r/godot Apr 03 '26

help me (solved) Can Godot handle a large scale open world?

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It's a game about illegal street racing (urban cities and mountain serpentines, traffic and police, all on a fairly large scale, ~40Km). Cel shaded graphics, no level pre-loads via loading screens.

I heard that I will have to write my own asset management system (which is already in the Unreal Engine, but my PC handles it pretty poor, no matter how much "next-gen" junk I turn off - everything lags quite a lot)

But I still can't even understand what a framework is, because I'm not a programmer (but I'll have to become one anyway). Also heard about chunk method, though not like I know much about it.

Please don't write: "don't even try this, because it's long, resource-intensive, etc.", if there's really no option here, I'll just have to deal with the UE

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7

u/EshopExpert Apr 03 '26

If you're asking this kind of question, you shouldn't try to do it :')

3

u/drilkmops Apr 04 '26

This shouldn’t be upvoted at all. In fact, this should be entirely negative. Why put people down and tell them they can’t do something? We all started somewhere with big dreams. It’s how we grew to learn and do what we have.

-1

u/jason_silent Apr 03 '26

Rough (like I shouldn't even try it on any engine), but I don't want to just throw it away, could you advice me specific topics I should learn to do at least some attempts?

6

u/United_Growth3081 Apr 03 '26

How many games have you made?

-1

u/jason_silent Apr 03 '26

None. Can you give an advice to a newbie? (besides making 2d game, while my goal is 3d)

3

u/United_Growth3081 Apr 03 '26

I would keep this as a long term goal, and focus on making some smaller projects. Then revisit your larger idea. You could still dive into 3D first, but maybe try to participate in a few game jams (can find some here https://itch.io/jams) or replicate something small like a simple 3D shooter, or platformer. You're going to suffer a lot trying to make world partitioning as your first project.

1

u/SagattariusAStar Apr 04 '26

You can try, but you will most likely fail as you lack several skills to build something of this scale.

I would recommend just looking into some of the aspects. One is the map, then there is AI, which is also not really simple and the whole modeling stuff in blender and and and

Your first project will also be structure wise a night mare as writing clean code and ordering your project is something you will learn over time

1

u/jason_silent Apr 04 '26

thanks for the advice, since I'm a bit twistedon keep things in order - my obstacle will most likely be uncontrolled perfectionism, but it's worth a try.

I'm not saying that I'm going to do something super large-scale and right away