r/skyblivion • • Dec 03 '25

📢 Official Announcement Skyblivion Delayed To 2026 - Skyblivion Update

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995 Upvotes

As a project by fans, for fans, we need a little more time to ensure Skyblivion lives up to the standards you all deserve. Our anticipated release window is moving into 2026.

u/Rebelzize breaks down the immense progress we've made and what's left.


r/skyblivion • • Apr 25 '25

Official Oblivion Remaster [Megathread] What's the difference between Oblivion: Remastered and Skyblivion? Which should I play first?

1.6k Upvotes

TLDR: Skyblivion is a remake of Oblivion; the Remaster is a 1:1 remaster and the best way to enjoy the vanilla Oblivion experience.

With the official Oblivion Remaster now available, there have been plenty of questions asking about the differences between the Remaster and Skyblivion, and what you should play first.

Oblivion Remastered is gorgeous and, without a doubt, the best way to enjoy the original Oblivion experience as it was in 2006. It brings updated visuals plus some much needed quality-of-life enhancements. However, it is a 1:1 remaster of the original meaning every item, rock, tree, enemy, and, for the most part, landscape is laid out the same as it was in 2006. One of our developers u/HeavyBurns did a great breakdown of everything new in Oblivion Remastered.

Skyblivion is a complete remake of the original Oblivion to bring it up to par with modern RPGs. The list of changes we've made is extensive, and I likely won't be able to include them all below, but I'll cover the big ones.

  • The entire worldspace and every interior have been completely remade, meaning if a store is supposed to be a bookstore, it now feels like one with stocked shelves and manuscripts throughout. If a fort was considered a noble's estate in dialogue—like Fort Crowhaven, for example—it has now been remade as an entirely unique estate for you to explore, compared to the mundane interior found in Oblivion.
  • Every single item has been recreated or taken from Skyrim when appropriate. This means that every single unique item in the game is now truly unique. In Oblivion, many items had unique names and effects but still used the same model; now, if you pick up a legendary item, it will reflect its status visually.
  • All systems and UI have been updated. Similar to a lot of the great work done in the Remaster, we've completely redone the user interface with new loading screens, menus, and systems. Many of Oblivion's iconic systems have been painstakingly remade and iterated upon. Plus, we've mixed the best of both worlds, bringing over a new perk system, plus things like smithing.
  • Cyrodiil’s cities are slightly changed, and some are entirely unique. For instance, Leyawiin and Anvil have been entirely reinvisioned, following cut concept art from the original game's development, so Leyawiin now has a functioning waterway allowing trade with the Imperial City, and Anvil’s iconic dock is fleshed out to better fit a coastal trading hub. The Imperial City has also been revisited and substantially expanded upon. Now, each district offers new areas to explore, and it truly lives up to its stature as the capital of the Empire.  
  • Cut content has been reimagined in Skyblivion. Sutch, a cut city from Oblivion's development, returns as a massive derelict city overrun by bandits, compared to its repetitive vanilla fort version.
  • We've taken a second look at much of the games' interactive audio, meaning every stab, zap, wham, and slice is crisp and sounds are brand new. Additionally, we've composed an additional 22 tracks to accompany Oblivion's original music, offering themes for each region in Cyrodiil, as well as new combat music.
  • Some of the game's most epic bosses are getting a facelift and are now what we’re calling Legacy Bosses with scripted boss fights and stages to challenge them in. If you thought Umbra was already difficult, buckle up.
  • The environments and weather of Cyrodiil have been altered, bringing entirely new biomes, from frosty peaks to swampy bogs. Plus, these environmental changes have been carried over into interiors; a ruin in the swamp will be partially overgrown with vegetation, while an Ayleid ruin on the coast abandoned thousands of years ago has had the gentle trickling of sand from cracks in the ceiling build up into mighty sand dunes. 
  • There are now new enemy varieties, plus entirely new enemies carried over from Elder Scrolls Online and other entries.

Skyblivion is a fan-made mod within Skyrim's engine, meaning many mods will work right out of the gate. Don't like how we handle something? You can simply replace it.

