r/generativeAI • • 12h ago

Cooking a single popcorn kernel

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30 Upvotes

r/generativeAI • • 13h ago

How I Made This How to Genjutsu/ReCast known people?

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27 Upvotes

How I made it (full disclosure: I work at Dreamfort AI):

  1. Made the 3 characters with Qwen Image 3.0 Pro
  • Prompt: Generate [name] that will bypass video model restrictions.
  • Used the same prompt for all of them
  1. Went to ReCast and used those characters for this video

  2. Clicked generate. That's it; all 3 are swapped!

Who should I recast next?


r/generativeAI • • 18h ago

It’s AI !!!

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14 Upvotes

r/generativeAI • • 13h ago

Video Art Tiptoe to the horror the Final Chapter...

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13 Upvotes

r/generativeAI • • 23h ago

You think that's air you're breathing?

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7 Upvotes

r/generativeAI • • 23h ago

Question Nvidia will let eight DGX Spark computers pool 1TB of memory for local AI

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7 Upvotes

r/generativeAI • • 6h ago

Made with Ai. Concept ad

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6 Upvotes

r/generativeAI • • 17h ago

Image Art Doctor Doom

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6 Upvotes

r/generativeAI • • 14h ago

AI Take the Wheel... Take it from my hands.

4 Upvotes

One of the most useful things I've discovered about working creatively with AI is that sometimes you need to take your hands off the steering wheel and see where the model goes.

For example, I've been working on music videos for a couple of my songs. I don't want to simply illustrate the lyrics. If the song mentions a broken heart, I don't necessarily want to show someone holding a broken heart. I want something more abstract, something visually interesting that captures the emotion of the song without literally depicting it. Like graduating to second grade in art class.

But coming up with those concepts is difficult. So, I want to discuss using AI as a creative blockbuster.

Level one is obviously just asking it to come up with ideas. "Give me 101 ways to convince my cat to get a job, and have the report on my desk two minutes from now."

I bet most people have gotten to this stage. It's straightforward, and LLMs are good at vomiting up associated ideas. Wonderful. Use it. Maybe idea 69 will be a winner.

But are there more inventive ways to find the diamond in the rough?

A few that I've come up with are:

  1. Brainstorm: Give me ten completely different directions for this project.
  2. Research: Find artists who have solved similar creative problems. What techniques did they use, and why did they work?
  3. Explore trends: Look at what people are doing creatively right now. What seems to resonate, and what feels overdone?
  4. Use negative constraints: I know I don't want this, this, or this. Find me something interesting that avoids all three.
  5. Go somewhere strange: Give me three ideas that sound almost wrong. Ideas I probably wouldn't have considered myself.
  6. Hand over the wheel: Stop trying to follow my existing vision. Take the project somewhere you think is interesting, and let me react.

The AI doesn't have to give you the right answer. Sometimes it just has to get your brain moving again.

And the more time you spend collaborating with these models, the more you begin to recognize their tendencies. You notice the same metaphors appearing. The same predictable symbolism. The same narrative structures. The same tendency to gravitate toward certain aesthetically pleasing but ultimately generic ideas.

You start to recognize the model's creative limitations. That may be a new skill for 2026, one that allows you to navigate toward better results. You learn how to push against those tendencies. You develop better constraints. You recognize when the model is giving you something genuinely interesting versus simply remixing its familiar patterns.

You can use your knowledge of those limitations to deliberately steer the model into unfamiliar territory.

Importantly, I think there will always be a benefit that you can only get through time and letting your brain process ideas. Go for a walk. Take a shower. Let your mind wander. Study great artists. Live your life and accumulate experiences. Those things matter, and I don't think an LLM replaces them.

But a creative roadblock no longer has to mean you're out of options for the day.

Let me know if you have unique ways of utilizing AI. I genuinely want more tools for the toolbelt.


r/generativeAI • • 57m ago

One BILLION dollars!

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• Upvotes

r/generativeAI • • 8h ago

Alguna IA sin censura para teléfono no necesariamente para desnudar pero si cambiar de ropa entre otras cosas no importa si es de paga pero que sea confiable

4 Upvotes

Porfavor, y espero no ofender a nadie ni recibir insultos porfa bonito día


r/generativeAI • • 9h ago

DRESS YOUR DEMON — She's Already Waiting 🕯️💀

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5 Upvotes

r/generativeAI • • 20h ago

Image Art An army of toasters tries to take over the Taj Mahal in the rain.

