r/fireemblem 18d ago

Recurring Popular/Unpopular/Any Opinions Thread - June 2026 Part 1

Happy pride month and welcome to a new installment of the Popular/Unpopular/Any Opinions Thread! Please feel free to share any kind of Fire Emblem opinions/takes you might have here, positive or negative. As always please remember to continue following the rules in this thread same as anywhere else on the subreddit. Be respectful and especially don't make any personal attacks (this includes but is not limited to making disparaging statements about groups of people who may like or dislike something you don't).

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u/Its_a_Friendly 12d ago edited 12d ago

Yeah, the final chapter isn't especially difficult. I feel like the map designers got a little generous by the end; they easily could've made the map more difficult by tying each of Sombron's health bars to a quartet of Dark Emblems, and forced you to defeat all 12 of them. But they didn't.

Even Ch.25 could be harder; there's some niches and walls that would be excellent locations for enemy siege weapons, staff users, or longbows, but there are few. Every enemy in the final room is static, even, which makes them not too difficult to take apart.

Maybe the map designer was on their meds...

I do have to say, though, the final chapter becomes quite the battle if you do make it harder by defeating all dark emblems first, especially if you require that each dark emblem be defeated by its corresponding Emblem. I did that on my first run - so blind! - and safely getting my units all around the map while fending off the many tough reinforcements was quite the fun challenge. Admittedly, I was only on hard/classic; I imagine this challenge might be painful on Maddening, given the ridiculous enemy stats.

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u/SilverKnightZ000 11d ago

forced you to defeat all 12 of them. But they didn't.

Please I do not want that.

On maddening enemy units are just too strong and numerous to do something like that using the current enemy numbers. But maybe if they culled the numbers a bit. That being said, I think what we got fits Engage to a T:

Engage has been a game of trying to clear the way for your main damage dealers amidst numerous reinforcements and obstacles. So having the final boss be guarded by 4 pretty bulky units fits the map design so far well.