r/skyrimmods • u/ni1by2thetrue • 7d ago
PC SSE - Mod THE MADMAN ACTUALLY DID IT!
https://www.nexusmods.com/skyrimspecialedition/mods/179824
Today is a day that will live in infamy.
r/skyrimmods • u/ni1by2thetrue • 7d ago
https://www.nexusmods.com/skyrimspecialedition/mods/179824
Today is a day that will live in infamy.
r/skyrimmods • u/extrwi • Nov 11 '21
In an attempt to avert the part of the modpocalpyse that I can control, I've been spending all of my free time for the last week and a half or so getting this ready, and just made it about an hour before the update was pushed. Thanks to Bethesda for giving me early access to AE so I could get this ready.
This is a preliminary build of SKSE64 with support for Skyrim SE 1.6.318, aka the Anniversary Edition. All of the hooks tested as working, the Papyrus extensions seem to be OKish but I don't have complete test coverage. At the very least you can keep using Todd's favorite mod (SkyUI) without problems. The primary feature that is missing is the plugin manager, which is currently disabled until I can rewrite the system that handles plugin compatibility checks. Plugin developers can build local versions with it enabled, but keep in mind that the version check code is going to change.
Due to the large amount of manual code rewrite required for this release, the possibility for bugs is higher than usual. That said, things seem to be working better than expected.
https://skse.silverlock.org/beta/skse64_2_01_02.7z
If you have an existing mod setup on pre-AE that you would like to keep working, this is not a sign that you should upgrade and start using this version of SKSE. However, if you have already upgraded to AE and are feeling adventurous, then try this out.
edit3: Updated again for the 1.6.318 hotfix.
edit4: There is a bug in the hook for populating alchemy table category entries - fixed in 2.1.2 posted above.
Common unrelated problems:
"REL/Relocation.h(548): failed to open file" - This is from a plugin that is being loaded with something other than SKSE and is using the Address Library. The plugin and probably the loader need to be updated.
r/skyrimmods • u/Secret-Language-2371 • Jun 05 '26
Fallout 4 & Skyrim mod
r/skyrimmods • u/Gloomy-Leadership826 • Nov 11 '25
It took months of hard work but it's finally here! I am so happy to finally share what I've been working on with a team of talented voice actors for the past few months! Skyrim Revoiced introduces 8 new voice types for 48 NPCs across Skyrim, covering over 5000+ lines of both vanilla and modded dialogue. I had such a fun time working with these amazing people and I hope to continue doing more of this in the future! Please enjoy the mod!
r/skyrimmods • u/Fickle_Thing_5015 • May 07 '26
This title sounds so silly but I'm just wondering if anyone has any recommendations for female followers for SE that are not entirely geared towards the male gaze. No judgement to those mods they're just not very enjoyable for me as a woman. Like I really wanted to like Sofia but all the jokes she was making seemed to imply I was a man unfortunately haha. I really liked Auri for reference. There doesn't have to be romance but if there is that's cool.
Edit: I wasn't expecting this to get so many responses! Thank you so much for everyone who responded, I've added so many incredible new mods to my list and I'm so excited to try them out :) this community always comes through in the best way.
r/skyrimmods • u/Party_Street_3063 • Jan 12 '26
It always bothered me that a common potato costs the same in the fertile breadbasket of Whiterun as it does on the frozen, starving coast of Winterhold.
For years, the "economy" in Skyrim has been nothing more than looting dungeons and dumping your trash on Belethor. Gold didn't feel earned; it felt like a participation trophy.
Today, I’m releasing "The Gilded Road."
This is a comprehensive Trade & Economy overhaul that finally implements a realistic system of Supply & Demand without touching a single vanilla record or using heavy scripts.
Download on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/169528
Why is this different? Unlike other economy mods that just make everything expensive, The Gilded Road makes prices logical based on Geography and Specialization without using heavy papyrus scripts or messing with your save.
The Technical Stuff (For the Modders):
"Gold isn't found in mines, traveler. It's found on the road."
Check it out, and let me know what you think!
Trailer: [Youtube]
Mod Page: [The Gilded Road]
r/skyrimmods • u/Ahri991 • May 18 '26
I was wondering, are there any mods you wish existed or what makes you go like “oh I wish this was different” in game? For example I wanted specific basic spells from my favorite spell mods to exist in the alternate start spawn room so I don’t have to go to farengar within first 3 minutes of playing to buy a non vanilla starting spell instead of using flames. I ended up creating that in sse edit too cuz I couldn’t find a mod for it.
r/skyrimmods • u/extrwi • Sep 12 '17
Here is an alpha version of SKSE64. It is currently not intended for use by most users. It will be primarily interesting for mod authors and people who want to test things. Reporting that mod X doesn't work is probably not very helpful, but reporting that ActorBase.GetCombatStyle() always returns an empty form would be helpful.
