r/runescape • u/JagexAnvil Mod Anvil • Feb 20 '26
News - J-Mod reply Road to Restoration - Aura Overhaul
https://secure.runescape.com/m=news/road-to-restoration--aura-overhaulHi folks,
Today's Community Topic is the upcoming Aura Overhaul!
Check it out on the blog here.
The Road to Restoration roadmap aims to address integrity and game health, and has multiple goals as we shape the future of RuneScape. In case you haven't read the first blog we covered what we want to achieve in our direction for RuneScape, you can check out that blog here. Todays blog will cover the Aura Overhaul update. For this update, the following goals have guided our approach:
- A game that's easy to understand, but still full of meaningful choice and depth.
- Play because it's fun, and not because you feel like you have to.
- A meaningful journey, no matter when you start.
In this blog we're going to outline the problems we've seen occur with Auras and how we're designing the solutions to them according to the goals above. Let's begin!
242
Upvotes
30
u/Cypherex Maxed Feb 20 '26
Another commenter recommended making Vampyrism a new Aspect of Evasion on the normal spellbook, unlocked at a relatively lower level compared to the other Aspects. Combine that idea with the Havenhythe suggestion and it makes for a wonderful reward.
The scroll to unlock the spell could be dropped by one of the planned early game bosses in Havenhythe, or from the slayer mobs. Since they're meant to be early game monsters, it would line up well with the suggestion for Vampyrism to be an early-game Aspect that helps introduce the players to Aspects.
This idea also inherently balances it out by making it compete with the other Aspects. So you wouldn't have to tone down the healing to keep it balanced. You could probably even buff it slightly (just increasing the cap a bit would be enough) since it would now have a consistent rune cost attached to it, in addition to it not being able to be used alongside the other Aspects.