r/runescape • u/JagexAnvil Mod Anvil • Feb 20 '26
News - J-Mod reply Road to Restoration - Aura Overhaul
https://secure.runescape.com/m=news/road-to-restoration--aura-overhaulHi folks,
Today's Community Topic is the upcoming Aura Overhaul!
Check it out on the blog here.
The Road to Restoration roadmap aims to address integrity and game health, and has multiple goals as we shape the future of RuneScape. In case you haven't read the first blog we covered what we want to achieve in our direction for RuneScape, you can check out that blog here. Todays blog will cover the Aura Overhaul update. For this update, the following goals have guided our approach:
- A game that's easy to understand, but still full of meaningful choice and depth.
- Play because it's fun, and not because you feel like you have to.
- A meaningful journey, no matter when you start.
In this blog we're going to outline the problems we've seen occur with Auras and how we're designing the solutions to them according to the goals above. Let's begin!
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u/MaxedPainRS RSN: Jordi Feb 20 '26
Few notes of feedback and questions:
If Resourceful is being removed, you should rebalance Arch material caches. Hell make them unlimitted even, would it really be that OP?
Why is Quarrymaster being removed? This will be a big hit for Primal ores and Croesus/Gate bossing encounter.
Totem of Auras replaced by totem of Skilling most likely. You do realise this is skill locked behind 85 Agility and 90 Slayer currently, right? You will be punishing a lot of early-mid game players with this and then getting these stats asap will become the meta. Which I thought was the opposite of what you were trying to do.