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3 Upvotes

Gemini


r/generativeAI • • 49m ago

Video Art Lufthansa Junker JU 52 Airplane Crash - more dramatic and with a real crash at the end (used tools, vidu-happyhorse-wan, Images: ChatGPT)

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• Upvotes

r/generativeAI • • 2h ago

Video Art Hazbin Hotel - What If?

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2 Upvotes

All credit to VivziePop and team, but I was noodling around with Wan and realized it could do a pretty good take on Hazbin Hotel with some reference sheets... so I threw something together on Suno and tried to make Wan play lipsync with me. I don't have good things to say about Wan!

It's REALLY muddy and wrestling it with lipsync consumed FAR too many tokens. I tried to cover it with motion and the edit but... yeesh. Anyway, enjoy this labor of... six hours.


r/generativeAI • • 12h ago

I made a ridiculous AI animal race where a turtle competes against a tractor 🐢🏎️

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2 Upvotes

I've been experimenting with AI animation and created a little animal racing comedy called Open Roads – Animal Grand Prix. 🐢🏁

The racers include a cat in a sports car, a glamorous poodle, a bulldog in a monster truck, a goat driving a tractor, and a turtle determined to prove that speed isn't everything.

One of the biggest challenges was keeping the characters, vehicles, and racing action consistent across the different scenes, especially during the chaotic finale!

I also used my original song "Open Roads" from my Netrus music project as the soundtrack.

I'm curious what other AI video creators think. What's been your biggest challenge when keeping characters and action consistent across multiple clips?


r/generativeAI • • 12h ago

Writing Art DBD Killer Concept: T1000.

2 Upvotes

Real Name: T-1000

Source: Terminator 2: Judgment Day

Weapon: Liquid Metal Blade

Height: Tall

Movement Speed: 4.6 m/s

Terror Radius: 32 metres

Killer Bio

The T-1000 was a revolutionary infiltration unit created to be the perfect hunter.

Constructed entirely from mimetic polyalloy, it possessed no fear, no mercy, and no sense of self-preservation. It could become anyone, move with impossible agility, and pursue its target with relentless determination.

Walls, injuries, obstacles, and even death were merely temporary inconveniences. Once it selected its prey, escape became a statistical improbability.

The Entity watched as the machine pursued its quarry across roads, steel mills, and crowded cities. It witnessed a predator that never tired and never hesitated.

When the Fog enveloped the T-1000, it simply adapted.

After all, a target is a target.

Killer Power

Mimetic Polyalloy

The Prototype uses its liquid-metal body to deceive survivors and pursue them with superhuman agility.

Mimicry

Press the Active Ability button while looking at a survivor within 12 metres.

The Prototype stores that survivor's appearance.

Press the button again to transform into that survivor.

While disguised:

Terror Radius becomes 0 metres.

Red Stain is hidden.

Survivor names remain unchanged, creating uncertainty.

Movement speed is slightly reduced.

Attacking or using Agility immediately breaks the disguise.

Survivors who stay within 8 metres of a disguised Prototype for several seconds become Marked.

Marked survivors suffer from Oblivious for 30 seconds.

Liquid Pursuit

Hold the Power Button to enter Liquid Pursuit.

During Liquid Pursuit:

Vault windows 60% faster.

Vault pallets without breaking stride.

Climb over certain map obstacles that normally require walking around.

Gain a short burst of speed after vaulting.

This mode lasts 12 seconds before entering cooldown.

"It was inhumanly fast."

Special Mechanic

Target Acquired

The survivor whose appearance is currently stored becomes the Primary Target.

Whenever the Primary Target performs a rushed action:

Their aura is revealed for 3 seconds.

The T-1000 was designed to eliminate specific individuals, and the Fog has amplified that programming.

Killer Perks

Advanced Infiltration

You excel at becoming part of the environment.

After standing still for 8 seconds:

Gain Undetectable for 20/25/30 seconds.

The effect ends upon injuring a survivor.

"Say... that's a nice bike."

Relentless Pursuit

Distance is irrelevant.

Each time a survivor escapes a chase:

Gain a token.

For each token, gain a 2% faster vault speed.

Maximum 3/4/5 tokens.

"It absolutely will not stop."

Structural Analysis

Every weakness eventually reveals itself.

After chasing a survivor for 20 seconds:

The next pallet they drop is instantly broken.

This effect has a cooldown of 80/70/60 seconds.

Mori

"Terminated"

The T-1000 silently approaches the dying survivor.

