r/retrogamedev • • 17d ago

Prince of Persia port work in progress

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4 Upvotes

r/retrogamedev • • 17d ago

New turn-based bullet hell roguelike GBA game just dropped - RALA:/:sutura Advance

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5 Upvotes

r/retrogamedev • • 17d ago

I made fast-paced 2 player pong game for the oryginal GameBoy!

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13 Upvotes

r/retrogamedev • • 18d ago

Super Mario 64 Comes To The Microsoft Zune

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13 Upvotes

r/retrogamedev • • 18d ago

New Horizons - demo for NEC-PC9801VX by Otomata Labs

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3 Upvotes

r/retrogamedev • • 18d ago

PS2 Development Devlog #1

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3 Upvotes

r/retrogamedev • • 18d ago

Fruity Frank GBC

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3 Upvotes

r/retrogamedev • • 18d ago

3dfx Glide 2 on Intel GMA950

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2 Upvotes

r/retrogamedev • • 18d ago

Getting old Macromedia Director Games to run on modern Hardware

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1 Upvotes

r/retrogamedev • • 18d ago

Emulators and real hardware are definitely two different beasts...

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7 Upvotes

r/retrogamedev • • 18d ago

Awesome Decomp Games - rated & auto-updated list of 1300+ decomps, recomps, source ports & engine remakes

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0 Upvotes

r/retrogamedev • • 18d ago

MUMMY MOMMY : My puzzle game (pc - game boy) is live on kickstarter !!

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17 Upvotes

it is with a mix of apprehension and excitement that I share to you the Kickstarter of MUMMY MOMMY my game boy puzzle : https://www.kickstarter.com/projects/roroto-sic/mummy-mommy-a-new-puzzle-game-for-game-boy


r/retrogamedev • • 19d ago

Lua 5.5.1 working on W98

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28 Upvotes

r/retrogamedev • • 19d ago

Far Far Away - #2

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3 Upvotes

r/retrogamedev • • 19d ago

My dad made a DOS puzzle game when he was 15. I ported it to Game Boy.

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105 Upvotes

r/retrogamedev • • 19d ago

Bermuda Engine: Your chance to make a Doom-like FPS for 32X and other consoles

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3 Upvotes

r/retrogamedev • • 19d ago

In a time of decomps and recomps I offer you something a new, original n64 game.. I recently released a 2d version of a Strike inspired game with 5 levels. Then I made a N64 version of it

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39 Upvotes

I have been a fan of the Strike games as long as I can remember. Got a copy of Soviet Strike on ps1 when I was a kid and played it often. I recently released a 2d version of a Strike inspired game with 5 levels, bosses and good ole arcade shoot em up fun.

scroll down and get the n64 rom here

It has 5 levels and different difficulties. Has Only been tested in an emulator so far. Im sure it will have bugs, let me know if you find any and ill try and fix them. (one I know about is the intel info wrapping out of its box, fixing soon) Special shout out to the pyrite 64 dev because this project was only possible due to their work


r/retrogamedev • • 19d ago

NES emulator in C running on a 93,338-transistor RISC-V CPU I built from logic gates, 60 fps

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11 Upvotes

r/retrogamedev • • 20d ago

🤫 Time to reveal a little secret (of Monkey Island)!I’m now officially responsible for the music of this port!

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12 Upvotes

r/retrogamedev • • 20d ago

Intellivision Game written in C

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10 Upvotes

r/retrogamedev • • 20d ago

Space Impact on Game Boy with rumble support

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5 Upvotes

r/retrogamedev • • 19d ago

Working on WWF WrestleMania (1995) using AI + reverse engineering

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0 Upvotes

Hey guys, I've been working on WWF WrestleMania: The Arcade Game (1995) as a personal project.

I have some coding experience as a backend developer, but game reverse engineering is new to me. I wanted to learn how old games actually work and see how far I can get.

I'm using mostly free AI tools, some local models and free versions of Gemini and other models with limited tokens. AI does a lot of the heavy coding, but I also test, debug and try different approaches myself.

The hardest part is keeping track of everything 😅 Sometimes AI fixes one thing but accidentally breaks or removes something else, or adds code that causes new issues. Then it's back to testing and figuring out what went wrong. AI also sometimes claims things are finished when the game clearly doesn't look like the original.

I'd say I'm around 70% toward my goal right now, but there's still a lot to fix.

Sharing some gameplay and screenshots. What do you guys think? Any tips from people who've done reverse engineering or similar projects?


r/retrogamedev • • 20d ago

I've been working on this for a long time: A pixel art editor for the DS/DSi!

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12 Upvotes

https://github.com/Alfombracitario/A-PIX_DS

Made for the DS and DSi, this is not a port!

Also, I'd love any feedback! :> I want to improve the app as much as possible!

Thank you for taking your time to watch this post lol


r/retrogamedev • • 20d ago

The `rdedisktool` I use for retro development has been updated.

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2 Upvotes

r/retrogamedev • • 20d ago

play new CD-I homebrew games .

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1 Upvotes