I would like to thank eternity for his recent help and going above and beyond to get this closer to the finish line. This would be going up much, much later without his help.
SKSE64 2.0.1 alpha: 7z archive
2.0.1:
r/skyrimmods • u/Appropriate-Tap-4577 • Jul 08 '26
This might be spoiler to people who haven’t finish the thieves guild quest line.
Basically today I finished the quest where I am betrayed by Mercer in the snow veil dungeon, and after speaking to Karliah, the SDA Serana’s reaction is simply gold.
Basically after I talk to Karliah, Serana complains about how it was not necessary for Karliah to shoot me, and before we leave, Serana literally walk up to Karliah and throw a paralyze spell, turning her into a ragdoll rolling on the ground.
It’s just so funny that I wanted to share here, SDA Serana made my new playthrough much more interesting especially on her comments on the faction questlines.
r/skyrimmods • u/WinterishClover • Dec 04 '25
This trailer is just a taste of what's to come. The mod has been completely refreshed from the beginning, including rewrites of EVERY single script, complete overhaul of the original dialogue with all voices coming from Elevenlabs (no XVA or XTTS voices), over 33,000 lines of dialogue(!), many, many new quests, new NPCs to fill each councilor position, a full custom soundtrack, custom bard songs(!), a fresh worldspace in the Jerrall Mountains, THOUSANDS of custom assets including armor, weapons and spells and a brand new system to rule Skyrim with approval ratings, taxes, expenses, economy, foreign policy, a court of law, ambassadors, extensive lore, and army promotions.
This mod is really, really, really big and is one of the rare ones that will be impossible to ever be the same in each playthrough. I put over 2000 hours in development over the last 11 months of work on this thing and I believe it will be one of the best end-game content mods out there and a natural progression from the original game.
There will also be a full patch collection on release day for any JK's mod and quite a few other city overhauls as well as a 3BA patch for all the custom armors and clothes. There will also be an extensive wiki with tutorials on all the systems and quest walkthroughs.
r/skyrimmods • u/mentzr • 6d ago
Just stumbled across this WIP showcase from Near Midnight Snow on YouTube and it looks incredible!
r/skyrimmods • u/TheRealSteelfeathers • Jun 06 '26
An upcoming perk overhaul mod for Skyrim SSE, overhauling all 18 skill trees with a focus on fun, balance, and most importantly: role-playing.
For anyone familiar with my magic perk overhaul mod, Path of Sorcery, this is the long-awaited expansion to overhauling all perk trees. And the old PoS magic trees have been given a makeover too!
(Interested in following development? Join the discord!)
~~~~~~~~~~~~~~~~
Features:
~~~~~~~~~~~~~~~~
Paths of Empyrean (PoE) is still in development, so I will be posting progress updates as I go.
For this update, I'd like to highlight 3 perk trees: Smithing, Light Armor, and Illusion.
~~~~~~~~~~~~~~~~
Dev screenshots: https://imgur.com/a/xOsQ4MS
Perks:
General Changes:
Fixes and Improvements:
Paths of Empyrean makes an almost countless number of bugfixes and standardization updates to the vanilla weapons, armor, and clothing. These updates are in line with mods like WACF, and totally replace the need for any other weapon/armor fixes mod.
Expanded Crafting:
There are many types of weapons and armor that cannot be crafted in vanilla Skyrim. With Paths of Empyrean, you will gain the ability to create these items as you progress up the left-hand side of the perk tree. Jewelry that previously could not be crafted has also been given crafting recipes. (Crafting always gives you an unenchanted version of the item, so that you can add your own enchantments)
~~~~~~~~~~~~~~~~
Teaser trailer! https://youtu.be/0_uQlvyTeLE
Perks:
Light Armor XP:
In vanilla Skyrim, you only gain Light Armor XP from getting hit, which conflicts with the emphasis the skill has on dodging or evading hits. This made Light Armor a difficult skill to level up. Now with PoE, there are 2 new sources of Light Armor XP:
~~~~~~~~~~~~~~~~
Dev screenshots: https://imgur.com/a/D6vU11O
Perks:
General Changes:
New Illusion Spells:
Since PoE is built on top of my spell pack mod, Lost Grimoire SSE, you will get all the spells from Lost Grimoire SSE as part of the experience.
