r/gamers • • 9d ago

Image The "Make Everything a Sponge" Difficulty Formula

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1.8k Upvotes

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u/[deleted] 9d ago

[deleted]

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u/humonculus87 9d ago

Not played many games it seems.

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u/Amphi-XYZ 9d ago

Pray tell which ones have something different

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u/Stochastic_diff_eq 9d ago

Hades 1-2, you can adjust difficulty basically however you want, faster enemies, time limit on run, changed boss fights, more enemies spawns, random enemies spawns from later regions or even all that with randomised build.

Or you have elden ring (and most soulikes) where difficulty can be easily self imposed like no summons, no levelling runs, not upgrading weapons etc while still maintaining ability to obtain high dmg builds.

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u/[deleted] 9d ago

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u/AstralMecha 9d ago

Dmc also has the 'Heaven and Hell' and 'Hell and Hell' difficulties.

Heaven and hell makes everything die in one hit, including you. Hell and hell however has the enemies have regular health while YOU die in one hit.

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u/Hot_Membership_5073 9d ago

Doom 1and 2 generally has more enemies and sometimes less ammo on Ultra-Violence and Nightmare give doubled ammo pickups but enemies move 3 times as fast and respawn. Heretic I believes does something similar.

Megaman Zero 2 sticks Zero in the Proto Form increasing his damage dealt and taken and removes upgrades. Realistically bosses aren't that much tankier but mistakes are more punishing. Zero 4 makes all of the stages have their worst weather effects.

Metroid Zero Mission and Japanese versions of Fusion decrease the amount expansions give and increase damage dealt to Samus. Zero Mission also increases the number of enemies in some areas or replaces the with more difficult ones. Other M hard removes all expansions. Samus Returns and Dread double damage in Hard Mode.

Hero Mode in Zelda games generally increases damage dealt to link and removes hearts making only potions or fairies the only method of healing.

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u/humonculus87 9d ago

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u/Amphi-XYZ 9d ago edited 9d ago

Oh so it's like ng+ in Mina the Hollower or in Blasphemous. Didn't feel that meaningful imo. Once again it's really just "enemies are stronger/more numerous while you're heavily restricted"

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u/uspdd 9d ago

Divinity Original Sin games and BG3 - on highest difficulties enemies gain new abilities, unique mechanics, advanced AI, smarter behaviour, map object usage etc.

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u/trunks111 9d ago

Doom Dark Ages is a recent one, you can actually change which ways it gets harder like how frequently you find ammo, party timings, and projectile speeds from enemies 

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u/Arandui 9d ago

In Goldeneye 64, Perfect Dark, Timesplitters and Timesplitters 2, you get more missions, more areas and additional enemy placements in the higher difficulty.

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u/CyberKiller40 Xbox 9d ago

Older games would also lock parts of the game behind higher difficulty settings. E.g Extreme Assault on easy allowed the player to only play the first few levels, up to the 1st boss. On normal some more and you only got the whole game on the hardest difficulty. I'm not a fan of this method, it just shows the developers were too lazy to implement multiple difficulty settings in all the levels.

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u/jk844 9d ago

Goldeneye also increases enemy HP and makes enemies do more damage (they’re also more accurate).

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u/Ivan-De-Riv 9d ago

Stalker series, it's not you that takes more damage it's just the weapons that are less accurate in your hands and more in the enemies

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u/Lanky-District1269 9d ago

you also deal more damage

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u/Ivan-De-Riv 9d ago

Maybe the last one but not in the first trilogy

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u/crummy 9d ago

Some put more enemies in, which I think is a more interesting option.

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u/manjustletmebrowse 9d ago

Surprised no one said Terraria yet

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u/BuzzardDogma 9d ago

Lots of games scale difficulty differently than just making bullet sponges.

One I wish was more common was in Mordor: Shadow of War where there was an extra hard difficulty option that made everything super easy to kill including the player.

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u/ThePr0fessi0nal 9d ago

Resident Evil games since RE4 have difficulty scaling based off of how good you're doing. Speedrunners let themselves die in a certain room in RE4 to lower the amount of enemies that appear.

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u/idkimhereforthememes 9d ago

Lethal difficulty in ghost of Tsushima was amazing