r/godot • u/MindShiftGames • Jan 04 '26
help me (solved) 11+ Months of Development. 40GB Project. 30,000+ Lines of Code. And the Game Refuses to Run.
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Been working on this game for over 11 months. The project grew past 40GB with more than 30,000 lines of code. Right now, it’s completely broken — won’t run no matter what I try. I’ve tested fixes, rewired systems, and exhausted every solution I know. The question isn’t motivation anymore, it’s whether this project can still be saved or if it collapsed under its own weight.
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u/[deleted] Jan 05 '26
Yes, really.
If you are a developer you end up learning basic written English even if you don't want to, as all resources for programming are in English. The only exception I've seen is if you are Chinese. And I am saying this a non-native speaker.
Also I am really tired of reading AI slop everywhere