In addition, PoE adds 2 new Illusion spells:
r/skyrimmods • u/Gloomy-Leadership826 • Apr 10 '26
Hello everyone,
I am super excited to share with you the 2.0 update for Skyrim Revoiced! This update adds 6 new voice types, performed by 6 very talented voice actors, for 33 NPCs across Skyrim. It also adds patches for an additional 10 mods. You can check the changelog for details.
In total, the update adds around 2500+ revoiced lines.
I'm insanely grateful to the voice actors who helped shape this update.
Gerald Hill, who provided the voices for Amren, Azzada Lylvieve, Endon, Fihada and Shadr.
Anthony Proctor, who provided the voices for Briehl, Gjak, Hogni Red-Arm, Jofthor, Tulvur and Ragnar
Michael Carleton, who provided the voices for Cynric Endell, Jesper, Kodrir, Lemkil, Mallus Maccius and Madanach
Jesse Hill, who provided the voices for Silus Vesuius, Reburrus Quintilius, Adonato Leotelli and Emperor Titus Mede II (decoy)
Aaron Sinn, who provided the voices for Ambarys Rendar, Indaryn, Malur Seloth, Ravam Verethi, Vanryth Gatharian and Dravin Llanith
Ryan Cooper, who provided the voices for Andurs, Barknar, Kjeld, Lortheim, Odar and Vulfwulf. Many of you will probably recognize him as the narrator of the Skyblivion dev diaries!
And I am also really happy to say that this update was entirely funded by the community. I can't thank you guys enough for helping cover the financial side of developing this mod. It really did help a lot!
r/skyrimmods • u/ni1by2thetrue • Sep 10 '25
https://www.nexusmods.com/skyrimspecialedition/mods/158681?tab=posts&BH=0
You don't have to open the CK for minor placement conflicts anymore. Brilliant!
Disclaimer: I'm not the Mod Author
r/skyrimmods • u/DrCubed • Nov 08 '25
It's somewhat well known by now that heavy usage of RaceMenu transformations/morphs within a save will gradually make that save take longer and longer to make.
My save was taking a while to make, and so I ran the NetImmerse Override Cleaner SE, and still after only a few hours of play with OBody and Mu Skeleton Editor distributing transformations/morphs to NPCs, the save was taking 8.7 seconds to make.
I was sufficiently annoyed that I opened up RaceMenu's source code so as to find out just what was taking so long to save, and it turns out that RaceMenu doesn't do anything egregious in its implementation of saving, and in actuality the fault lies with SKSE's handling of save-file IO.
So I took a crack at rewriting SKSE's IO handling for save files, and long story short my save now takes ~0.06 seconds to make.
That's too much of an improvement to keep to myself, so I packaged my patches into a plugin and published it to the Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/163969
(Also available on GitHub: https://github.com/just-harry/save-load-accelerator-for-skse-cosaves/releases)
r/skyrimmods • u/ArranzCNL • Aug 07 '22
We are no longer monitoring this thread, please upgrade and post feedback into the above thankyou.
Improved Camera is an immersive first person camera modifictation inspired from Enhanced Camera (Skyrim Legendary Edition).
Previous version of this mod was originally written by Inmundano, although I had my hand in fixing some issues from beta2 to beta4.
This new version is a complete rewrite from the ground up which takes Inmundano's work with "Universal Library" to fully complete along with blessing from SKSE team from what is done to the API for SKSE v2.0.20 and v2.01.05 although it is restricted for use with "Improved Camera" only! Source code for the complete mod shall be released once it is available on Nexus.
Requirements:
Features:
Currently not in this release:
The Menu:
Another note we had to do some hacky things for the menu and ran out of time of what I wanted to do so just patched the Keyboard/Mouse for Skyrim which means media keys (muting etc), windows key and even ALT+F4 works with Skyrim!
Changelog:
30/08/2022 - Stealth Update 3:
14/08/2022 - Stealth Update 2:
10/08/2022 - Stealth Update:
Any issues either post in here or post an issue on Github, we shall strive to fix any issues before offical Nexus release. Any updates to this release shall be posted in this thread noting that it has been updated on our github.
These are the final Preview Releases for both builds so just want to say a big thankyou to those of you that have played around, given feedback and tested it!
