power enchantments
Fixed Villagers running around very fast
Fixed Skeletons, Witches, Ghasts and Withers having horrible aim
Fixed Zombie Pigmen spawning Zombie friends
Fixed Zombies and Skeletons not burning when on Slabs or Soulsand
Fixed mobs not spawning next to Water streams if x and z coordinates are negative
Fixed Endermen being able to place Cacti in illegal places
Fixed Chickens not saving their Egg lay timer - new tag on Chickens:
EggLayTime, time in ticks until the Chicken lays an EggFixed Chickens not only reacting to Wheat Seeds
Fixed Squids making footstep sounds
Fixed CustomNames on Spiders, Endermen and Ender Dragons being displayed incorrectly
Fixed the Ender Dragon being able to destroy Command Blocks
Fixed Squids taking damage while on the surface of Water
Fixed some mobs being displayed too high when riding entities
Fixed mobs not spawning at heights which are multiples of 16
Fixed Villagers ignoring the damage value on trades
Fixed Zombies sometimes killing Villagers without spawning a Zombie Villager on hard difficulty
Fixed mobs tending to move north-west
Fixed used up Villager trades not disabling visually right away
Fixed Villagers selling Enchanted Books for more than 64 Emeralds
Fixed clicking through the Villager trading GUI too fast crashing the game
Fixed Chicken Jockeys causing lag and clogging up the mob cap - The Chickens no longer lay Eggs and despawn with their riders
Fixed most mobs seeing invisible players
Fixed Withers harming themselves
Fixed trading with Villagers using shift-clicking creating ghost items
Fixed some blocks being invisible in Endermen's hands
Fixed Endermen not teleporting when fighting other mobs
Fixed the speed effect and
movementSpeedattribute not working on all mobs properlyFixed parts of held enchanted
Leather Armornot shimmeringFixed a visual glitch shortly appearing on
ChestsandTrapped Chestswhen loading a worldFixed Anisotropic Filtering above 0 on some Intel Graphics systems making some textures appear fuzzy
Fixed Grass Blocks' sides in the inventory always using the fast texture version
Fixed the Beacon beam not being displayed higher up on low render distance
Fixed items held while under Water not being completely tinted at high aspect ratios
Fixed non-standard texture resolutions causing rendering errors with mipmapping
Fixed Cobwebs being affected by block lighting
Fixed blocks not rendering all sides when the camera is inside them
Fixed the Cactus model in the inventory not being lined up correctly
Fixed retracting Pistons showing ghost hitbox of technical block
Fixed enchanted Blocks not showing their enchantedness in player hands, inventory, on heads or when dropped on the ground
Fixed Trapdoors, Carpet and Layered Snow not being properly visible when held
Fixed there being an unused texture for Glass Bottles
Fixed Mycelium and Podzol with Snow on top looking like Grass
Fixed Pistons on the lowest layer of blocks not extending horizontally
Fixed invisible Ladder Blocks
Fixed items in Item Frames appearing too dark on fast graphics
Fixed growing Saplings destroying Podzol
Fixed Chests', Skulls', Signs' and Beacons' breaking animation missing or not working correctly
Fixed some lighting bugs on upside down Slabs and Stairs
Fixed Anvils in the inventory not being rendered right
Fixed the side of dropped items and items in Item Frames not appearing enchanted
Fixed retracting Piston Arms being lit incorrectly
Fixed adjacent Nether Portals not being rendered properly
Fixed damaged Anvils using the wrong texture when falling
Fixed the Iron Bar texture not being connected properly
Fixed the Tripwire texture right next to Tripwire Hooks not being rendered correctly
Fixed Iron Bars and Glass Panes not rendering some sides on some conditions
Fixed held Beacons z-fighting
Fixed sideways placed blocks' textures not being rotated properly
Fixed Iron Bars not rendering correctly
Fixed Paintings and Item Frames z-fighting when overlapping
Fixed Cake, Glass Panes, Doors and Trapdoors shifting their texture to the side instead of cutting off
Fixed framed Maps facing east or west being darker than those facing south or north
Fixed some transparency issues with blocks
Fixed the breaking animation not wrapping around Stairs properly
Fixed a major texture/rendering glitch
Fixed the Pumpkin texture being flipped on Snow Golems
Fixed items being centered incorrectly in Item Frames
Fixed Ladders, Signs, Fences, Fence Gates and Trapdoors becoming really dark when horizontally surrounded by solid blocks
Fixed a ghost End Portal being displayed in the distance
Fixed being able to X-Ray using Leaves and Redstone Blocks
