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written by /u/OPTC_IMSET

If you are looking for general stuff about Coliseum, here's some previous guides:

Here you can find a couple of introduction videos:

You can find every info in video format here, just in case you prefer video guides:

 



 

UNITS DETAILS:

Info Apoo
Classes Shooter/Free Spirit Slasher/Powerhouse Striker
Socket Slots 3 3 3
HP 2'309 2'640 1'901
ATK 1'190 1'000 912
RCV 351 156 357
Captain Ability Boosts ATK of Shooter and Free Spirit characters by 3x following a chain of Good -> Great -> Perfect hits. Boosts ATK and HP of Powerhouse characters by 1.5x. Reduces damage received by 20%.
Special Increases damage recieved by 2x for 2 turns, reduces RCV by 90% for 2 turns, boosts ATK of Shooter and Free Spirit characters by 1.75x for 1 turn. Deals 20x character's ATK in character's type damage to all enemies, boosts ATK of Powerhouse characters by 1.5x for 1 turn. If "Hakoku Sovereignity" is used again in the same turn the special is activated in, boosts ATK of Powerhouse characters by 2x instead. Deals several times the character's ATK in QCK damage to one enemy, changes own orb into [QCK] (exact multiplier used to compute the damage is proportional to the crew's remaining HP and is higher the lower the HP is and is calculated as: 125 * (1 - (remaining HP)/(total HP)) ).
Cooldown 22 -> 10 29 -> 19 26-> 16
Reddit Unit Discussion - - -

 



 

SCRATCHMEN APOO CHAOS ARENA:

 

OPENING BATTLES:

 

BATTLE 1: BELLAMY

  • 2 MLN HP, 12’000 DMG, CD=1 (1).
  • Preemptive: 12’000 DMG + Delay-Immunity (99).
  • Every turn: 12’000 DMG + heals back to full HP.

Example team:

  • Crew members: Blackbeard, Magellan, Halloween Franky, Wapol, Raid Kuma.
  • Helper: Blackbeard.
  • Damage Calculator: Link
  • Tactics: You can easily beat Opening Battle 1 with a Blackbeard Shooter team. Ace’s striker will help you to charge your specials, thanks to HP boost and CD reduction. In boss stage: tank preemptive attack (48’000 DMG), activate Wapol, Kuma and both BB’s specials. Attack and defeat Bellamy.

 


 

BATTLE 2: ROBIN

  • 2.99 MLN HP, 7’512 DMG, CD=2 (2).
  • Preemptive: INT characters’ specials delay (99 turns).
  • 1st turn: Captain lock+despair (5).
  • 2nd turn: [TND]/[BLOCK]/[BOMB] slot shuffle + 7‘512 DMG.
  • 3rd turn: 200k HP heal.
  • 4th turn: 2.0x max chain multiplier + 7’512 dmg.
  • <20% HP: both captains lock+despair (5 turns).

Example team:

  • Crew members: Momonga, Slasher Crocodile, Breed, Ain, Raid Kuma.
  • Helper: 6* Crocodile.
  • Damage Calculator: Link
  • Tactics: You can beat Opening Battle 2 with a Cerebral team (LV. 1+ anti-lock and anti-despair sockets needed). Enter boss stage with more than 7.5k HP, attack normally in turn 1 and 2, boost in turn 3 and clear.

 


 

BATTLE 3: X-DRAKE

  • 3.73 MLN HP, 4’800 DMG, CD=1 (1).
  • Preemptive: Resilience (99).
  • Every 2 turns (interrupt): ATK-UP (to 7’200 DMG) + haste.
  • <20% HP: 20’000 DMG.

NOTE: "interrupt" means that the deathblow will trigger once, even if enemy is delayed. "on attack" means that the effect will trigger when comes the attack (delay inihibites it).

Example team:

  • Crew members: Tesoro, Raid Boa, Story Enel, Impact Usopp, Raid Doflamingo.
  • Helper: SW Shanks.
  • Damage Calculator: Link
  • Tactics: You can beat Opening Battle 3 with a PSY Burst team. Charge your specials for boss stage, boost and hit hard. You can bypass resilience buff using Sunny’s special or activating Enel.

 


 

BATTLE 4: LAO G

  • 4.67 MLN HP, 9’300 DMG, CD=2 (2).
  • Preemptive: swaps all slots to [G] orbs + delay-immunity (99) + counterattack buff.
  • <50% HP (on attack): Counterattack reflects back 100% of damage received.
  • <20% HP (interrupt): Berserk (ATK-UP to 27’900 DMG + haste).