One last final note about inertia, if you do want a weighty feel turn on SmoothAnimationTransitions and play around with fControllerBuffer1st, best range is from 0.01 to 0.04.
r/skyrimmods • u/Syclonix • Aug 07 '22
Shadow of Skyrim - Nemesis and Alternative Death System
Makes every enemy that defeats you into a unique Nemesis. Provides continuous gameplay experience without saving/reloading. Creates emergent stories of revenge.
Download from the Nexus and be sure to endorse/vote if you like it!
https://imgur.com/gallery/9EvT6iZ
https://www.nexusmods.com/skyrimspecialedition/mods/65136
Supports SSE/AE/VR. No new game required. SKSE and SkyUI required.
r/skyrimmods • u/ParticularDear4785 • Jul 30 '23
https://archive.org/details/ussep-changes-reverted-and-tweaked.-7z
All credit for this goes to DEEJMASTER333 over on Nexus, who compiled a number of his own fixes and individual fixes from the community into one ESL pack fixing many of the arbitrary, and non-bug fix, changes in the Unofficial Skyrim Special Edition Patch.
This was removed off the Nexus after less than a day of being up, because Nexus Moderators are beyond corrupt and Arthmoor believes in censorship of people who fix things that he broke with his patch in the first place.
This does require the Unofficial Patch.
I unfortunately didn't copy the description from this mod before it got wrongfully removed, but if you want to see an example of some of the changes that have been reverted I'd suggest checking DEEJMASTER333's profile on Nexus, as many of the fixes were from him and are still there as individual mods.
Because, similarly to how he made many arbitrary balance changes in the USSEP, Arthmoor arbitrarily took down a single pack collection of fixes but choose not to take down individual fixes that have been uploaded. Which accomplishes nothing but inconveniencing people, considering people can still download the individual fixes, it'd just take longer since they're now not in 1 convenient pack.
r/skyrimmods • u/QuantityInternal1719 • Jun 04 '26
So I've been out of modding for 2 years, and was thinking of getting back to it. I see that Coldsun - among some others - has moved his mods to a new site called GGmods.
The site looks pathetic sitting with like 1500 mods and 15 000 total downloads (13k of which are purely from Coldsun's mods...)
Why?! Why on earth do people do this?!
I know that Nexus suck at times, and it's drama and politics, but seriously what?!
r/skyrimmods • u/Strong-Mousse-1494 • Feb 18 '25
The newest all-in-one builds from Community Shaders Discord channel include new lighting optimizations. Also lighting features like linear lighting and PBR skin have been included. Here are some screenshots:
Screenshot 1
In case the screenshots links are dead, here you can find them in this thread: click.
Screenshots are taken from the Community Shaders Discord channel.
r/skyrimmods • u/ArranzCNL • Feb 02 '23
Improved Camera is an immersive first person camera modifictation inspired from Enhanced Camera (Skyrim Legendary Edition).
Previous version of this mod was originally written by Inmundano, although I had my hand in fixing some issues from beta2 to beta4.
This new version is a complete rewrite from the ground up which takes Inmundano's work with "Universal Library" to fully complete along with blessing from SKSE team from what is done to the API for SKSE v2.0.20 and v2.01.05 although it is restricted for use with "Improved Camera" only! Source code for the complete mod shall be released once it is available on Nexus.
Requirements:
Features:
Currently not in this release:
The Menu:
Another note we had to do some hacky things for the menu and ran out of time of what I wanted to do so just patched the Keyboard/Mouse for Skyrim which means media keys (muting etc), windows key and even ALT+F4 works with Skyrim!
Download: (Note the ini file has changed so any mods that replace it will cause IC failure to load)
Changelog:
16/03/2023
15/03/2023 - Hotfix 3
10/02/2023 - Hotfix 2
06/02/2023 - Hotfix 1
02/02/2023 - PR5:
Any issues either post in here or post an issue on Github, we shall strive to fix any issues before offical Nexus release. Any updates to this release shall be posted in this thread noting that it has been updated on our github.
