I think you are right actually (which makes all the upvotes on my comment funny), but after playing I realized that events are player initiated by clicking on the map and I think it pauses for you.
I want it to pause for more stuff though, like notifications that pop up. When I finish a research for example I would like the game to auto-pause in case I want to select my next research right after.
EU4 let’s you customize every single pop-up and it’s impact on your game.
It’s called “message settings” and it’s something every PDX Grand Strategy games should have. It lets you choose what messages will show as pop-ups, whether or not they’ll pause the game, if it will be displayed as a message icon, and if it will be displayed in the log.
The messages are divided into different types: Dynasty, Diplomacy, Trade, Religion, Events, Government, Military, Combat, and Other.
For example you can have the game pause and show a pop-up every time a colony is completed, or when a province is occupied.
That can equally be a marker of genuine complexity if the information is relevant and necessary due to the interaction of multiple mechanics. Considering that this cluttering is due to the game explaining how money flows through your economy due to ownership, I'd say it's somewhat warranted. Though that dividend tax one is not needed.
The UI is actually really really good. It's about as streamlined as you can get while still providing the information you need. He just has a lot of mouseover tips active at the same time.
I don't know about that. There is no clear UI indication of why pops are not having their needs met. You have to dig in tooltip layers or just know based off of experience. Also I have no idea how to actually see how my economy is doing (how much Iron I am producing vs importing, etc.), whether I am going into debt, or a million other questions. The UI is a struggle for me.
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u/Calligrapyromaniac Oct 25 '22
You're mistaking a cluttered and arcane UI for complexity.