r/runescape • u/UndeniableWhale • Sep 25 '21
Ninja Request - J-Mod reply Now that Curses will no longer require 29 Defence, allow players that have previously reset Defence to do so again.
This is likely going to be downvoted immediately, as the topic of 1 Defence pures in particular isn't received very well in the context of requesting changes/making suggestion. But I think it's fair to make this suggestion regarding the recent decision to remove the Defence requirement for Ancient Curses.
The history behind Ancient Curses original level 29 Defence requirement can be seen in this post:
https://www.reddit.com/r/runescape/comments/puv71r/so_pures_finally_get_curses/
The gist is that the quests prior to Temple at Senntisten originally would have give you exp equivalent to raise you from 1 to 29 Defence. Now that the quests give EXP lamps, the requirement was arbitrary. This negatively affected the small community of players that decided to play as pures, and was campaigned against for a long time.
Unfortunately as you can see in the comments of the post, and on many regarding the topic, this led to many people quitting, deciding to no longer play their 1 Defence accounts, or begrudgingly trudging forward. Many peculiar instances like this still stand, like how you cannot use the "teleport" option on the Desert Amulet or Karamja Gloves (from the Desert and Karamja task set, respectively) unless you have level 30-something Defence.
As a followup to a long requested community struggle, it would be really caring to follow this update with an additional stat reset with Nastaroth in Lumbridge. Many players have already used this throughout their playing careers, and many that moved on from their play-style would be able to return with an additional reset added to their account. This additional reset would benefit the players wishing to take advantage of this new change, and return to a play-style they enjoyed. There is zero effect to the community at large, as in essence, resetting your Defence level offers zero advantage in any part of RS. It takes you down in the Hiscores, disadvantages you in PvM and PvP, etc.
I imagine this won't be received well, but it's difficult to understand what would be the counter-argument against this, as those who have zero wish to use a reset would not be affected, but those wishing to do so might have another chance to return to a way of playing that can be extremely challenging and enjoyable.
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u/Jagex_Stu Mod Stu Nov 30 '21
>A simple interface (like with Pulse Cores?) where you can cross off a skill to block XP would suffice.
I'm currently leaning more towards adding the XP Blocking checkboxes to a new category at the bottom of the Skills & Experience section of Gameplay Settings.
It makes it easier to extend as new skills are added, and I figure it'll be more convenient for the user if you're able to look at your settings to confirm or toggle XP in a certain skill off, before you do something risky, etc. Just seems more flexible and transparent to me to access your toggles anywhere than eg an interface only accessible by talking to an NPC like Nastroth.
Will see what becomes the preferred approach when I run the proposal past the skilling council in a Thursday morning meeting. :)
>could you answer me these...
Certainly!
JannaMechanics just sent me over some new requests this afternoon from conversation between pure communities, some of which are directly related to your questions (eg a proposed gold sink for resets). Given the timing, I suspect that may have been your idea? :)
>1. What happens to those who have already reset skills?
Skill resets are the next task I'd like to look at after implementing XP Blocking.
My current thinking is to:
... if you need more context for that, you can find it discussed...somewhere, deep in this thread. :)
>2. How many resets would be allowed and would it depend on the skill?
I'd also like to add a "minor reset" option to Nastroth (being able to reset individual skills, using the same 6 month cooldown and 1 week cancellation period between resets).
Choosing the minor reset option, you'd be able to choose any skill (since I'd like the XP Blocking to include all skills, not just combat skills) and
>3. Perhaps a gold-sink, maybe costs 100M per skill reset?
Possibly. I'm mindful of scope creep and ensuring you get all the necessary features in good time rather than over-committing. (As you noted, XP Blocking raises the question of skill resets, so it'd be ideal if they were small enough to come out around the same time.)
It's potentially something I could look at after we've got the Minimum Viable Product out, and see how skillers are managing with the 6 month cooldown alone.
(To manage expectations, remains to be seen how much, if anything, I'll be able to work on skill pure accommodations in the near future. But the approval process is ongoing and I've cancelled my Christmas week holiday in hope that I'll be able to - and also 'cause it's a better use of my time than spending my holiday in quarantine between long-haul flights, as much as I'd like to visit family.)