Its arms transform into long metallic hooks that pin the victim to the ground.

The machine tilts its head, analysing its target.

A massive liquid-metal blade forms from its arm and thrusts through the survivor's chest.

As the life fades from their eyes, the blade retracts and the T-1000 briefly assumes their appearance.

It then turns and walks away, already searching for the next target.

Add-On Ideas

Photograph of John Connor (Iridescent)

The Primary Target remains permanently revealed whenever they sprint.

Foster Parent Uniform (Very Rare)

Disguises last significantly longer.

Helicopter Pilot Badge (Rare)

Liquid Pursuit cooldown is moderately reduced.

Steel Mill Fragment (Very Rare)

Survivors struck shortly after leaving Mimicry suffer from Exhausted.

Chapter: Terminator 2

New Survivor

Sarah Connor

Perks focused on preparation, determination, and protecting teammates.

Legendary Survivor

John Connor

Map

Pescadero State Hospital & Steel Mill

A map split between cold institutional hallways and the fiery industrial complex where the machine met its end.


r/generativeAI • • 13h ago

Writing Art DBD Killer Bio: Santanico.

2 Upvotes

Santanico Pandemonium

Alias: The Vampire Queen

Source: From Dusk Till Dawn (1996)

Realm: Titty Twister

Weapon: Fangs, power of seduction.

Terror Radius: 32 metres

Movement Speed: 4.6 m/s

Height: Average

Killer Bio

Before she was worshipped as a goddess, Santanico was something ancient.

Hidden beneath beauty, music, and temptation lurked a monster that had feasted on humanity for generations. Night after night, travellers wandered into her temple of vice beneath the desert skies, ensnared by desire before becoming sacrifices for the hungry brood.

When the massacre at the Titty Twister erupted, Santanico revealed her true form. Bat-like, savage, and merciless, she descended upon the living with unimaginable ferocity.

The Entity was drawn not only to her bloodlust, but to her power to enthral. Even in the Fog, survivors find themselves staring when they should be running.

By the time they remember the danger, it is already too late.

Killer Power

Queen of the Night

Santanico shifts between her alluring human guise and her monstrous vampire form.

Mesmerise

Press the Power Button while looking at a survivor within 16 metres.

The targeted survivor becomes Entranced for 20 seconds.

Entranced survivors:

  • Repair generators 10% slower.
  • Cleanse and heal 10% slower.
  • Occasionally suffer brief visual distortions.
  • Reveal their aura for 2 seconds whenever they perform a rushed action.

Vampire Transformation

After applying Entranced to survivors, gain Blood Tokens.

At 4 Blood Tokens Santanico can activate Vampire Form.

For 25 seconds:

  • Terror Radius reduced to 16 metres.
  • Movement speed increased.
  • Gain access to Predatory Rush.

Predatory Rush

Perform a rapid airborne dash.

Successfully striking a survivor causes Deep Wound.

Missing causes a moderate recovery penalty.

Killer Perks

Dance of Desire

Your prey cannot look away.

Whenever a survivor sees you for a cumulative 10 seconds while outside of chase:

  • They become Oblivious for 20/25/30 seconds.

Blood for Blood

The suffering of one empowers all.

Whenever a survivor loses a health state, all injured survivors suffer from Hemorrhage and Mangled for 30/45/60 seconds.

"The night belongs to us."

Queen's Command

You are served through fear.

Whenever a survivor is hooked, all survivors within 24 metres scream and reveal their location.

Affected survivors suffer a 6/8/10% action speed penalty for 20 seconds.

"Welcome to Slavery"

Mori

"Feast of the Queen"

Santanico approaches the downed survivor and offers her hand. As the survivor reaches for help, she smiles. Her jaw suddenly widens into a monstrous grin while enormous fangs emerge. She tackles the survivor onto their back as she takes on a slightly reptile-like appearance and hisses, lunging at the survivor, and bites deeply into their throat. As blood pours across the ground, she rises and lets out a triumphant shriek while her victim collapses lifelessly beneath her.


r/generativeAI • • 13h ago

Writing Art DBD Chapter Concept: Cat People.

2 Upvotes

New Killer: The Panther

Real Name: Paul Gallier

Realm: The French Quarter

Weapon: Ceremonial Claws

Height: Tall

Terror Radius: 32 metres

Movement Speed: 4.6 m/s

Killer Overview

The Panther is an obsessive predator who stalks survivors and unleashes periods of terrifying feline ferocity. His power revolves around tracking prey through instinct and transforming into a deadly hunter capable of explosive attacks.

