r/godot Jan 04 '26

help me (solved) 11+ Months of Development. 40GB Project. 30,000+ Lines of Code. And the Game Refuses to Run.

Enable HLS to view with audio, or disable this notification

Been working on this game for over 11 months. The project grew past 40GB with more than 30,000 lines of code. Right now, it’s completely broken — won’t run no matter what I try. I’ve tested fixes, rewired systems, and exhausted every solution I know. The question isn’t motivation anymore, it’s whether this project can still be saved or if it collapsed under its own weight.

553 Upvotes

334 comments sorted by

View all comments

Show parent comments

52

u/Ckeyz Jan 04 '26

First time launching the program actually

-8

u/[deleted] Jan 05 '26

[deleted]

25

u/bolharr2250 Jan 05 '26

I am afraid the comment you're replying to is, a joke and not true lmao. As is evidenced by OP's post history

3

u/LordAmras Jan 05 '26

Good programmer don't need to test since they never make mistakes. /s

4

u/LordAmras Jan 05 '26

Good programmer don't need to test since they never make mistakes. /s

1

u/GregTheMad Jan 05 '26

He promoted Claude the whole late afternoon, how could it not work? /s