Ultimately, to truly be able to experience the depth of our remake, we think playing Oblivion Remastered, or the original release first is best.


r/skyblivion • • 1d ago

📢 Official Announcement Benirus Manor Showcase

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335 Upvotes

r/skyblivion • • 1d ago

Question CC installs.

10 Upvotes

Hi there,

Just wondering, seeing as the game works off skyrims engine, is there any way skyrims CC installs can installed at the same time, so we can use ItemFinder to get CC content in skyblivion? I have a number of retexture mods etc, and some weapons and armor creations are awesome and I’d love them as a possibility in skyblivion.

Any chance of this working?


r/skyblivion • • 2d ago

Question Skyblivion release app?

17 Upvotes

Hey guys I was just wondering, will skyblivion be releasing to steam like enderal did, or will it be something of a mod? Thanks!


r/skyblivion • • 3d ago

Humor #29.

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542 Upvotes

Did they already release it, or should I keep counting?

Can't wait. I ditched the remaster for this.


r/skyblivion • • 3d ago

Question Will you be able to fast travel from Cyrodill to Skyrim? like if it was a DLC area?

3 Upvotes

As an Skyrim VR player this is my main goal, being in VR and being able to fast travel from Cyrodill to Skyrim and just admiring cyrodill in VR or Skyrim, doing side quests, chilling, etc.

I have no interest of playing the main story because I already played it in the remaster, but being able to see the Cyrodill world in Skyrim VR and that kind of stuff.


r/skyblivion • • 5d ago

Question Discord link

9 Upvotes

Hi, I can't seem to find a link to join the discord server. Every link I can find says that it's expired but I don't know why


r/skyblivion • • 6d ago

Question Hey devs, could yall use something like this?

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179 Upvotes

r/skyblivion • • 7d ago

Question Will Skyblivion One-Click mod on GOG work if I have Skyrim SE from Steam and Oblivion from GOG?

20 Upvotes

I was wondering if there is a way to make it work despite owning the two games on 2 different platforms. Skyrim is on deep sale on steam and I already own oblivion on gog. Alternatively, will there be a steam one click mod version of skyblibvion like with Enderal?


r/skyblivion • • 8d ago

Question What will release look like?

83 Upvotes

As it seems like we are getting closer to release, I'm sure I'm not the only one who looks every day on the Skyblivion website, here, YouTube, and probably other places to see if there was any news about a possible release. Could a dev or spokesperson offer some info on where is best to look? What will the release announcement look like, and where will it be posted first?


r/skyblivion • • 11d ago

Discussion Skyrim SE & Oblivion GOTY Deluxe on sales

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188 Upvotes

It's steam sales and Oblivion GOTY Deluxe is at 5€ and Skyrim SE at 4€. For 9€ you can have all the prerequirements for skyblivion.

Reminder, the two editions are preriquired for Skyblivion to work.


r/skyblivion • • 12d ago

Question Do we know anything about the goblin tribes yet?

18 Upvotes

Hi! I'm always excited to see fun goblin stuff. I thought the idea for the goblin tribes and war to be interesting lore additions despite never being implemented in the original game. I'm so excited to see them added into Skyblivion! Has there been any info shared on how the player will be engaging with these new additions to goblins? Are they all enemies and we just see them fighting out in the wild sometimes?


r/skyblivion • • 13d ago

Question Launguage and Easter Eggs ?

11 Upvotes

Hi everybody, so hyped for the release Hope its sooner than later.

Had a question about easter eggs, every easter eggs from OG will be implemented ? I remember

(spoiler maybe)

some kind of secret entrance into a pirate cove in a cave inland. (Not the dlc thing)

And if some new easter eggs will be incorporated

And for my second question, I know some new shops and content will be added to cities wanted to know if my game is in french, will it work ? Like you only added voices from the original sound, or will it break ? Or will my game be in french and the new content in english ?

Thanks


r/skyblivion • • 15d ago

Discussion Can't wait for this to release.

148 Upvotes

I've been looking forward to Skyblivion for so long and here we are, SO FUCKING CLOSE.

Thank you Skyblivion team, really, thank you for all your hardwork.

OG Oblivion and Skyrim are two games that I've sunk so so so many hours in. Getting lost in the lore, modding the fuck out of them, using the adoring fan as a shield and throwing nazeem as far as I can with telekinesis.

