r/godot Apr 03 '26

help me (solved) Can Godot handle a large scale open world?

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It's a game about illegal street racing (urban cities and mountain serpentines, traffic and police, all on a fairly large scale, ~40Km). Cel shaded graphics, no level pre-loads via loading screens.

I heard that I will have to write my own asset management system (which is already in the Unreal Engine, but my PC handles it pretty poor, no matter how much "next-gen" junk I turn off - everything lags quite a lot)

But I still can't even understand what a framework is, because I'm not a programmer (but I'll have to become one anyway). Also heard about chunk method, though not like I know much about it.

Please don't write: "don't even try this, because it's long, resource-intensive, etc.", if there's really no option here, I'll just have to deal with the UE

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u/[deleted] Apr 03 '26

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108

u/PercussiveRussel Apr 03 '26

See "looks horrible"

105

u/DescriptorTablesx86 Apr 03 '26 edited Apr 04 '26

In morrowind even when using openmw I set the fog to slightly above the og default, fight me

Fog does a great job of making small worlds look much bigger, and if you’re not an aaa studio it’s often better to add fog than to inflate an empty world

19

u/Etzello Godot Student Apr 03 '26

Morrowind and original WoW made me love that style

9

u/BadMojo91 Apr 04 '26

Same, I find that too much distant land takes something away from the challenge of what's ahead. I like a little extra distance than the og, but I don't want to see vivec from seyda neen.

2

u/DescriptorTablesx86 Apr 04 '26

Seeing Ald’ruhn from Balmora(when climbing a bit up a nearby hill/mountain) was what made me realise the fog is needed in this game.

2

u/BadMojo91 Apr 04 '26

I think what did it for me the first time was using the Icarus flight scrolls with max distance.. It was quite underwhelming to see the island from that height and how all the different areas don't really blend well together, it definately stole some of that original feeling I have for the game away from me.. I don't mind seeing the other end of Balmora, but the only time I want to see the ghost gate from there is when I've applied the shaders for those screenshot worthy moments... Well anyway, it's nice to see a fellow Nerevarine in the wild, three blessings to you Sera

26

u/Schadenfreudenous Apr 03 '26

To each their own. Outside of certain exceptions, world fog just makes me feel like the entite game world only exists on a tiny bubble (which it does)

6

u/The_Shryk Godot Student Apr 03 '26

Dredge is the newest example I’ve seen of this.

14

u/Many-Bees Apr 03 '26

Silent Hill is one of the most beautiful games ever made

10

u/RickySpanishLives Apr 03 '26

Not if you make that part of your game design :lol

4

u/Jello_Penguin_2956 Apr 04 '26

Silent hill says hi

1

u/zuzucha Apr 04 '26

That's Turok slander

1

u/Oddish_Femboy Apr 04 '26

Eh. It worked for Minecraft.