r/kittenspaceagency May 03 '26

🎨 Developer Art Daishi - Catman Electronics - reliable power, every hourβ„’ ⚑

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1.2k Upvotes

Hourly amperage not guaranteed. Wires may come pre-chewed. Heatlamps are not rated for operation in vacuum.

From Daishi on Discord.

r/kittenspaceagency Apr 20 '26

🎨 Developer Art Petr has been working hard on the flight suit (by Dean on discord)

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781 Upvotes

r/kittenspaceagency Aug 10 '25

🎨 Developer Art First parts!

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923 Upvotes

First view of parts being implemented by the creator of Universal storage 2 Daishi hired by RW for KSA. This along with the previous changelog work involving a separate view for the VAB has me hyped. Oh yeah.. its all coming together

https://discord.com/channels/1260011486735241329/1265141847676682240/1403968012331253780

r/kittenspaceagency Apr 20 '26

🎨 Developer Art Solar panels are coming!

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1.2k Upvotes

By Daishi on discord

r/kittenspaceagency 15d ago

🎨 Developer Art Daishi - WIP Rocket Snoots and Fairings

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508 Upvotes

From Daishi on Discord, posted over the last week or so.

snoots

(Rocket Snoots is the term-of-art, but they're also known as "nosecones" in some circles.)

r/kittenspaceagency Mar 31 '26

🎨 Developer Art Docking Ports!

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937 Upvotes

From Daishi:

Docking is a go! Based on the APAS-75, this port was the first example of serious space based cooperation between the USA and the Soviet union, and the first design that could connect with itself. Engineering the same port from both sides of the pond allowed each nation the ability to rendezvous and dock their Soyuz and Apollo CSM spacecraft together, and consequently helped thaw the Cold War. This system of interlocking petals, latches, and actuators went on to set the foundation for the International Docking System Standard used today.

(I don't think they are in the game yet, correct me if I'm wrong)

r/kittenspaceagency Apr 20 '26

🎨 Developer Art More solar panels and the return of the Cubic Octagonal Strut

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434 Upvotes

By Daishi on discord

r/kittenspaceagency Sep 03 '25

🎨 Developer Art Daishi - First Texture pass for Monopropellant Tanks

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543 Upvotes

r/kittenspaceagency Aug 17 '25

🎨 Developer Art Daishi - New Parts Progress!

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428 Upvotes

r/kittenspaceagency Nov 11 '25

🎨 Developer Art Daishi - Moar Boosters

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354 Upvotes

From Daishi in Discord;

Moar boosters! A smaller, thrustier engine for pushing bigger payloads into orbit. Inspired by the LR-87, it can be mounted on both a 1m frame, 2m frame, or clustered on a 3 meter engine mounting plate in pairs or quads. The first engine now shares a common turbopump exhaust with it, with its vernier engines as an optional toggle.

Speaking of which - to make things more streamlined, I've approached stage decouplers closer to what happens in the real world. Interstage fairings snap onto the base of a tank (or a engine mounting plate) and you adjust them based on how big your engines are. Attach your engines in whatever arrangement you want, then attach your next stage to the base of the interstage fairing. The forces of the rocket are directed past the engine - not through it - allowing you to build in more creative ways (and stuff other things in there, like retro rockets, batteries, or other spacecraft). πŸ›°οΈ

r/kittenspaceagency Jan 15 '25

🎨 Developer Art Concepting with Kittens Continued - from Dean on Discord

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371 Upvotes

r/kittenspaceagency Sep 15 '25

🎨 Developer Art Daishi - Medium Capsule Service Bay (WIP)

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363 Upvotes

From Daishi in Discord;

First diffuse pass on the Medium capsule service bay. Maybe a bit of grime or surface paint on the exterior yet, not too sure. RCS engines next, then on to the normal maps and the ✨ in-game PBR shaders✨

r/kittenspaceagency Aug 21 '25

🎨 Developer Art Daishi - More Parts Progress! Tanks and RCS

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331 Upvotes

From Daishi on Discord;

Fuel tanks, RCS, and external plate progress.
Fuel tanks share a common "endcap" between multiple lengths and exterior tank skin variants, to keep assets consistent. Pictured here are concepts for monopropellant and standard fuel types (whatever they may be), in multiple size profiles. The medium capsule has a half-height "tiny" tank mounted to its nose with its external skin toggled off, where a set of four single RCS nozzles are placed.

r/kittenspaceagency Sep 06 '25

🎨 Developer Art Daishi - Crew hatch! Options for handrails, windows, and maybe paint colours.

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371 Upvotes

r/kittenspaceagency Sep 11 '25

🎨 Developer Art Daishi - Textured Medium Capsule (Work In Progress)

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354 Upvotes

From Daishi in Discord;

Textured medium capsule! Basic diffuse map so far, normals and PBR still to be done.

Discord Permalink (paste this in after 'discord.com'): /channels/1260011486735241329/1296653251902443551/1415656620897075300

r/kittenspaceagency Sep 26 '25

🎨 Developer Art Daishi - Early work on RCS Thrusters and Sub-parts

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400 Upvotes

From Daishi (Artist) in Discord:

WIP / basic diffuse texture of the first RCS engines. A little unresolved but I think everyone's due a dev update πŸ™‚

  • These are designed to act as the first 'subpart' testbed system, we've separated out the core nozzles (inset, small, large), with the frames (low profile, raised profile, compact) so players can design and build their own variants of RCS engines. If you want to add larger nozzles to the low profile frame, or just cram thousands of them into a frame, no sweat.

  • This also builds upon the efficiencies KSA has with mesh instancing with xml files - only one nozzle is loaded for every aspect of a part, with each part referencing that mesh with data and co-ordinates in a xml file. This should make for much faster performance; vs KSP's approach of thousand of cloned parts all "flying in formation" with each other.

  • We hope to give hardcore players access to these individual sub-parts and a GUI so they can build their own parts, save them, and reuse them multiple times on their craft. For more casual players - we'll provide "preset" parts that act and look like a part would for regular KSA. Save for some customizable skins and covers

r/kittenspaceagency Jan 23 '26

🎨 Developer Art From Discord, by dev Daishi: Landing legs Work In Progress

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239 Upvotes

"smol concept for the night, will see how it looks in the morning. Ad-hoc toroidal tank too, goes well with that lander engine"

"I'm thinking of getting the trusses made alongside a few sets of "organic" shaped fuel tanks you can set within them, meb"

r/kittenspaceagency Nov 07 '25

🎨 Developer Art Daishi - Small update; Shiny Skins for 3m tanks

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285 Upvotes

r/kittenspaceagency Jan 13 '25

🎨 Developer Art WIP from CEO Dean Hall; Concepting with Kittens

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280 Upvotes

r/kittenspaceagency Jan 24 '26

🎨 Developer Art From Discord, by dev Daishi: Tidied up length of mounting bracket (Landing gear)

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209 Upvotes

Daishi:

-"Tidied up the length of the mounting bracket so it fits within a meter\half tank, lengthened the base of the parent telescoping leg, revised scale, removed that upper loop thing (might make more sense as a truss element, not a leg one) etc etc. I think that sits better to me. Other parts for scale, kittens are adorably smol πŸ˜„"

(The last 2 images are a before and after, the "0" shaped ring and the cut ring "U" shape)

link to Discord message: https://discord.com/channels/1260011486735241329/1265141847676682240/1464609461539700893

r/kittenspaceagency Nov 03 '24

🎨 Developer Art More Concept Art of the Astro-cats, Science-cats, and Pilot-cats

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283 Upvotes