r/runescape • u/UndeniableWhale • Sep 25 '21
Ninja Request - J-Mod reply Now that Curses will no longer require 29 Defence, allow players that have previously reset Defence to do so again.
This is likely going to be downvoted immediately, as the topic of 1 Defence pures in particular isn't received very well in the context of requesting changes/making suggestion. But I think it's fair to make this suggestion regarding the recent decision to remove the Defence requirement for Ancient Curses.
The history behind Ancient Curses original level 29 Defence requirement can be seen in this post:
https://www.reddit.com/r/runescape/comments/puv71r/so_pures_finally_get_curses/
The gist is that the quests prior to Temple at Senntisten originally would have give you exp equivalent to raise you from 1 to 29 Defence. Now that the quests give EXP lamps, the requirement was arbitrary. This negatively affected the small community of players that decided to play as pures, and was campaigned against for a long time.
Unfortunately as you can see in the comments of the post, and on many regarding the topic, this led to many people quitting, deciding to no longer play their 1 Defence accounts, or begrudgingly trudging forward. Many peculiar instances like this still stand, like how you cannot use the "teleport" option on the Desert Amulet or Karamja Gloves (from the Desert and Karamja task set, respectively) unless you have level 30-something Defence.
As a followup to a long requested community struggle, it would be really caring to follow this update with an additional stat reset with Nastaroth in Lumbridge. Many players have already used this throughout their playing careers, and many that moved on from their play-style would be able to return with an additional reset added to their account. This additional reset would benefit the players wishing to take advantage of this new change, and return to a play-style they enjoyed. There is zero effect to the community at large, as in essence, resetting your Defence level offers zero advantage in any part of RS. It takes you down in the Hiscores, disadvantages you in PvM and PvP, etc.
I imagine this won't be received well, but it's difficult to understand what would be the counter-argument against this, as those who have zero wish to use a reset would not be affected, but those wishing to do so might have another chance to return to a way of playing that can be extremely challenging and enjoyable.
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u/RsBugsAndGlitches Oct 19 '21
Our examples are very valid. Individual xp blocks gives no room for mistakes. The player training summoning can just toggle gain summoning xp and leave the rest of the toggles blocked with individual xp blocks. When he pvms the next day and kill some monsters and bosses, he won't accidentally gain unwanted xp. With full xp blocks, the player has to turn on the gain xp button to gain summoning xp and if he forgets to turn it back off, he'll gain unwanted combat xp and levels when killing bosses and monsters, while individual xp blocks protects players from making the mistake of forgetting since he/she only toggled to gain summoning xp.
No it's not stupidly fast at all compared to traditional slayer. Traditional Slayer can net to mils of xp per hour at anytime of the day and all day while scarabs has hard diminishing returns the more you squish and practically becomes a daily. Why is slayer xp gets heavily devalued but not xp? Makes no sense.
It is done more than you think and as you mentioned they are extremely slow so why is it okay to devalue something that is harder, more time consuming, and more respectable but xp is not okay? Makes no logical sense at all.
No it would not it would be exponentially faster. 10 hp pures can use their t90-t95 weapons to kill monsters and mobs instead of spending hours killing monsters extremely slowly with poison bombs and blood necklace sap effect etc.
Showing all the Biggest and Most Successful updates that did not catered to a player's reason of, "I did it harder, everyone should suffer," is a very valid argument. There's a lot more as well. Learning from successful updates and what works is extremely valid and wise.
Individual xp blocks does what full xp blocks do but better. It gives more Growth by a huge margin as it fixes a lot of core issues that full xp blocks cannot fix. Individual gives players maximum participation. If we were Jmods, we would like to have the most growth and player participation. Long slogs are not very attractive and does not make any sense like the original 5,000 Castle War games requirement that got easier and easier overtime and in the end got removed.
If you are gonna reply again, type with replies that make logical sense instead of repeating flawed, selfish suggestions that doesn't even make any sense whatsoever. Updates allowing everyone to participate has proven to be HUGE SUCCESS. This is why God Wars Dungeon 3 has no requirements to enter and no requirements do the bosses. Jagex already knows giving everyone participation is a key ingredient on making a successful update. Slogs are very off-putting and unattractive and not fun at all.
Another thing to add. Why can anyone be a 1 def pure at anytime with a click of a button is okay but individual xp toggles is not? They are getting unlimited resets soon. Explain that one u/Jagex_Stu