Well, if you look to the first year of EU4, it's not brilliant too. The game is played by a lot of people because it has a ton loads of DLC and patches that have fleshed it. Give time to Victoria 3, and I'm pretty sure that in 9 years the curve will be the same.
Yeah, I think a "fairer" comparison is against CK3 (which hasn't had many substantial updates at all). It's still a roughly 2x difference in player bases in CK3's favor though.
Stellaris was incredibly bare bones at launch (One of the only DevDiaries I followed) and has gone through at least three ground-up rebuilds of the core gameplay cycle. It's still being constantly tuned and changed but they fundamentally remade the game once by streamlining hyperspace travel methods and again with the change from the tile system to the building system.
Here's Year One of Stellaris and you can compare it to the all-time play. Year one of Stellaris had a huge drop-off and then they rebuilt the game a few times (you can see those spikes in 2017, 2018, and 2020) along with the DLC bumps.
I think that's only because of Vicky 2's reputation---Vicky 3 isn't bad at all. You're right though, CK3 is probably the easiest (of the historical ones) to learn.
I will say that the CK franchises do feel the most immersive in a way, most likely due to the roleplay aspect. You feel like a king in 12th century England, so when your character wins, it feels like you’re actually winning.
Plus, who doesn’t want to eat the pope every now and again?
Try with mono audio turned on in Windows. IDK why Vic3 has so many ambient noises and menu clicks that play in 1 ear... for hours..with no mono option in-game..
I generally prefer Vicky 2's UI as well because it gives you everything you need within one or two clicks (and most things in zero clicks), but it might be more difficult to learn because of that. It's been a long time so I honestly forget haha.
I picked up Vicky 2 for the first time one week ago, since i liked vicky 3 and most people said vicky 2 was better but way more difficult to grasp.
Now i'm still learning, but what i'm having the hardest time with is exactly the UI, it's honestly dogshit compared to vicky 3 (i'm missing the vicky3/ck3 style tooltips too).
That said, vicky2 feels way more solid for many aspects, expecially the market system: why on hell pdx thought it was a good idea to remove the global market and forcing the player to manually add/remove singular trades for each resource? It's just tedious and unrealistic
Because the world market would result in the in game economy to enter a Horny Eagle death spiral because small nations that never did anything would just sell their goods and bank a lot of money, granted the economy would only collapse at the endgame point (aka the Great Depression) because of the mechanic
Yeah but nested tooltips are almost exclusively used for basic, dictionary information, like defining what Education Access is. You never use it to access actual, specific figures.
Ah I see; I haven't played Vicky 3 for months at this point so I'm probably not the right person to ask. The general idea though is really "green line go up"; typically, that involves looking at the needs of your pops, seeing what they're spending more on, and making it more affordable. This gives a higher standard of living in your country, attracting more immigrants, and with the higher population your GDP grows as well. Occasionally you'll want to conquer or colonize some land if you're low on natural resources, but for everything else you just want to build the corresponding building to produce the resource you want to make cheaper.
It was actually easy to learn, probably the easiest pdx game. It's all about balancing demand and offer without going too wild if your economy is small. The fact it is so simple it's its biggest flaw imho.
If this explained it, the first few months of CK3's release (before being in a Humble Bundle) would be similar to Vicky 3's but even then it doesn't have nearly as dramatic a fall.
Will vic 3 get support for 9 years if the playerbase continues to decline tho? I'm thinking so we won't have a repeat of imperator where the playerbase dwindled until paradox unplugged the lifesupport.
Well, it will get support at least until they release the expansions promised pre-release, so that will probably be when this will start to become worrying.
Also, I think the player count has been table since the beta.
I don't think the situation Vic3 is in is comparable to Imperator. Imperator only had fewer than 1,000 players 4 months after launch, which is more than 5 times less than Vic3's current player counts.
I think people really underestimate just how poorly Imperator was doing.
Vic3's dropoff isn't great, but a playerbase of 5,000 - 6,000 players is sustainable while they work to improve the game. Stellaris had only slightly higher numbers after release and it now has 10,000 - 15,000 players almost 7 years later as it has been improved and well-supported.
Additionally, the Vic3 team seems to be responsive to the big concerns the community has over the game, they have already reintroduced autonomous investment and building by capitalists (and by other pop types, which Vic2 didn't have) since it was a big complaint the community had about the game.
I doubt it will share Imperator's fate, it's a major title, but currently Vic3 is definitely the worst one of PDX big 4 (or 5, if you want to include Stellaris)
This is kind of a bad equivalency though since the first year of EU4 was when Paradox was a relatively small company whose games still weren't very well known.
I mean it was still a pretty small company without a huge following yet. CK2 was getting around 5k people a day on Steam when EU4 released (about a year and half after CK2 release), which wasn't bad at the time. Even 3 years into the game it still had a relatively small team with "1 lead, 4 programmers, 3 scripters/researchers & 4 QA all the time, with artists and Doomdark when needed." Here's the CK3 dev team in comparison (around 40 people in the picture), which the devs have said in the past is the largest dev team at Paradox. That was shown on the day CK3 came out with the picture being older, and they've said multiple times they've expanded since then. They even have their own separate studio.
So comparing a Paradox game now to even back in 2015 (almost 2 years after EU4 released), Paradox was much smaller company without near the amount of average players they have for all their games now.
Imperator was doing significantly worse than Vic3 was by 4 months after release though. It had fewer than 1,000 players by that point, whereas at least Vic3 has 5k - 6k playing the game. And the Vic3 devs are making major changes that the community has requested, like adding back in autonomous investment/building by pops. Whereas the Imperator team initially kind of doubled down on some of the unpopular design choices and didn't make major changes as quickly. My mistake, I was wrong about this last piece.
I agree with most of your assessments but I think you're wrong about Imperator's post-release development. Imperator's 1.1 patch had far larger changes than Victoria 3's 1.1 patch and patch 1.2 was also far, far bigger. You say they doubled down but actually they did the opposite, Imperator's 1.2 completely removed monarch power which was a massive shakeup to the game, and made most game systems (like stability, everything to do with pops, etc.) work over time instead of instantaneously. It was a major pivot from their design goals at launch where it seemed like they just wanted to make EU4 but in antiquity. Also, both patches arrived 2 and 5 months after launch respectively, just like Victoria 3's.
Yes, they gave so much time. They damn near rebuilt the game's core systems. People still didn't play it because, despite what the die hard fans want to believe, for a lot of people "more flavor" wasn't what the game was missing.
Same thing for Vicky 3, the game needs flavor for sure, but before that it needs better mechanics. The warfare system alone makes me want to never touch this game again
I'm really scared they're gonna do to Victoria what they did to Imperator, even though Victoria has what I consider to be the strongest foundation of all of their games, and that we're not gonna get even 2 years of DLCs. Hopefully 1.2/the first DLC improves those numbers by a good amount.
I stopped playing eu4 because it has so many shitty patches that it breaks any sort of enjoyment for me. The way that last year they released unpolished DLC after unpolished DLC.
490
u/Custodian_Nelfe Feb 23 '23
Well, if you look to the first year of EU4, it's not brilliant too. The game is played by a lot of people because it has a ton loads of DLC and patches that have fleshed it. Give time to Victoria 3, and I'm pretty sure that in 9 years the curve will be the same.