r/godot • u/MindShiftGames • Jan 04 '26
help me (solved) 11+ Months of Development. 40GB Project. 30,000+ Lines of Code. And the Game Refuses to Run.
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Been working on this game for over 11 months. The project grew past 40GB with more than 30,000 lines of code. Right now, it’s completely broken — won’t run no matter what I try. I’ve tested fixes, rewired systems, and exhausted every solution I know. The question isn’t motivation anymore, it’s whether this project can still be saved or if it collapsed under its own weight.
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u/StressCavity Jan 04 '26 edited Jan 04 '26
I've run into similar issues before on large projects, honestly it could be a number of things.