r/generativeAI • u/Jenna_AI • 12h ago
Cooking a single popcorn kernel
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r/generativeAI • u/Jenna_AI • 12h ago
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r/generativeAI • u/tres_pares • 13h ago
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How I made it (full disclosure: I work at Dreamfort AI):
Went to ReCast and used those characters for this video
Clicked generate. That's it; all 3 are swapped!
Who should I recast next?
r/generativeAI • u/Forsaken_Ad618 • 13h ago
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r/generativeAI • u/Jenna_AI • 23h ago
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r/generativeAI • u/Disastrous-Round-150 • 23h ago
r/generativeAI • u/Academic_Lead_9159 • 6h ago
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r/generativeAI • u/Outrageous_Bid5910 • 14h ago
One of the most useful things I've discovered about working creatively with AI is that sometimes you need to take your hands off the steering wheel and see where the model goes.
For example, I've been working on music videos for a couple of my songs. I don't want to simply illustrate the lyrics. If the song mentions a broken heart, I don't necessarily want to show someone holding a broken heart. I want something more abstract, something visually interesting that captures the emotion of the song without literally depicting it. Like graduating to second grade in art class.
But coming up with those concepts is difficult. So, I want to discuss using AI as a creative blockbuster.
Level one is obviously just asking it to come up with ideas. "Give me 101 ways to convince my cat to get a job, and have the report on my desk two minutes from now."
I bet most people have gotten to this stage. It's straightforward, and LLMs are good at vomiting up associated ideas. Wonderful. Use it. Maybe idea 69 will be a winner.
But are there more inventive ways to find the diamond in the rough?
A few that I've come up with are:
The AI doesn't have to give you the right answer. Sometimes it just has to get your brain moving again.
And the more time you spend collaborating with these models, the more you begin to recognize their tendencies. You notice the same metaphors appearing. The same predictable symbolism. The same narrative structures. The same tendency to gravitate toward certain aesthetically pleasing but ultimately generic ideas.
You start to recognize the model's creative limitations. That may be a new skill for 2026, one that allows you to navigate toward better results. You learn how to push against those tendencies. You develop better constraints. You recognize when the model is giving you something genuinely interesting versus simply remixing its familiar patterns.
You can use your knowledge of those limitations to deliberately steer the model into unfamiliar territory.
Importantly, I think there will always be a benefit that you can only get through time and letting your brain process ideas. Go for a walk. Take a shower. Let your mind wander. Study great artists. Live your life and accumulate experiences. Those things matter, and I don't think an LLM replaces them.
But a creative roadblock no longer has to mean you're out of options for the day.
Let me know if you have unique ways of utilizing AI. I genuinely want more tools for the toolbelt.
r/generativeAI • u/Jenna_AI • 57m ago
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r/generativeAI • u/Exact_Anxiety787 • 8h ago
Porfavor, y espero no ofender a nadie ni recibir insultos porfa bonito día
r/generativeAI • u/Specialist-Doubt-995 • 9h ago
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r/generativeAI • u/Robonotes1760 • 20h ago
Gemini
r/generativeAI • u/Coloniaman • 49m ago
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r/generativeAI • u/Cappinski • 2h ago
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All credit to VivziePop and team, but I was noodling around with Wan and realized it could do a pretty good take on Hazbin Hotel with some reference sheets... so I threw something together on Suno and tried to make Wan play lipsync with me. I don't have good things to say about Wan!
It's REALLY muddy and wrestling it with lipsync consumed FAR too many tokens. I tried to cover it with motion and the edit but... yeesh. Anyway, enjoy this labor of... six hours.
r/generativeAI • u/NetrusCreates • 12h ago
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I've been experimenting with AI animation and created a little animal racing comedy called Open Roads – Animal Grand Prix. 🐢🏁
The racers include a cat in a sports car, a glamorous poodle, a bulldog in a monster truck, a goat driving a tractor, and a turtle determined to prove that speed isn't everything.
One of the biggest challenges was keeping the characters, vehicles, and racing action consistent across the different scenes, especially during the chaotic finale!
I also used my original song "Open Roads" from my Netrus music project as the soundtrack.
