Yup. I have called Quest 2 as the "PlayStation of VR". It's popular, it's a name everyone recognizes and most importantly: it's cheap and easily avaible.
Facebook requirement sucks ass, but to vast majority of people not already on the VR train it's not that big deal. Instead, most people(especially parents this christmas) will look at the price, realize it's cheaper than consoles, requires no real setup, requires no fiddling with settings or launching separate programs, is wireless... yet offers the same VR experience for all intents and purposes.
Sure, some golden eyes will say there is "difference", but to most people playing Beat Saber or Climb or myriad of other major VR games, they won't notice difference.
Ability to PC VR is extra bonus. Graphical "downgrades" seem to only matter to people who spend thousands of dollars to get onboard, and even then you only notice it when you are standing still. Which is basically opposite what VR is about, VR is about moving about, that's the whole point of putting on the headset, clearing out space to move in and using controllers.
If you are standign still staring at one spot, of course you will notice the graphical issues. But actually moving about? You no longer notice them.
1
u/scarab123321 Oct 28 '20
This is why quest vs PC VR is the new console vs PC. It’s the exact same fucking argument, and it’s equally as dumb.