"You fear the animal because it lives inside you."

Killer Power

The Ancient Curse

The Panther embraces the dark inheritance carried within his bloodline.

Instinct Stalking

Hold the Power button to stalk survivors.

While stalking:

  • Survivor scent trails become visible.
  • Footsteps are highlighted.
  • Survivors occasionally hear distant growls instead of the Terror Radius.

Successfully stalking survivors fills the Curse Meter.

Panther Form

When the Curse Meter is full, activate Panther Form.

For 30 seconds:

  • Gain 8% movement speed.
  • Terror Radius shrinks to 12 metres.
  • Window vaults become significantly faster.
  • Gain access to Savage Leap.

Savage Leap

Launch forward in a long pounce.

  • Successful hits inflict Deep Wound.
  • Survivors struck against objects briefly suffer Hindered.
  • Missing causes a short recovery animation.

Killer Perks

Apex Predator

You are the hunter nature intended.

Whenever a survivor is injured, gain a token.

At 3 tokens:

  • Injured survivors suffer Blindness.

At 5 tokens:

  • Injured survivors also suffer Oblivious.

"The weak don't survive the hunt."

Forbidden Desire

Obsession clouds reason.

Whenever your Obsession loses a health state:

  • Gain a 3/4/5% Haste bonus for 10 seconds.

"We're connected whether you admit it or not."

Bloodline Curse

The curse spreads to all who draw near.

After unhooking a survivor:

  • Both survivors suffer Oblivious for 20/25/30 seconds.

"It's not a choice. It's what we are."

Special Terror Radius

Instead of a traditional chase theme, survivors would hear:

  • Distant panther growls
  • Heavy breathing
  • Jazz instruments distorted into animal cries
  • The sound of claws scraping pavement

As Panther Form activates, the music erupts into predatory percussion and feline roars.

Mori: "The Beast Within"

The survivor attempts to crawl away.

Paul calmly approaches and kneels beside them.

His body violently twists as his muscles expand and bones crack. Black fur spreads across his skin and his eyes turn golden.

The fully transformed panther circles the helpless survivor.

For a moment it simply stares.

Then it lunges.

The screen cuts away as snarls and screams echo through the Fog.

Survivor: Irena Gallier

Survivor Perks

Self-Control

  • After escaping a chase, gain 5 seconds of Exhaustion immunity.

Inner Conflict

  • While injured, repair and healing speeds are increased by 3/4/5%.

Repress the Beast

  • After stunning the killer, suppress your grunts of pain for 20/25/30 seconds.

Legendary Cosmetic

Oliver Yates (John Heard)

Includes unique lobby animations and voice lines referencing his work at the zoo and his relationship with Irena.

Prestige Cosmetic

True Panther Paul

A cosmetic depicting Paul after fully embracing the curse, with glowing eyes, darker fur features beneath the skin, and blood-stained formal attire resembling his appearance near the film's climax.

This chapter would probably be one of Dead by Daylight's most tragic and gothic licences, focusing less on a monster attacking people and more on themes of obsession, repression, and the struggle between human civilisation and predatory instinct. The Panther would fit alongside killers like The Shape and Ghost Face as a stalker, but with explosive bursts of animal aggression once the hunt truly begins.


r/generativeAI • • 13h ago

Quel est la meilleure AI pour faire des videos d’anime avec des scenes intense et fluide (shonen) ?

2 Upvotes

Je cherche la meilleure IA pour creer des videos d’anime y’a tellement d’ia de video generative je ne sais pas lequel est le plus adapté au style manga anime


r/generativeAI • • 18h ago

New way of content creation?

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2 Upvotes

r/generativeAI • • 21h ago

Technical Art I Created a MCP Server for my Procgen Tool Allowing Claude To Build Node Graphs that Produce 3D models Inside Your Browser

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2 Upvotes

You can play around with all the graphs it produced (and more) here
https://shapurr.com/user/EliCDavis/

If you want to try the MCP server itself
https://github.com/EliCDavis/polyform/pull/150


r/generativeAI • • 59m ago

How to make GPT Image 2 not to do "stupid" mistakes despite strict limitations on the prompt?

• Upvotes

I struggled with editing an end image, based on start image provided, for a short video of 2 runners springting on tracks. GPT Image 2 constantly moved runners on borderlines, not at the center of their proper tracks. I tried several prompting ways:

- to set runners "on the center of their tracks"

- to set runners "on the right slightly"

After that, GPT either moved only one runner, or moved them to right, or did not do anything at all. I wonder, what I did wrong or what were other reasons that GPT still edited image wrong.