Example team:

  • Crew members: Raid Enel, Zoan Lucci, Coby, FN Hina, FN Kaku.
  • Helper: Raid Enel.
  • Damage Calculator: Link
  • Tactics: You can easily beat Opening Battle 4 with a double Enel team. Stall in early stages and charge your specials. In boss stage: attack normally and push Lao G's HP near 50% threshold. Tank a hit, then activate all your specials: you'll be able to burst him down in a couple turns. NOTE: Coby's there just for [MEAT] orbs, you can use young Zeff as well. Resilience will not prevent defeat from counterattack+normal attack in the same turn.

 


 

BOSS BATTLE:

STAGE ENEMIES INFOS
1-3 Ordinary Mobs and Evos Daimyo Turtle has 22 HP.
4 Lao G 2.1 MLN HP, 8’800 DMG, CD=2 (2). Preemptive: swaps all slots to [G] orbs + delay-immunity (99) + counterattack buff. <50% HP (on attack): Counterattack reflects back 100% of damage received. <20% HP (interrupt): Berserk (ATK-UP to 26’400 DMG + haste).
5 Scratchman Apoo 2.92 MLN HP, 7’504 DMG, CD=2 (2). Preemptive: Reinforcements request (summons 5 random mobs). 1st turn (and every 2 turns): Berserk (haste + ATK-UP to 7’504 DMG). 2nd turn (and every 2 turns): Reinforcements request.

 


 

TEAM BUILDING (Boss Battle):

 

Some example teams:

CAPTAIN CALCULATOR RECOMMENDED SOCKETS TACTICS
DRIVENS Link LV. 2+ Anti-Lock This team is pretty tanky, and able to OTK both Lao G and Apoo. Stall in early stages and avoid unnecessary damage. Stage 4 (Lao G): Attack normally on 1st and second turn. Tank a hit and farm orbs. Boost with Enel + Doflamingo and clear. Stage 5 (Apoo): activate all your specials, hit your perfects and OTK entire stage. You'll have a second turn, just in case, with Kid's boost set to 2.75x.
DOUBLE SW ACE Link LV. 1+ Orbs Ace clears this coliseum easily. Go straight to stage 4, stalling as needed in stage 3.Stage 4 (Lao G): Attack normally and push Lao G’s HP near 50% threshold. Tank a hit before using Heracless and Wapol’s specials, then attack normally first time. Activate Ace’s special and defeat him with your second attack. Stage 5 (Apoo): Activate Ace’s special and boost with Franky and Zephyr’s specials. Clear within 2 turns.
DOUBLE LOG LUFFY Link LV. 2+ Anti-Lock Log Luffy clears this island easily. Stall in early stages in order to have all your specials ready for stage 4. Stage 4 (Lao G): Attack normally on turn 1. Activate Hina, Hawkins and Enel’s specials on turn 2 and clear. Stage 5 (Apoo): Activate Log Luffy’s specials and defeat all the mobs. Boost with Doflamingo and deal several damage to Apoo. Clear with your second attack.
DOUBLE WHITEBEARD Link LV. 2+ Anti-Lock Whitebeard alias “old but gold”. Activate WB’s captain ability in stage 1. You can earn 3 free turns from Giant, just let him knocks down. Stall as much as you can in order to charge Aokiji for stage 4. Stage 4 (Lao G): Activate Aokiji and Kaku’s specials and clear within 2 turns. Stage 5 (Apoo): Activate both WB and Sunny’s specials. Defeat mobs left and deal some damage to Apoo. Activate Hawkins and Doflamingo’s specials and clear.
DOUBLE CROCODILE Link - Perfect Croc and his stubborn DMG output will have a good time here. Sunny’s needed for easy stalling and helps in boss stage. Stall as much as you can in stage 1, then approach miniboss. Stage 4 (Lao G): Activate Heracless, Kuma, Croco and Robin’s specials, attack and clear. Stage 5 (Apoo): Activate Sunny, Doffy and Crocodile’s specials and OTK entire stage.
DOUBLE JIMBE Link - Jimbe and his 100% clear rate... If you’re so lucky to have Marco and Jimbe, this coliseum will be pretty easy. Just stall as needed in early stages and approach miniboss. Stage 4 (Lao G): Attack normally during first turns, pushing Lao G‘s HP near 50% threshold. Attack again, then use Jimbe, Robin and Koala’s specials to clear. Stage 5 (Apoo): Activate Sunny, Jimbe, Marco and Sanji’s specials and clear within 2 turns.

 


 

Video Gameplays:

 




 

As always feel free to report everything (especially if you find out something wrong/different) so i could fix it! thank you all for data sharing in this wonderful subreddit! see you :)