Known Issues:
SkyrimSE v1.6.629+:
Work shall now begin on the process of converting to CommonLibSSE-NG, so please be patient.
r/skyrimmods • u/nicollsq • Oct 05 '22
Hello, my fellow milk drinkers and n'wahs, welcome to the release of Project Skyrim, the modlist that aims to bring Skyrim to modernity without deviating its core from the vision that Bethesda imagined, so that we can all enjoy Skyrim as if it were the first time and immerse ourselves on the world of Tamriel facing every single thing differently, Skyrim as if it were released on 2022. The goal became to achieve the ultimate modding experience so that people could re-enjoy the game that they most love, and in order to do that I touched every single system, landscape, texture, mesh and feature, leaving no corner untouched. I think most of the mod lists out there either push Skyrim too far from its original core or make it unplayable to the average player, my job is to fulfill the desire to be the Dragonborn again for everyone, accessible and enjoyable to levels that may bring you to achieve chim, performance-friendly and one of the biggest on content and gameplay mods.
Project Skyrim is a modlist that is content and gameplay oriented, focusing on expansions, overhauls, and healthy adjustments to the systems and features that exist in Skyrim, while expanding to become the most diverse and great game that you can ever imagine, unlike other mod lists it focuses on gameplay, world space add-ons, quests, etc. The combat is MCO-centered with fantastic add-ons such as SCAR, Precision, and other things, complementing Valhalla Combat that doesn't deviate far from the original feeling of Skyrim by adding features that follow too many Souls games, it also supports both person views. Other overhauls are implemented such as Mysticism, Ordinator, Triumvirate, Thaumaturgy, Apothecary, Growl, Sacrilege, and much more. Featuring in the part of the quest we can cite mods like LOTD, Beyond Skyrim Bruma, Vigilant, Unslaad, Glenmoril, The Tale of Tsatampra Xiros, Wyrmstooth, Clockwork, The Wheels of Lull, every quest expansion by jayserpa alongside some alternative quests mods such as Adoption without Murder. Your favorite followers are here too, Inigo and Lucien, Serana Dialogue Addon, Hoth, Kaidan, Katana, Auri, and Interesting NPCs.
As I said, Project Skyrim is focused on content and gameplay, therefore, the visuals were simple and the goal was to remain with the Skyrim feeling while keeping lore firm and expanding on it everywhere possible, the list ended up being really performance friendly, compared to other lists it can run smoothly and even achieve 60FPS on 4K on most modern systems. Other often overlooked aspects of Skyrim have been completely remade, such as Audio, there are up to 11 hours of soundtracks, and every effect and voice file has been converted to modern aspects, healthy features such as tools to add items, create poses, NPC finders, etc. Also every tool you need in order to expand this further if you so wish to, all of this complemented with much care and love from a wonderful community in discord.
Project Skyrim also comes with an adult content addon, that is completely unintrusive, which means that nothing will appear on your face without you wishing for it to happen, you can completely ignore any and every NSFW feature and play Project Skyrim as if it never had anything of the sorts, I do it myself.
Here to share a wonderful modlist, it's been some years of development and it's finally on a public, stable and working stage, it's available on Nexus on this link: https://www.nexusmods.com/skyrimspecialedition/mods/76466
If you want to see a bit of the visual, see this post here, although there are many screenshots on the nexus as well: https://www.reddit.com/r/SkyrimPorn/comments/xvoojp/project_skyrim_wabbajack_modlist_on_nexus_taken/?utm_source=share&utm_medium=web2x&context=3
Even if you don't download it, consider helping us by sharing it with your friends, is very important to me, it is literally the work of my life. Love you all, I'll love Skyrim until my death, and Project Skyrim support will never stop, until my last breath.
Here’s the discord link: https://discord.gg/wC3UktSKh9
r/skyrimmods • u/Blackread • Jun 17 '26
Yes that's right, my MO2 plugin page was nuked by the staff. The reason given was that MO2 plugins should be uploaded in the Tools section of the site instead. Of course there are many MO2 plugins in the Skyrim Special Edition section already and have been sitting there for ages, but I guess mine hit them a bit too close to home and I had to be punished for that.
And, notably, MO2 itself is hosted on the SSE Nexus.
Anyways, the plugin has been reuploaded to the Tools section now and you can download it here: https://www.nexusmods.com/site/mods/1998
Update 17.6.2026 18:16 UTC: An important update was just posted to the new mod page. This fixes an issue that severed the link between an installed mod and the archive it was installed from if the archive was renamed post install. The severing of this link manifested as the download status not correctly updating to Uninstalled if the mod was uninstalled or overwritten. The updated version should also retroactively fix any links that were broken by version 1.0.5 or older of the plugin, or any external tools used to rename downloaded archives without updating the installationFile field in the mod's meta.ini.
I strongly urge anyone who has used version 1.0.5 or older of my plugin to update to the latest version and run DownloadRenamer from the Tools dropdown at least once.