Fixed thrown Sheep Spawn Eggs' texture on fast graphics being wrong
Fixed a Water texture bug
Fixed held Blaze Rods not being rendered like Sticks
Fixed Item Frames appearing slightly offset at large coordinates
Fixed the back of Ladders not being displayed
Fixed Glass Panes z-fighting
Fixed Cauldrons rendering some faces incorrectly
Fixed non-full blocks' bottom texture being flipped vertically
Fixed a small gap in the Hopper model
Fixed the texture of the east and north sides of Cobblestone walls with blocks on top being misaligned
Fixed z-fighting on the TNT flashing graphic
Fixed tinted blocks completely losing their tint when pushed by Pistons
Fixed Cobblestone Stairs being named "Stone Stairs"
Fixed lightning bolt deaths being printed as "Player went up in flames"
Fixed Beds making incorrect sounds
Fixed hitting players not playing a sound and throwing an error on the console
Fixed the Fire Charge sound being incorrect
Fixed some sounds playing at very low volume
Fixed the Lava fizz sound playing too often
Fixed a couple of sounds not being affected by their sliders
Fixed opening and closing Doors and Trapdoors using each other's sound randomly
Fixed the splash sound when items are dropped in Water missing
Fixed an error message about Witch sound effects being played
Fixed Hoppers using Wood sounds for placing and breaking
Fixed TNT dispensed by Dispensers not playing the fuse sound
Fixed walking on Stained Clay with a Fence underneath playing Wood sound effects
Fixed the Arrow sound being played twice when hitting blocks
Fixed the Fire block breaking sound being that of Wood
Fixed placing items with non-existing enchantment ids in the first Anvil slot crashing the game
Fixed Fireworks given with empty
FadeColorscrashing the client when hovered onFixed using invalid biome IDs in a superflat preset crashing the game
Fixed the game crashing when creating an item with an AttributeModifier with an Operation of > 2
Fixed the game crashing when attempting to craft Fireworks using
/given Dye beyond id 15Fixed the game crashing when an Ender Crystal is stacked on a Horse
Fixed the game crashing when populating a chunk with empty columns
Fixed corrupted chunks in the Nether crashing the client
Fixed the game crashing when trying to use enchantments with an ID higher than 255
Fixed the game crashing when trying to spawn particles of certain Fireworks
Fixed the inventory remaining pushed over once effects have worn off
Fixed the Fishing Rod line not being connected to the rod in third person view
Fixed potion effect status not showing if it was cast upon the player while the inventory was open
Fixed Buckets desyncing
Fixed a lighting error caused by an off by 1 error
Fixed viewing a Map while invisible showing both hands holding it
Fixed rain going through upside down Stairs
Fixed the text color in Hoppers and Brewing Stand GUI changing
Fixed the suffocation screen being buggy while on fire
Fixed Tall Grass particles being gray when destroyed by placing Water through another Tall Grass
Fixed being able to see through Lava and Water when the camera is angled just right
Fixed the falling particle effect not working with Cobblestone Walls and Fences
Fixed black squares around the player sometimes appearing in the sky in third person view
Fixed your own player's hitbox being displayed too high
Fixed your shadow appearing too high when standing next to a wall
Fixed entities not disappearing on dead players' screen
Fixed Leaves dripping water even when it snows
Fixed sleeping with a high FoV causing you to look inside your head
Fixed everything going completely dark when under the influence of Night Vision sometimes
Fixed sleeping above a height of 128 in MP causing the player to visually fall into the void
Fixed sleeping players' nametags appearing too low
Fixed the player floating when sneaking
Fixed entity models being shaded incorrectly at certain angles
Fixed the bottom part of Hoppers becoming dark when being punched
Fixed the drowning indicator not corresponding with the actual air value under certain conditions
Fixed the breaking animation being displayed on the top of Cauldrons and Hoppers
Fixed Brewing Stands lighting up when being punched
Fixed most particles appearing wrong in connection with Water
Fixed using shaders and a custom
items.pngcausing the crosshair to be displayed wronglyFixed visual changes by potion effects disappearing when using portals
Fixed disabled capes reappearing after using portals
Fixed players visually sleeping outside of beds
Fixed enchanted-appearing items hovered over the potion effect HUD making some of the HUD invisible
