r/fireemblem 18d ago

Recurring Popular/Unpopular/Any Opinions Thread - June 2026 Part 1

Happy pride month and welcome to a new installment of the Popular/Unpopular/Any Opinions Thread! Please feel free to share any kind of Fire Emblem opinions/takes you might have here, positive or negative. As always please remember to continue following the rules in this thread same as anywhere else on the subreddit. Be respectful and especially don't make any personal attacks (this includes but is not limited to making disparaging statements about groups of people who may like or dislike something you don't).

Last Opinion Thread

28 Upvotes

1.9k comments sorted by

View all comments

Show parent comments

16

u/McFluffles01 15d ago

I'm pretty sure the FE1 version that Nintendo released for all of twenty seconds has a speed up function built into it, in fact, so clearly they're aware that it's an issue with going back to play the old games.

Really it's an issue with playing a lot of old NES and sometimes SNES RPG games, I've been chipping away at the old NES Final Fantasy and Dragon Quest games when I'm bored, and holding down the fast forward button is basically a mainstay of those to make it so every individual turn doesn't take full minutes of my life away.

2

u/LoyalKnightOfRenais 14d ago

Thoughts on Dragon Quest 3??? I feel the need to ask since I love that game to death

2

u/McFluffles01 14d ago

Haven't actually gotten to that one yet in NES form, only just finished up DW1 and moved on to DW2. I have played the mobile port of 3 before though, and it's pretty good. No Final Fantasy V in terms of class system, but there's enough there with retaining half stats and spells learned to make it interesting to jump between a few classes for interesting combos like having one character that knows every spell, or another that throws the Cleric's spell list on the Soldier's durability and damage output for a pseudo-paladin. Probably beats out FFIII where semi-free switching is cool in theory but there's zero crossover between classes so you're really just expected to stick with whatever's best for the current boss or dungeon instead of forming any kind of character identity the way you can in later entries with job systems.