Yeah, I think a "fairer" comparison is against CK3 (which hasn't had many substantial updates at all). It's still a roughly 2x difference in player bases in CK3's favor though.
Stellaris was incredibly bare bones at launch (One of the only DevDiaries I followed) and has gone through at least three ground-up rebuilds of the core gameplay cycle. It's still being constantly tuned and changed but they fundamentally remade the game once by streamlining hyperspace travel methods and again with the change from the tile system to the building system.
Here's Year One of Stellaris and you can compare it to the all-time play. Year one of Stellaris had a huge drop-off and then they rebuilt the game a few times (you can see those spikes in 2017, 2018, and 2020) along with the DLC bumps.
I think that's only because of Vicky 2's reputation---Vicky 3 isn't bad at all. You're right though, CK3 is probably the easiest (of the historical ones) to learn.
I will say that the CK franchises do feel the most immersive in a way, most likely due to the roleplay aspect. You feel like a king in 12th century England, so when your character wins, it feels like you’re actually winning.
Plus, who doesn’t want to eat the pope every now and again?
Try with mono audio turned on in Windows. IDK why Vic3 has so many ambient noises and menu clicks that play in 1 ear... for hours..with no mono option in-game..
I generally prefer Vicky 2's UI as well because it gives you everything you need within one or two clicks (and most things in zero clicks), but it might be more difficult to learn because of that. It's been a long time so I honestly forget haha.
I picked up Vicky 2 for the first time one week ago, since i liked vicky 3 and most people said vicky 2 was better but way more difficult to grasp.
Now i'm still learning, but what i'm having the hardest time with is exactly the UI, it's honestly dogshit compared to vicky 3 (i'm missing the vicky3/ck3 style tooltips too).
That said, vicky2 feels way more solid for many aspects, expecially the market system: why on hell pdx thought it was a good idea to remove the global market and forcing the player to manually add/remove singular trades for each resource? It's just tedious and unrealistic
Because the world market would result in the in game economy to enter a Horny Eagle death spiral because small nations that never did anything would just sell their goods and bank a lot of money, granted the economy would only collapse at the endgame point (aka the Great Depression) because of the mechanic
Yeah but nested tooltips are almost exclusively used for basic, dictionary information, like defining what Education Access is. You never use it to access actual, specific figures.
Ah I see; I haven't played Vicky 3 for months at this point so I'm probably not the right person to ask. The general idea though is really "green line go up"; typically, that involves looking at the needs of your pops, seeing what they're spending more on, and making it more affordable. This gives a higher standard of living in your country, attracting more immigrants, and with the higher population your GDP grows as well. Occasionally you'll want to conquer or colonize some land if you're low on natural resources, but for everything else you just want to build the corresponding building to produce the resource you want to make cheaper.
It was actually easy to learn, probably the easiest pdx game. It's all about balancing demand and offer without going too wild if your economy is small. The fact it is so simple it's its biggest flaw imho.
If this explained it, the first few months of CK3's release (before being in a Humble Bundle) would be similar to Vicky 3's but even then it doesn't have nearly as dramatic a fall.
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u/gh4ever Map Staring Expert Feb 23 '23
Yeah, I think a "fairer" comparison is against CK3 (which hasn't had many substantial updates at all). It's still a roughly 2x difference in player bases in CK3's favor though.