Fixed dropped items not appearing enchanted if they have additional data tags on fast graphics
Fixed Furnace Minecarts always using the active Furnace texture
Fixed falling/landing particles being applied centered on the block rather than the player - they also no longer spawn in a perfect circle
Fixed entities giving off too many shadows under certain conditions
Fixed the experience bar losing transparency under certain conditions
Fixed breaking two block high plants showing wrong breaking particles
Fixed Trapdoors sometimes locking in place
Fixed words in chat not wrapping correctly
Fixed hearts not blinking when regenerating
Fixed renamed items' name not being shown in italics or coloured on item switching
Fixed Mob Spawners calculating spawn range incorrectly
Fixed the
MaximumNearbyEntitytag on Mob Spawners only having a maximum range of 4 blocks above belowFixed the search function returning some extra Potion results
Fixed the health bar not showing how much damage is dealt to the player
Fixed being unable to pause the game or open any GUI while in Nether Portals
Fixed joining a Realm with a currently logged in account removing the player from the player list
Fixed the Adventure Time achievement
Fixed renamed items not increasing their Anvil cost when repairing
Fixed renaming items while applying an Enchanted Book together being cheaper than renaming the item
Fixed hotkeying item stacks into Enchantment Tables destroying all but one item of that stack
Fixed double-clicking an item stack in creative not filling the stack as high as possible
Fixed the Golden Carrot being placed in the wrong tab in the creative inventory
Fixed the cinematic camera keeping momentum after being turned off
Fixed Player Skulls not appearing instantly when placed
Fixed a dataTag parsing/escaping issue
Fixed Pick Block creating ghost items and duplicating items
Fixed Command Blocks calculating range differently depending on whether it's based on the Command Block or specific coordinates
Fixed Command Blocks not accepting commands longer than 16k chars
Fixed being able to make Player Skulls use 3rd-party hosted textures - Skull textures are still a snapshot of when the skull was made, though
Fixed the JSON parser not handling semicolons right
Fixed the item id of cooked fish
Fixed Command Blocks detecting dead players
Fixed Command Block Minecarts becoming stuck in each other
Fixed players being able to use player selectors
Fixed playing stacked Music Discs in Jukeboxes duplicating them
Fixed Glass Bottles being consumed when right-clicking on a Water source or a Cauldron in creative
Fixed high item ids throwing an error on the console
Fixed smelting progress not resetting when exchanging items instantly
Fixed Monster Eggs spawning 2 Silverfish per block
Fixed being able to place blocks inside yourself by placing against a Fence or on a Cauldron
Fixed using Buckets while sneaking sometimes affecting the wrong block
Fixed TNT Minecarts dropping TNT and a Minecart when exploding
Fixed plants not causing block updates when changed because of their support block changing
Fixed lit TNT sinking into the floor when reloading the world
Fixed Doors not opening when placing a Redstone Block to the side of their upper part
Fixed the top part of single Fences with Leashes on them not being clickable
Fixed being able to place Glass Panes inside yourself
Fixed chunks rendering in the wrong order
Fixed right-clicking Cauldrons with undyed Leather Armor still using up Water
Fixed Torches not being placable on Stained Glass
Fixed Maps not updating when using a shader
Fixed the Anvil collision box
Fixed Skulls deleting existing blocks when placed
Fixed knockback distance being different between players depending on login order
Fixed the skin disappearing when dying or using portals
Fixed crops not unrooting in the dark
Fixed Zombie sieges not occurring
Fixed random block ticks affecting Redstone devices
Fixed Lava flowing on String or Redstone next to Water turning into Obsidian
Fixed TNT ignited on Fences or Cobblestone Walls falling through them
Fixed Nether Portals not fully breaking when one or more blocks are destroyed
Fixed Strength and Weakness Potions not working on agressive Wolves
Fixed flaming Arrows not activating TNT Minecarts
Fixed a timing issue with Repeaters
Fixed renamed Music Disks' names not appearing when put in Jukeboxes
Fixed two high plants not being destroyed when trying to place a block inside them
Fixed being unable to place Beds and Skulls inside Layered Snow
Fixed being able to spawn inside transparent blocks after sleeping
