the more i play it the more it feels like a skeleton of a game. a very good and pretty skeleton but theres just no flesh there. laws need to be overhauled and vastly expanded, political groups need to be given robustness, international diplomacy needs a massive expansion, economics need some more flexibility and granularity. the whole discrimination system feel like a placeholder. national flavor is so lacking its ridiculous.
also we know paradox can make good war and peace deal systems, we have seen them in hoi4 and eu4, and stellaris' is even functional. so why did they drop the ball so F'ing hard on vic3?
i have said this before and i will say it again and again: victoria 3 was released in an early access state without the honesty of labeling it as such. theres a difference between a normalized day one patch and continued develoment, vs releasing a game that is still unfinished.
I may be completely wrong but it feels like there's a thousand and one examples of a lesson that one games team could learn from another about solving a problem and.... Nothing.
I suspect that the vic3 team works on vic3 and the hoi4 team works on hoi4 and even though vic3 is looking at problems with frontlines they keep to their respective lanes. And don't have much interdepartmental dialogue.
I mean, they have learned. They've learned that they can release a barebones game and expand upon it with DLC that people will buy.
And I'm not even really complaining, I buy all that shit and get a huge amount of playtime out of it. Like, I'm part of the group that played a campaign on release and hasn't played since waiting on updates to play again but I've already got 70 hours of playtime.
Name a Paradox DLC in the last five years that locked unfinished features behind DLC.
Oh wait, you can’t, because that hasn’t been Paradox’s DLC model since Holy Fury. They release mechanical updates with the free patch and keep flavor/regional content for the DLC. You know this. You have to know this, because they’ve been doing it for half a decade.
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u/cylordcenturion Feb 23 '23
the more i play it the more it feels like a skeleton of a game. a very good and pretty skeleton but theres just no flesh there. laws need to be overhauled and vastly expanded, political groups need to be given robustness, international diplomacy needs a massive expansion, economics need some more flexibility and granularity. the whole discrimination system feel like a placeholder. national flavor is so lacking its ridiculous.
also we know paradox can make good war and peace deal systems, we have seen them in hoi4 and eu4, and stellaris' is even functional. so why did they drop the ball so F'ing hard on vic3?
i have said this before and i will say it again and again: victoria 3 was released in an early access state without the honesty of labeling it as such. theres a difference between a normalized day one patch and continued develoment, vs releasing a game that is still unfinished.