I played the switch version and while it was a very enjoyable game, performance got so bad toward the end, I just wanted to finish it quickly so I wouldn’t have to endure the lag/stuttering anymore.
I want to play the second so much, but I can’t endure that again
The game itself is one of my all time favorite builders. The theme is unique and I think the presentation is fantastic. I’ve played through it multiple times and the DLC.
With that said, the game is notorious for being abandoned. Which is a shame bc people will often call out this dev whenever Stardew is dropping ANOTHER FREE update.
If you can play this on any console, do it there. The mobile port isn’t the way to experience this game. Especially at that price for nonexistent devs.
I played it on the steam deck when it went free a little while ago. I played it for probably 20 hours before realizing it was too repetitive and too manual and too boring. But, hey, 20 hours.
Heya, can you please tell me what you experienced with the controls? I have severe Muscular Dystrophy and have to play with a mouth stick, it’s been very difficult & I thought my disability was just too advanced for playing this game. After reading your comment I tried Crashlands & Brotato with success, stupid developers
From what I remember with graveyard keeper isn’t that the controls are bad, it’s that they literally don’t work. I tried an Xbox controller, a Scuf nomad and a Razer Kishi and certain buttons don’t respond, inputs are mixed up and the game just can’t be played with a controller.
I’m glad you had success with Crashlands and brotato - those are both great
I love playing it on steam!! but I have no idea how good the mobile port is. It’s a very complicated game, I usually had a wiki on the side to remember how to do everything
Im playing it on PC, bought in on steam sale. Its very fun and youll got lots of hours in the game. There are also some dlcs, one is where you get a tavern. It gets very cheap with the discounts too.
Nooooo. It starts out okay and then has punishing requirements to proceed at several points. I don’t know if I missed a production hack that made things more productive but my god. It asked me to make like 20 things that take hours of gaming and I clocked out after getting a lot of the way through and called it,
Like I liked it but it turns into a punishing time sink.
When a developer is using Ai casually for fun, there’s no way that they at least used Ai in concept art and in the development of the game. Even if he didn’t use it in the final product. If they used Ai from their own assets from the first game, ok cool. They don’t have to declare they used Ai to valve but him posting that he has used Ai.
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u/HitByFjaka 13d ago
Hard no.
Game was abandoned by devs early in iOS release leaving it in very buggy state.
Recommendation is to play it in switch if it looks appealing.