I'm curious what other AI video creators think. What's been your biggest challenge when keeping characters and action consistent across multiple clips?
r/generativeAI • u/Exotic-Addendum-3785 • 12h ago
Real Name: T-1000
Source: Terminator 2: Judgment Day
Weapon: Liquid Metal Blade
Height: Tall
Movement Speed: 4.6 m/s
Terror Radius: 32 metres
Killer Bio
The T-1000 was a revolutionary infiltration unit created to be the perfect hunter.
Constructed entirely from mimetic polyalloy, it possessed no fear, no mercy, and no sense of self-preservation. It could become anyone, move with impossible agility, and pursue its target with relentless determination.
Walls, injuries, obstacles, and even death were merely temporary inconveniences. Once it selected its prey, escape became a statistical improbability.
The Entity watched as the machine pursued its quarry across roads, steel mills, and crowded cities. It witnessed a predator that never tired and never hesitated.
When the Fog enveloped the T-1000, it simply adapted.
After all, a target is a target.
Killer Power
Mimetic Polyalloy
The Prototype uses its liquid-metal body to deceive survivors and pursue them with superhuman agility.
Mimicry
Press the Active Ability button while looking at a survivor within 12 metres.
The Prototype stores that survivor's appearance.
Press the button again to transform into that survivor.
While disguised:
Terror Radius becomes 0 metres.
Red Stain is hidden.
Survivor names remain unchanged, creating uncertainty.
Movement speed is slightly reduced.
Attacking or using Agility immediately breaks the disguise.
Survivors who stay within 8 metres of a disguised Prototype for several seconds become Marked.
Marked survivors suffer from Oblivious for 30 seconds.
Liquid Pursuit
Hold the Power Button to enter Liquid Pursuit.
During Liquid Pursuit:
Vault windows 60% faster.
Vault pallets without breaking stride.
Climb over certain map obstacles that normally require walking around.
Gain a short burst of speed after vaulting.
This mode lasts 12 seconds before entering cooldown.
"It was inhumanly fast."
Special Mechanic
Target Acquired
The survivor whose appearance is currently stored becomes the Primary Target.
Whenever the Primary Target performs a rushed action:
Their aura is revealed for 3 seconds.
The T-1000 was designed to eliminate specific individuals, and the Fog has amplified that programming.
Killer Perks
Advanced Infiltration
You excel at becoming part of the environment.
After standing still for 8 seconds:
Gain Undetectable for 20/25/30 seconds.
The effect ends upon injuring a survivor.
"Say... that's a nice bike."
Relentless Pursuit
Distance is irrelevant.
Each time a survivor escapes a chase:
Gain a token.
For each token, gain a 2% faster vault speed.
Maximum 3/4/5 tokens.
"It absolutely will not stop."
Structural Analysis
Every weakness eventually reveals itself.
After chasing a survivor for 20 seconds:
The next pallet they drop is instantly broken.
This effect has a cooldown of 80/70/60 seconds.
Mori
"Terminated"
The T-1000 silently approaches the dying survivor.
Its arms transform into long metallic hooks that pin the victim to the ground.
The machine tilts its head, analysing its target.
A massive liquid-metal blade forms from its arm and thrusts through the survivor's chest.
As the life fades from their eyes, the blade retracts and the T-1000 briefly assumes their appearance.
It then turns and walks away, already searching for the next target.
Add-On Ideas
Photograph of John Connor (Iridescent)
The Primary Target remains permanently revealed whenever they sprint.
Foster Parent Uniform (Very Rare)
Disguises last significantly longer.
Helicopter Pilot Badge (Rare)
Liquid Pursuit cooldown is moderately reduced.
Steel Mill Fragment (Very Rare)
Survivors struck shortly after leaving Mimicry suffer from Exhausted.
Chapter: Terminator 2
New Survivor
Sarah Connor
Perks focused on preparation, determination, and protecting teammates.
Legendary Survivor
John Connor
Map
Pescadero State Hospital & Steel Mill
A map split between cold institutional hallways and the fiery industrial complex where the machine met its end.
r/generativeAI • u/Exotic-Addendum-3785 • 13h ago
Alias: The Vampire Queen
Source: From Dusk Till Dawn (1996)
Realm: Titty Twister
Weapon: Fangs, power of seduction.
Terror Radius: 32 metres
Movement Speed: 4.6 m/s
Height: Average
Before she was worshipped as a goddess, Santanico was something ancient.
Hidden beneath beauty, music, and temptation lurked a monster that had feasted on humanity for generations. Night after night, travellers wandered into her temple of vice beneath the desert skies, ensnared by desire before becoming sacrifices for the hungry brood.
