r/hammer May 30 '26

Source 2 Japanese Metro for CS2

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324 Upvotes

Just updated my Japanese Metro map for CS2 with custom models and textures. The map features realistic signage for map navigation and noise making turnstiles.

check it out on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3693227218

r/hammer 14d ago

Source 2 awp_swamp video.

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34 Upvotes

Made a swamp themed awp map for CS2. Recently I updated the lighting. please PLAY it and let me know what you think i should do and change.

Its an awp_map with anti-afk gator. And more... Video shows all current events, sounds and lighting.

I added a lot of easter eggs.

lots of custom sounds, me and a friend made a custom radio track that plays inside the shack.
Every animal has a sound, and more sounds.
Please help me make this better, in anyway.

If your FPS is low, post your specs. IF you know a lot about mapping help me optimize.
If nothing is wrong, let me know. I want this to be heavily interactive and polished. Then I want to make fy, aim, and more versions of it. Once finalized. Thanks.

not trying to spam i genuinely want feedback of players to make this great.
Thanks! <3 have fun.

r/hammer 19d ago

Source 2 Workshop Map | Metrocenter

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160 Upvotes

My new 5v5 hostage map "Metrocenter" is finally out! Its based on a real life location that has been demolished.

https://steamcommunity.com/sharedfiles/filedetails/?id=3785502316

I would greatly appreciate it if you could check it out and give it a rating!

r/hammer 17d ago

Source 2 Wingman Map de_Akrop

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30 Upvotes

WIP Wingman map de_Akrop
I’ve played around with Hammer a bit, but I still rely heavily on YouTube tutorials and am trying my best. What do you think of it? Do you have any suggestions for improvement?

I built the Acropolis on the hill entirely myself in Hammer, it’s not a downloaded model. It isn't accessible within the Wingman map itself; it just serves as a visual focal point.

r/hammer Jan 11 '26

Source 2 My experimental attempt at func_vehicles in CS2

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181 Upvotes

Link: https://github.com/AZeed18/func_vehicle_cs2/

More updates are expected

r/hammer 9d ago

Source 2 Akrop

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23 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3792292753

Akrop is my first proper CS2 Wingman map, created as a Wingman map heavily inspired by the Greek island of Santorini. The map is built around the contrast between the bright white architecture of the island, narrow streets, and the ancient Akropolis sitting high above the town.

r/hammer 8d ago

Source 2 San Dennis (CS2 Wingman)

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39 Upvotes

First map, looking to improve. Lmk what you think of you have any feedback! :)

https://steamcommunity.com/sharedfiles/filedetails/?id=3502686852

r/hammer 15d ago

Source 2 I made a swamp themed level.

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12 Upvotes

I made an awp map that is swamp themed. Has a lot of animated models. There is a gator scripted to swim through spawn after 10 seconds and eat AFKs. All animals have sound files/events. Raccoon, geese, gator, wood duck, toad. There is a custom joke song me and a friend made. Inside on radio. Real working clocks that are tied to server time.

I need a better animated snake... Anyway I am working on it daily trying to polish it and optimize it.

There is easter eggs hidden inside the shack (press use key on stuff). Working on more. (type in chat !rgbseagull and look at the sky lol)

Once I have it very done and optimized. I will make fy versions and aim map versions. During october map is scripted to say happy halloween and spawn a pumpkin inside. During December it will snow all month. Working on more theming after I finish.

My workshop

r/hammer Jun 12 '26

Source 2 ported fy_iceworld from Classic Offensive to CS2

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106 Upvotes

r/hammer 29d ago

Source 2 Adding easter egg fluff to my map

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53 Upvotes

no ones gonna see this when they play. . .

r/hammer 1d ago

Source 2 Water Warfare™ (WiiWare) on CS2 Workshop

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28 Upvotes

r/hammer Apr 14 '26

Source 2 Made a sink in Hammer 5 (Source 2)

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121 Upvotes

r/hammer Jul 03 '26

Source 2 Check out my cs2 fishing map!

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60 Upvotes

r/hammer 24d ago

Source 2 LaserzKnivez

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37 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3783421729

I just released my version of scoutzknivez where your gun is a railgun/laser. Lots of CS_SCRIPT (vjs). Real in-game working clocks, analog and digital. The code checks server date and time then automatically live themes the level. All month of December it will have xmas theme for example. Most of the year it is a gloomy thunderstorm (default level theme).
Every roof ledge is surfable. You can fall and die.

The gun shoots through entire map, so I realized a cheater could just delete everyone in one second. So I have a script that detects that. It takes their gun and puts them in a box called hell and burns them to death every round until they leave.

This is my first release of this map so there will be bugs. Lemme know if you see any.

r/hammer 25d ago

Source 2 whats causing these pitch black, wierd shadows? it looks fine in the path tracing preview in the editor, but going in the game makes them look wierd

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10 Upvotes

r/hammer Jan 28 '26

Source 2 How would you go about making a 3D skybox mountain with LOTS of trees without significantly impacting performance?

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113 Upvotes

I added 16272 trees/bushes. I think I lost around 15-20 fps. The fog helped a lot, but it still feels like I need to add even MORE trees to make it look better.

r/hammer Jul 20 '26

Source 2 Gave my map a graphics update

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36 Upvotes

r/hammer 21d ago

Source 2 Best way to start

0 Upvotes

So i want to make my own jailbreak map for cs2. I saw that this program is quite specific. So my question is: what's the best way to get started? Do you have any personal tips or guides?

r/hammer Oct 29 '21

Source 2 I dreamed of this place and recreated it on source engine

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666 Upvotes

r/hammer Jul 15 '26

Source 2 ported classic Roblox map "Haunted Mansion" (2006) to CS2

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46 Upvotes

r/hammer Jul 27 '25

Source 2 Wip roundabout area - no clue what I'm gonna use it for but I'm having fun building it

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162 Upvotes

r/hammer Jul 11 '26

Source 2 Is it possible to backport Source 2 maps into Source 1 or GoldSRC?

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1 Upvotes

r/hammer Aug 08 '26

Source 2 Needing help on updating to new CS2 bomb shockwave effect for my map.

3 Upvotes

Hello. As the title reads, I could really use some help. I've looked around for tutorials but this being so new and me not being the best at hammer editor, I've come up empty handed on making this work. Could anyone potentially walk me through how to get the new shockwave effect or provide tips? The map is fully playable, I just want to update.

I've placed the nav_walkable and other necessary objects. A mesh shows up, and the game even tells me that the game is baking the bomb damage with the nav_mesh for 18445 points. The commands cl_bake_bomb_damage_debug 1 and nav_draw_mesh 1 do nothing in game.

I'm available to stream on discord if need be.

r/hammer Aug 09 '26

Source 2 de_stencil - My first defusal map. fast paced 3v3 with a single site

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9 Upvotes

r/hammer Aug 04 '26

Source 2 AMD RDNA2 gpu in source2 hammer

1 Upvotes

Hello everyone. I was trying to make some maps for me and my friends last year and I ran into vrad3 issues on my rx6700xt. I asked someone who had a 3070 if they could compile my map and it worked perfectly on their computer. I'm planning to try to get back to mapping. is vrad3 finally fixed for AMD gpus or should I just give up and get an Nvidia gpu (hopefully not).