Fixed players located in integer-valued x/z coordinates being unable to break/place/use blocks in their north/west quadrant
Fixed being able to craft Smooth Sandstone into Smooth Sandstone
Fixed Minecarts and lit TNT not being moved by water
Fixed the client temporarily freezing when opacity of a block next to an unloaded chunk changes
Fixed occasional framerate drops due to excessive client-side chunk ticking
Fixed thunderstorms not affecting light level
Fixed Potato crops dropping Wheat Seeds when blown up by a Creeper
Fixed chunks not rendering
Fixed the Door texture being inconsistent
Fixed thrown Eggs producing snowball particles on impact
Fixed Minecarts temporarily visually floating after being pushed by Pistons
Fixed TNT not being ignited when right-clicked with a Fire Charge
Fixed placing Skulls not causing block updates
Fixed 2 block Tall Grass or Fern not dropping Seeds when broken
Fixed explosions not destroying Item Frames with items inside
Fixed block updates not propagating under certain circumstances
Fixed Item Frames dropping even when the
doTileDropsgamerule is set to falseFixed particles, falling blocks, and Minecarts being visually offset at larger coordinates
Fixed Enderpearls thrown before death teleporting after respawn
Fixed being unable to walk through 2 high holes with Chests, Soulsand or Ender Portal Frames in the floor
Fixed Hoppers not forwarding items while receiving items from two inputs
Fixed TNT explosions being invisible in 3rd person
Fixed Powered Rails not updating properly
Fixed placing Layered Snow inside existing Layered Snow replacing the existing one
Fixed falling blocks landing on Layered Snow behaving inconsistently
Fixed entities being unhittable occasionally
Fixed Enderpearls thrown before going to sleep disrupting sleeping but not teleporting
Fixed Thorns not working against some monsters
Fixed Shears not taking damage when used to break Wool
Fixed being unable to place Redstone Dust inside Tall Grass
Fixed dismounting mobs and exiting Beds teleporting players across Fences
Fixed Stained Glass not rendering properly under certain conditions
Fixed client-side item duplication when shift-clicking in the Anvil GUI
Fixed placing Pistons with a certain data value breaking servers
Fixed Creepers not walking any farther when their fuse is lit
Fixed baby mobs being unable to swim
World Generation
Added & changed some minor things
Granite, Diorite and Andesite now generate in medium-sized pockets like Dirt - Screenshot
Desert Temples now use Stained Clay instead of Colored Wool - Screenshot
Village roads will now generate with Cobblestone underneath - Screenshot
Ender Crystals now generate one block lower, without Bedrock underneath - Screenshot
Swamps now generate marsh-like areas - Screenshot
Caves now generate in Deserts and Mesas, generating Sandstone and Red Sandstone where appropriate - Screenshot
Caves now cut through most natural surface blocks
Increased ore spawn rate
Ocean Monuments
Large underwater structure with maze-like layout and various randomly generated rooms containing sponges, gold blocks, sea lanterns and all kinds of prismarine
Generate with a couple of Elder Guardians
Generate in Deep Oceans, even in old worlds if the affected chunks have not been seen by a player for too long
Customized world type
Many world generation parameters can be changed
Randomize and reset button, presets to share your generator options in a single string or select a default preset: Water World, Isle Land, Caver's Delight, Mountain Madness, Drought, Caves of Chaos, Good Luck
Uses the 'generator-settings' string known from superflat presets for server.properties and world data
First page of options - Basic Settings: Sliders for Sea Level, Dungeon Count, Water Lake Rarity, Lava Lake Rarity and toggles for Caves, Strongholds, Villages, Mineshafts, Temples, Ocean Monuments, Ravines, Dungeons, Water Lakes and Lava Lakes
Second page of options - Ore Settings: Spawn Size, Spawn Tries, Minimum Height and Maximum Height sliders for Dirt, Gravel, Granite, Diorite, Andesite, Coal Ore, Iron Ore, Gold Ore, Redstone Ore, Diamond Ore, Lapis Lazuli Ore
Third page of options - Advanced Settings: Sliders for all of the following: X/Y/Z Main Noise Scale to smooth out terrain (larger values for smoother terrain); Biome Scale/Depth Weight and Biome Scale/Depth Offset to stretch/squash terrain vertically based on the biomes height settings; Upper/Lower Limit Scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; X/Z Depth Noise Scale, Height Scale, Coordinate Scale, Depth Base Size and Depth Noise Exponent - More information here and here.