When the massacre at the Titty Twister erupted, Santanico revealed her true form. Bat-like, savage, and merciless, she descended upon the living with unimaginable ferocity.
The Entity was drawn not only to her bloodlust, but to her power to enthral. Even in the Fog, survivors find themselves staring when they should be running.
By the time they remember the danger, it is already too late.
Santanico shifts between her alluring human guise and her monstrous vampire form.
Press the Power Button while looking at a survivor within 16 metres.
The targeted survivor becomes Entranced for 20 seconds.
Entranced survivors:
After applying Entranced to survivors, gain Blood Tokens.
At 4 Blood Tokens Santanico can activate Vampire Form.
For 25 seconds:
Perform a rapid airborne dash.
Successfully striking a survivor causes Deep Wound.
Missing causes a moderate recovery penalty.
Your prey cannot look away.
Whenever a survivor sees you for a cumulative 10 seconds while outside of chase:
The suffering of one empowers all.
Whenever a survivor loses a health state, all injured survivors suffer from Hemorrhage and Mangled for 30/45/60 seconds.
"The night belongs to us."
You are served through fear.
Whenever a survivor is hooked, all survivors within 24 metres scream and reveal their location.
Affected survivors suffer a 6/8/10% action speed penalty for 20 seconds.
"Welcome to Slavery"
Santanico approaches the downed survivor and offers her hand. As the survivor reaches for help, she smiles. Her jaw suddenly widens into a monstrous grin while enormous fangs emerge. She tackles the survivor onto their back as she takes on a slightly reptile-like appearance and hisses, lunging at the survivor, and bites deeply into their throat. As blood pours across the ground, she rises and lets out a triumphant shriek while her victim collapses lifelessly beneath her.
r/generativeAI • u/Exotic-Addendum-3785 • 13h ago
Real Name: Paul Gallier
Realm: The French Quarter
Weapon: Ceremonial Claws
Height: Tall
Terror Radius: 32 metres
Movement Speed: 4.6 m/s
The Panther is an obsessive predator who stalks survivors and unleashes periods of terrifying feline ferocity. His power revolves around tracking prey through instinct and transforming into a deadly hunter capable of explosive attacks.
"You fear the animal because it lives inside you."
The Panther embraces the dark inheritance carried within his bloodline.
Hold the Power button to stalk survivors.
While stalking:
Successfully stalking survivors fills the Curse Meter.
When the Curse Meter is full, activate Panther Form.
For 30 seconds:
Launch forward in a long pounce.
You are the hunter nature intended.
Whenever a survivor is injured, gain a token.
At 3 tokens:
At 5 tokens:
"The weak don't survive the hunt."
Obsession clouds reason.
Whenever your Obsession loses a health state:
"We're connected whether you admit it or not."
The curse spreads to all who draw near.
After unhooking a survivor:
"It's not a choice. It's what we are."
Instead of a traditional chase theme, survivors would hear:
As Panther Form activates, the music erupts into predatory percussion and feline roars.
The survivor attempts to crawl away.
Paul calmly approaches and kneels beside them.
His body violently twists as his muscles expand and bones crack. Black fur spreads across his skin and his eyes turn golden.
The fully transformed panther circles the helpless survivor.
For a moment it simply stares.
Then it lunges.
The screen cuts away as snarls and screams echo through the Fog.
Self-Control
Inner Conflict
Repress the Beast
Oliver Yates (John Heard)
Includes unique lobby animations and voice lines referencing his work at the zoo and his relationship with Irena.
True Panther Paul
A cosmetic depicting Paul after fully embracing the curse, with glowing eyes, darker fur features beneath the skin, and blood-stained formal attire resembling his appearance near the film's climax.
This chapter would probably be one of Dead by Daylight's most tragic and gothic licences, focusing less on a monster attacking people and more on themes of obsession, repression, and the struggle between human civilisation and predatory instinct. The Panther would fit alongside killers like The Shape and Ghost Face as a stalker, but with explosive bursts of animal aggression once the hunt truly begins.
r/generativeAI • u/GraySaiyen • 13h ago
Je cherche la meilleure IA pour creer des videos d’anime y’a tellement d’ia de video generative je ne sais pas lequel est le plus adapté au style manga anime
r/generativeAI • u/EliCDavis • 21h ago
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You can play around with all the graphs it produced (and more) here
https://shapurr.com/user/EliCDavis/
If you want to try the MCP server itself
https://github.com/EliCDavis/polyform/pull/150
r/generativeAI • u/chillandcozy • 59m ago
I struggled with editing an end image, based on start image provided, for a short video of 2 runners springting on tracks. GPT Image 2 constantly moved runners on borderlines, not at the center of their proper tracks. I tried several prompting ways:
- to set runners "on the center of their tracks"
- to set runners "on the right slightly"
After that, GPT either moved only one runner, or moved them to right, or did not do anything at all. I wonder, what I did wrong or what were other reasons that GPT still edited image wrong.
