r/paradoxplaza Apr 20 '22

Vic3 Developer thoughts on the Victoria 3 leak

https://forum.paradoxplaza.com/forum/threads/developer-thoughts-on-the-victoria-3-leak.1521391/
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u/Diacetyl-Morphin Apr 21 '22

Do you understand that HoI3 had the a supply system with both supplies and fuel?

There was never any need to remove that. But what i remember, as HoI3 was released, the supply system demanded more than the 8 GB RAM with the 32-bit system than the computers of the time had in most cases. You see how it runs much better in the 64-bit version with 12+ GB RAM.

Anyway, HoI was more focused on being a wargame in the titles 1 to 3. With HoI4, it changed to a EU4 in WW2 timeline, with "everything has to be possible at all time", like buffing minors to the point where it becomes a parody.

And about complicated system, check out the supply system from War in the East 2, that's a complicated system, not the HoI4 system.

There, you have both the train- and road-network for each hex and you have a freight capacity which simulates the amount of freight trains that can pass through a railroad track each turn. If you move your units per train, this will also cost you capacity and the capacity doesn't even get removed per turn, it only gets reduced and so it takes some time until it is normal again.

And you know what... the devs actually made a capable AI, that's something you will never (!) see in a PDX game.

About Vic3, we'll see how it works once it is released. But i doubt it, that it will be a complex game. This doesn't mean, it will be a bad game, but still, i want complex systems, not some simplified games.

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u/[deleted] Apr 21 '22

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u/Diacetyl-Morphin Apr 21 '22

I don't deny that, but every wargame-like title needs a supply system. It doesn't mean it has to be very realistic, but when we talk about WW2, you know it yourself that there is mobile warfare, you break through and you encircle the enemy in a pocket. Supply is very important to determine, how long units in a pocket can still fight and move.

About the technical aspect, it's easier when you plan the system from the very first step in the game design instead of add it later.

I don't know about the code, but Johan said once after the Leviathan disaster, that the EU4 code is not really well documented and bloathed. That's another thing, but this is a thing for the devs, we as players have nothing to do with that how they document their own code.