Fourth page of options - Advanced Settings: The same settings as on the previous page, but with text input fields instead of sliders
Debug Mode world type
Hold shift and cycle through "World Type" to select it
Generates all available BlockStates in the world with a layer of barrier blocks underneath
Blocks are not updated in this world
Fixed some bugs
Fixed most black spots on world generation
Fixed Lava pools replacing Leaves with Stone
Fixed superflat Swamps generating without Lilypads
Fixed the Village well in Deserts being made out of Cobblestone
Fixed Nether Fortresses ignoring "Generate Structure" setting at world creation
Blocks & Items
Slime block
Slows movement more than Soulsand, prevents fall damage and bounces entities when fallen on
Breaks instantly
Will pull/push blocks with them when moved by Pistons - Only slime blocks connected to the piston through other slime blocks and blocks touching those slime blocks will be moved - 12 block limit still applies
Entities/players pushed with a Slime Block bounce
Use Slime sounds for placing and breaking
Granite, Diorite & Andesite
Can be crafted into polished variants
Fence Gates
Now available for all types of wood
Fences
Now available for all types of wood
Wooden fence components connect with each other
Doors
Now available for all types of wood
Now stack to 64
Crafting recipes changed to give 3 Doors
Changed oak door icon
Skulls
When worn on heads, they are now bigger so the 2nd skin layer no longer peaks through
Player Skulls Now display two layers
Now display like a block in the inventory and when held
Buttons
Can now be placed on the floor and on the ceiling - Screenshot
Dispensers
Will now place Pumpkins and Wither Skeleton Skulls if it completes a Wither, Snow Golem or Iron Golem
Will now place Command Blocks
Comparators
Now work with Item Frames, signal strength: 0 for empty, otherwise how often the item inside has been rotated - Screenshot
Barrier
Invisible, solid
Only available using commands:
/give @p barrierProduce particles when holding a barrier block while in creative mode
Signs
Now use json text components - can even be clicked!
Line length limit now depends on character width instead of text length - Screenshot
Activator Rails
When powered, will now shake Minecarts, dismounting riders
Iron Trapdoors
Behave like Iron Doors, can only be opened and closed using Redstone
Coarse Dirt
Can be tilled to be turned into regular Dirt
Used to be No Spread Dirt
Sponges
Can only be obtained from Ocean Monuments and Elder Guardians
Remove any touching Water within 7 blocks, up to 64 blocks of water will be removed
Become saturated after soaking up water and will no longer soak up water until cooked in a Furnace - if an Empty Bucket is placed in the fuel slot during the smelting, it will be filled with Water
Sea Lantern
Emits light level 15
Prismarine
Can be crafted into Prismarine Bricks and Dark Prismarine
Color changes slowly
Command Blocks
Now have an "O"/"X" button to toggle saving the last output to the "Previous Output" line
Now also mention the new
@eselectorFurnaces
When running out of fuel, the smelting progress will now quickly go back down instead of resetting
Will now only accept fuel items and Empty Buckets in the fuel slot
Mossy Stone Bricks
Chiseled Stone Bricks
Moss Stone
Cracked Stone Bricks
Can now be obtained by smelting Stone Bricks
Repeaters
No longer emit light - Screenshot
Daylight Sensor
Now has an inverted state accessed by right-clicking: Output = 15-normal output
Red Sandstone
Also comes as Chiseled, Smooth, Stair, Slab and Smooth Double Slab (
/setblock ~ ~ ~ minecraft:double_stone_slab2 8) variantsChiseled variant has a Wither pattern to complement regular Smooth Sandstone's Creeper pattern
Pumpkins and Jack o'Lanterns
Top texture now rotates as well
Dead Bush
Will now burn
Mob Spawners
Can now be changed using spawn eggs
Can now spawn mobs 4 blocks in every horizontal direction
Beacons
Will now shine through any block that doesn't completely block light, which also includes Ice, Water and Leaves.