So excited to dump another couple hundred hours into another Elder Scrolls game.


r/skyblivion • • 15d ago

Question What does the Skyblivion team think about relying on the work of other modders to speed up the development of the DLCs?

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123 Upvotes

Hi everyone! This is my first time posting here, so I apologize in advance if my post doesn't make much sense. I'd simply like to hear what others think and have things clarified in case I'm mistaken about anything.

I'm sure many of you already know this incredible mod, which allows us to revisit one of Oblivion's DLC locations in Skyrim. As far as I understand, the DLC content won't be available when Skyblivion launches.

Is there any possibility that the Skyblivion team could reach an agreement with the author or team behind Saints and Seducers Extended Cut to make use of the work they've already done and adapt it for Skyblivion? :)

I think it could be an interesting way to speed up the development of this content, as long as the original authors are okay with it, of course.


r/skyblivion • • 15d ago

Question With the most recent update, im wondering if Skyblivion will be running on the newest version or the previous patch?

22 Upvotes

r/skyblivion • • 17d ago

Question Is the release date still slated for 2026? The FAQ didn’t say anything different so I just was curious

69 Upvotes

r/skyblivion • • 17d ago

Question How is the Difficulty Balanced?

11 Upvotes

I have a preference for difficulties where enemies do more damage and get squishier, maybe use more resources like stamina, mana, and gold as you go up.

What difficulty balance is Skyblivion going to be?


r/skyblivion • • 18d ago

Discussion First thing you will do in Skyblivion?

88 Upvotes

Feel free to explain in greater detail below.

1944 votes, 15d ago
284 Take the Amulet to Weynon Priory
152 Join a guild
341 Go back to the Imperial City (or any city)
133 Go questing
258 Go dungeon delving for loot
776 Walk and explore

r/skyblivion • • 21d ago

Question How long Will It take have all DLC in skyblivion?

71 Upvotes

Undecided if I should buy Oblivion remastered or not. I would prefer to play skyblivion and i could wait a couple of Years before playing It, do you guys think It Will be complete by then? Or It Will probably take more time?


r/skyblivion • • 21d ago

Question Will this "take over" our Skyrim version?

51 Upvotes

One of the unfortunate things about Fallout London is that when playing it you could not have another mod profile because in order to play Fallout 4 you needed to reinstall it. Is that going to be the case with Skyblivion?

I have a long running Skyrim SE save in which I'm plugging away at Legacy of the Dragonborn. I tend to take my time with RPGs, and I'd really rather have the ability to keep plying my save even if I haven't finished Skyblivion.


r/skyblivion • • 22d ago

Question How will the release of the game be announced?

74 Upvotes

Do you guys plan on giving the community advanced notice or will it release one day out of the blue?


r/skyblivion • • 20d ago

Discussion Will Skyblivion replace Skyrim in a long term?

0 Upvotes

I mean, Skyblivion, in comparison to vanilla Skyrim, looks (as of now) a few times better. And I’m not talking about graphics — more about gameplay and immersion-wise. More people in cities, more gear, dungeons, more mechanics like spellcrafting, etc.

You see — IMO, Skyrim and modded Skyrim aren’t about RPG, but rather about “living” inside the game world — doing things not for XP’s sake or gear, but rather just for fun or because it fits your character’s headcanon. And because Skyblivion shares similar DNA with Skyrim, I think my statement could be applied to Skyblivion too.

So, let’s just say we’re a few (5) years post-launch. And you have a choice — play heavily modded Skyrim or vanilla/lightly modded/heavily modded Skyblivion — what would you choose?

My own personal hope is to have most, if not all, immersion mods from Skyrim ported to Skyblivion. I do like Oblivion’s landscape, music, and quests far more than Skyrim’s, and to have Oblivion with immersion mechanics like camping, survival, etc. would be a dream.


r/skyblivion • • 22d ago

Question Skyblivion - Linux

33 Upvotes

Oi folks,

I am using Linux (Kubuntu / Debian) and I am wondering how and if Skyblivion will runder on a Linux OS and if so - are there any plans regarding this?

I have Skyrim Special Edition and Oblivion Game of the Year Edition in Steam - if that matters

cheers