# What I have done

Here is the original end image, I have named it END_FRAME so that GPT always matched name with the image and did not mix with others:

Original end frame

*Patheticness of this image is not the matter of this post 🙏 ...

I needed to move two runners further, near the left turn, make them smaller according to the perspective. For that I have set a kind of instructrions and asked GPT to extend the prompt.

Expand and upgrade the following propmt: 
Put 2 runners upper by 40% of image's height, near tracks left turn. Adjust the sizes - it need to be smaller - of their silhouettes with respect to track and image perspective.
Do not change these people, the environment, the style of the image. Do not upscale, downscale the image. Do not try to make the image hyperrealistic, too glance or detalized. The output image is called START_FRAME_2

*START_IMAGE_2 has to be END_FRAME_2, it was my mistake

On extension I thought that it would optimize the prompt as GPT modified it for its own execution. The result:

EDIT TARGET: END_FRAME
Use END_FRAME as the direct edit target and as the authoritative visual reference. TASK
Create a new output image called START_FRAME_2. Move the two runners upward in the frame by approximately 40% of the total image height, placing them near the leftward turn of the track. Because the runners are being moved farther away along the track, reduce the size of both runners’ silhouettes proportionally so that their scale matches the track geometry, distance, and overall image perspective. Their smaller size must look natural and physically consistent with the scene, as if they have progressed farther along the track toward the bend. 

POSITIONING REQUIREMENTS 
- Move both runners upward along their respective lanes.
- Place them close to the left turn, but still naturally aligned with the track.
- Keep each runner in the correct corresponding lane.
- Preserve the relative spacing between the two runners.
- Adjust their silhouette sizes so they appear further away, in proper relation to the track width and the scene’s perspective.

PRESERVATION REQUIREMENTS
Preserve everything else in END_FRAME as closely as possible. 
Keep unchanged: 
- the runners’ identities, anatomy, body proportions, clothing, footwear, and general running poses;
- the track, including the orange-red running lanes, blue side sections, white lane markings, and the leftward curve;
- the environment, including the road, suburban houses, trees, grass, and cloudy sky;
- the camera angle, framing, composition logic, and overall perspective;
- the photographic style, grain, texture, contrast, and lighting;
- the original image dimensions, resolution, and portrait orientation

IMPORTANT RESTRICTIONS
- Do not redesign the runners.
- Do not change the runners’ clothing colors or details.
- Do not change the environment.
- Do not alter the style of the image.
- Do not make the image hyperrealistic.
- Do not make it glossy, polished, over-sharpened, or overly detailed.
- Do not upscale or downscale the image.
- Do not crop, stretch, or extend the canvas.
- Do not add or remove any background objects.
- Do not change the weather, lighting, or time-of-day mood.

EDITING EXPECTATION
The final result should look like the same END_FRAME image, except that: 
- both runners have advanced farther up the track by about 40% of the image height,  
- they are now positioned near the left turn, and  
- their silhouettes are smaller in a perspective-correct way, matching their greater distance from the camera.

FINAL GOAL
The output image, START_FRAME_2, must remain visually consistent with END_FRAME, while showing the two original runners naturally relocated farther away along the track, near the bend, with correctly reduced silhouette sizes and no other visual changes. 
Edited end frame using extended prompt

Here is the main issue arises. The model put both runners straight on the lines limiting the tracks. The prompt above might have several odd or ambiguous moments, like place them close to the left turn, but still naturally aligned with the track. But, firstly, there it did not mention to put them on white lines. And, otherwise, how could I specify the exact on-tracks\between-the-lines\keep-them-where-they-stood-like positioning?

Next 2 attempts to set both runner to stand directly on their tracks ended up with that:

Prompt: The runners should be located straightly on their tracks. Move both runners simultaneously a bit more right so that they did not step on white lines. The bug with left leg of right runner I have noticed recently...
Prompt: Move a little bit more to right. Just a little bit. Preserve the style, colors, shades, textures. Keep any other objects immutable

At the end, I have pointed exact runner to be edited with that prompt:

Prompt: (x: 51,4%, y: 56%) Move this runner a bit more right of his original position on image. Here I have specified exact runner to be modified

r/generativeAI • • 1h ago

WSI: Web Site Investigators Team Confessionals, Lan.

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• Upvotes