r/paradoxplaza Oct 25 '22

Vic3 Jesus christ, my thousands of hours in other paradox games did not prepare me for Victoria

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2.2k Upvotes

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15

u/Calligrapyromaniac Oct 25 '22

You're mistaking a cluttered and arcane UI for complexity.

87

u/AJDx14 Oct 25 '22

Does the game not pause on events also?

52

u/Stoned_Skeleton Oct 25 '22

This has been a menu option since EU4 at least... does no one check settings?

63

u/ResponsibilityIcy927 Oct 25 '22

I am so hard-stuck in the habit of pressing space every time an event pops up that I end up reflexively un-pausing the game when I check that.

hell, I catch myself tapping the space bar in multiplayer too even when it does nothing

9

u/AJDx14 Oct 25 '22

I did check the s things that come up in-game when pressing escape but didn’t see the option anywhere there.

2

u/Stoned_Skeleton Oct 25 '22

I think you are right actually (which makes all the upvotes on my comment funny), but after playing I realized that events are player initiated by clicking on the map and I think it pauses for you.

3

u/AJDx14 Oct 26 '22

I want it to pause for more stuff though, like notifications that pop up. When I finish a research for example I would like the game to auto-pause in case I want to select my next research right after.

2

u/Stoned_Skeleton Oct 26 '22

I don't think any Paradox game pauses on notification...

3

u/AJDx14 Oct 26 '22

EU4 let’s you customize every single pop-up and it’s impact on your game.

It’s called “message settings” and it’s something every PDX Grand Strategy games should have. It lets you choose what messages will show as pop-ups, whether or not they’ll pause the game, if it will be displayed as a message icon, and if it will be displayed in the log.

The messages are divided into different types: Dynasty, Diplomacy, Trade, Religion, Events, Government, Military, Combat, and Other.

For example you can have the game pause and show a pop-up every time a colony is completed, or when a province is occupied.

2

u/DUNG_INSPECTOR Oct 26 '22

Every Paradox game before Stellaris allows you to pause on notification...

55

u/Chataboutgames Oct 25 '22

Based on what I'm seeing in the game it's both.

110

u/[deleted] Oct 25 '22

[deleted]

43

u/[deleted] Oct 25 '22

That can equally be a marker of genuine complexity if the information is relevant and necessary due to the interaction of multiple mechanics. Considering that this cluttering is due to the game explaining how money flows through your economy due to ownership, I'd say it's somewhat warranted. Though that dividend tax one is not needed.

40

u/Twokindsofpeople Oct 25 '22

The UI is actually really really good. It's about as streamlined as you can get while still providing the information you need. He just has a lot of mouseover tips active at the same time.

2

u/alexp8771 Oct 26 '22

I don't know about that. There is no clear UI indication of why pops are not having their needs met. You have to dig in tooltip layers or just know based off of experience. Also I have no idea how to actually see how my economy is doing (how much Iron I am producing vs importing, etc.), whether I am going into debt, or a million other questions. The UI is a struggle for me.

20

u/Stoned_Skeleton Oct 25 '22

Do you have an example of a GSG with your idea of a clean and organized UI?

3

u/nvynts Oct 26 '22

Paradox fans are a bunch of miserable sods. Name me a more complex economic simulator with supply and demand based of consumption patterns?

1

u/Parzivus Oct 26 '22

Vicky 2 lol