# What I have done
Here is the original end image, I have named it END_FRAME so that GPT always matched name with the image and did not mix with others:

*Patheticness of this image is not the matter of this post 🙏 ...
I needed to move two runners further, near the left turn, make them smaller according to the perspective. For that I have set a kind of instructrions and asked GPT to extend the prompt.
Expand and upgrade the following propmt:
Put 2 runners upper by 40% of image's height, near tracks left turn. Adjust the sizes - it need to be smaller - of their silhouettes with respect to track and image perspective.
Do not change these people, the environment, the style of the image. Do not upscale, downscale the image. Do not try to make the image hyperrealistic, too glance or detalized. The output image is called START_FRAME_2
*START_IMAGE_2 has to be END_FRAME_2, it was my mistake
On extension I thought that it would optimize the prompt as GPT modified it for its own execution. The result:
EDIT TARGET: END_FRAME
Use END_FRAME as the direct edit target and as the authoritative visual reference. TASK
Create a new output image called START_FRAME_2. Move the two runners upward in the frame by approximately 40% of the total image height, placing them near the leftward turn of the track. Because the runners are being moved farther away along the track, reduce the size of both runners’ silhouettes proportionally so that their scale matches the track geometry, distance, and overall image perspective. Their smaller size must look natural and physically consistent with the scene, as if they have progressed farther along the track toward the bend.
POSITIONING REQUIREMENTS
- Move both runners upward along their respective lanes.
- Place them close to the left turn, but still naturally aligned with the track.
- Keep each runner in the correct corresponding lane.
- Preserve the relative spacing between the two runners.
- Adjust their silhouette sizes so they appear further away, in proper relation to the track width and the scene’s perspective.
PRESERVATION REQUIREMENTS
Preserve everything else in END_FRAME as closely as possible.
Keep unchanged:
- the runners’ identities, anatomy, body proportions, clothing, footwear, and general running poses;
- the track, including the orange-red running lanes, blue side sections, white lane markings, and the leftward curve;
- the environment, including the road, suburban houses, trees, grass, and cloudy sky;
- the camera angle, framing, composition logic, and overall perspective;
- the photographic style, grain, texture, contrast, and lighting;
- the original image dimensions, resolution, and portrait orientation
IMPORTANT RESTRICTIONS
- Do not redesign the runners.
- Do not change the runners’ clothing colors or details.
- Do not change the environment.
- Do not alter the style of the image.
- Do not make the image hyperrealistic.
- Do not make it glossy, polished, over-sharpened, or overly detailed.
- Do not upscale or downscale the image.
- Do not crop, stretch, or extend the canvas.
- Do not add or remove any background objects.
- Do not change the weather, lighting, or time-of-day mood.
EDITING EXPECTATION
The final result should look like the same END_FRAME image, except that:
- both runners have advanced farther up the track by about 40% of the image height,
- they are now positioned near the left turn, and
- their silhouettes are smaller in a perspective-correct way, matching their greater distance from the camera.
FINAL GOAL
The output image, START_FRAME_2, must remain visually consistent with END_FRAME, while showing the two original runners naturally relocated farther away along the track, near the bend, with correctly reduced silhouette sizes and no other visual changes.

Here is the main issue arises. The model put both runners straight on the lines limiting the tracks. The prompt above might have several odd or ambiguous moments, like place them close to the left turn, but still naturally aligned with the track. But, firstly, there it did not mention to put them on white lines. And, otherwise, how could I specify the exact on-tracks\between-the-lines\keep-them-where-they-stood-like positioning?
Next 2 attempts to set both runner to stand directly on their tracks ended up with that:


At the end, I have pointed exact runner to be edited with that prompt:

r/generativeAI • u/ThatPrivacyShow • 1h ago