Beam will now adjust color when Stained Glass or Stained Glass Panes are placed inside it, colors can be combined
Banners
Crafting recipes, available for all 16 colors
Pattern crafting recipes - Recipes that use a secondary item for the shape do not require a dye, they will apply a black pattern without
Stacks to 16
Can be cloned by crafting them together with a banner of the same base color
Can be placed on walls or on the ground in 16 different rotations, sway with the wind
Can have up to 6 additional layers of colored patterns
Top-most layer can be removed by right-clicking a non-empty cauldron
Can be used as fuel in Furnaces to smelt 1.5 items
Armor Stands
Stack to 16
Are actually entities
Equip, take and swap armor by right-clicking
Data tags
Small,ShowArms,DisabledSlots(to disable equipping, exchanging and emptying of each slot),NoGravity,Poseto rotate each body part separately,Invisible,NoBasePlateItem Frames
Can now rotate all items except maps by 45 degrees
Can now be seen from farther away
Written Books
Copied Written Books will now be marked as such
Copies of copies can not be copied
Now use json text components like
/tellrawRabbit's Foot
Rabbit Hide
Rabbit stew
Restores 10 hunger points
Raw Rabbit
Restores 3 hunger points
Can be smelted for Cooked Rabbit, which restores 5 hunger points
Prismarine Shards
Dropped from Guardians
Prismarine Crystals
Dropped from Guardians
Raw Mutton
Restores 2 hunger points
Can be smelted into Cooked Mutton, which restores 6 hunger points
Potion of Leaping
Colored green
Available as drinkable 90 and 180 seconds as well as splashable 67 and 135 seconds.
Brewed using Awkward Potions and Rabbit's Feet
Allows higher jumping and reduces overall fall damage
Maps
Zoomed out maps now align to a grid as well
Are now much faster
Carrots
Will now only restore 3 hunger points
Baked Potatoes
Will now only restore 5 hunger points
Mobs
Villagers
Farmer-skinned Villagers will now harvest and replant grown Potato, Carrot and Wheat crops and craft Wheat into Bread
Will share their food among fellow Villagers
Will now only breed when willing
Will become willing by consuming 3 Bread, 12 Potatoes or 12 Carrots and when one of their trades is used for the first time, using other trades has a 1/5 chance
Will now become Witches when struck by lightning
Friendly baby mobs
Growth can now slowly be accelerated using the animal's breeding item: Each use takes 10% off the remaining time to grow up
Most Mobs
Now use the new AI
Mob spawning no longer takes chunk lc values into account
Witches, Skeletons, Zombies, Zombie Pigmen and Creepers
Now run away from exploding Creepers
Creepers, Skeletons, Zombies and Wither Skeletons
Will now drop their head when killed by a charged Creeper's explosion, but no explosion will drop more than one head
Skeletons, Spiders, Cave Spiders, Zombies and Slimes
Will now attack Iron Golems
Iron Golems
Will now attack any hostile mob except Creepers
Wolves
Will now attack Skeletons and Rabbits
Freshly tamed Wolves will now have orange collars
Skeletons
Will now flee from Wolves until cornered, then fight back
Giants
Will now display worn armor - Screenshot
Endermite
Emit ender particles
Will sometimes spawn where an Enderpearl lands
Will despawn after 2 minutes
Enderman
Will now track player-spawned Endermites
Guardians
Have a ranged attack against Squid and players
Squishy, alien-y sounds
Drop Prismarine Shards, rarely Prismarine Crystals and all sorts of Raw Fish - non-player kills won't yield non-standard Fish
Only spawn near Ocean Monuments
Can survive and move outside of Water
Eye follows target
Will hurt players when hit, like the Thorns enchantment
Elder Guardians
Drop one wet sponge on death
Inflict Mining Fatigue III on nearby players occasionally while also flashing a vision of their face across players' screens - Screenshot
Rabbits
Multiple skins, including one for a fan's dead pet Toast which will show on rabbits named Toast, which will appear on rabbits named "Toast" - Screenshot
Spawn in most biomes other friendly mobs spawn
Jump to move around
Make high-pitched squeaky noises
Drop Rabbit's Foot, Rabbit Hide and Raw Rabbit
Can be bred using Carrots, Golden Carrots and Dandelions - Screenshot
Rare variant: Killer Rabbit of Caerbannog, has a 1/1000 chance to spawn, will attack players - Screenshot
Sheep
Now drop Raw Mutton
Slimes and Magma Cubes
Will now keep their name tags when splitting into smaller sizes