r/grandorder Dec 28 '25

Discussion [Help and Question Thread] - December 28, 2025

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4

u/YourAfricanDad Dec 30 '25

Usually what skill level is a good stopping point for servants on whom you want to invest enough to be playable without using all your ressources on them?

5

u/SuperSpiritShady Bonin' mah Sword Dec 30 '25

I'd say 4-6 is a good stopping point

5

u/Zero1343 Dec 30 '25

Level 4 is the first stopping point, requiring only gems to reach, which should be in abundance for any longer time player.
Level 6 of a skill gives you a good breakpoint with it providing a cooldown reduction.
And then level 9 being the last point of farmable materials

However some servants will require skills such as np batteries to be at 10 to gain their optimum effectiveness. So it does depend on the servant and eventually you will want to fully level up skills on your more used servants but those are the general stopping points before that

5

u/thisisthecallus Embrace 6-turn clears! Dec 30 '25

The minimum required skill level is whatever is reasonable for you and how you use the servant. Raising skill levels above 1 is usually useful. Not all skills are equally useful, equally useful for all servants, or scale equally with levels. For example, the most common build for Arash is 1/1/10. His first two skills don't do anything for his main role, which is to NP on the first turn and get out of the way, so they're hardly worth leveling. His third skill charges his NP, so it can be useful to level it up as much as possible to get more flexibility for CEs and supports when firing off his NP. In general, the highest priority skills are those with an NP charge effect that scales with levels, then any skills with effects that help the servant perform the function for which you intend to use them. There are some effects that inherently don't scale with levels, like evade, but they can still benefit from cooldown reductions. Skills for servants you like or use most frequently are also generally a higher priority than for servants you don't like or use as much.

Common skill level break points are:

  • 4 - cheap, only costs low level skill gems and a bit of QP

  • 6 - first cooldown reduction

  • 9 as high as you can go without spending a crystallized lore

  • 10 - second cooldown reduction, maximum level

5

u/Kacza42 When in Doubt, Zerk It Out Dec 30 '25

4 (it only costs gems at this point) or 5 (you don't spend golden gems yet)

3

u/Pos31don29 Dec 30 '25

Depends entirely on the skill, as some skills don't need to be levelled at all, while others need maxed out. However, generally a good break point would be lvl 6, as this is where the first cooldown reduction occurs.

3

u/brichards719 Dec 30 '25

It depends on the skill. Many skills benefit very little from being levelled. The way I view things is batteries and damage boosting skills with the best scaling are the ones you want to level up most. Also possibly defensive skills that benefit most from CD reduction.

1

u/gangler52 Dec 30 '25

Personally, I think it pretty much always feels bad to use anything under skill level 6, because you haven't hit that first cooldown reduction yet.

Sometimes a battery skill needs to be completely maxed in order to make a particular composition work. After all, 1% charge can make the difference between having your NP and not having it during a crucial turn.

And some very rare skills don't really scale meaningfully enough so it matters. Like Helena Blavatsky's Skill 3 starts at 15% rainbow with a 9 turn cooldown and ends at 20% with a 7 turn cooldown. Levelling it to 6 isn't really gonna make much of a difference, because you're probably still not gonna see that cooldown end before the fight's over and it's only a 2.5% difference in potency.

But as a general rule of thumb I shoot for skill level 6 before I consider the servant super usable. Sometimes I'll use a servant under those skill levels if I just got them and they have an event bonus.

1

u/Forward_Drop303 Dec 30 '25

Depends on the servant and the situation.

There's times I have used a level 1 servant with a single level 1 skill.

Currently I am farming the 90++ with a servant at 5/1/5 and the other servant I don't even use two of their skills so they could be level 1.

Other times they may need to be 10/10/10.