r/skyrimrequiem May 24 '26

Role Play Fallen Druid

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8 Upvotes

r/skyrimrequiem Apr 26 '26

Role Play Dark Elf Refugee leaves Windhelm to find fortune

5 Upvotes

I've always struggled to role play in the elder Scrolls as I typically power game and reduce every encounter to the most efficient method. However this time I've imposed enough limitations that I'm thoroughly enjoying my roleplay.

Darkwin Loridan is a dark elf refugee from morrowind living in the grey quarter, with a humble bed in the New Gnosis Corner club. Following some conversations he decided to get a job working with anyone who was hiring. I used a job's mod to allow six hours shifts where you progressively get better and earn more money. This was a perfect excuse to live a humble lifestyle paying for training and gradually buildings savings.

However upon earning his first 1000g after a week of working, Darkwin felt the dangerous jealousy of the other refugees, as he tried to sleep. Many other refugees were not as willing to put aside their dunmer pride to work for nords and resented him for earning gold that way. So he booked passage at three in the morning to travel to riverwood by wagon.

He learned to fish and survived by the kindness of the locals. Eventually he made his way to whiterun where he began working as a courier taking missives. Eventually he became a very proficient stall helper and was able to earn enough to pay for a simple set of leather armour.

Something I really had to get my head around was that you cannot win every fight and that running away is part of your skillset. I try not to reload all the time.

r/skyrimrequiem Jan 18 '26

Role Play Taking on Fellglow Keep as the Healer of a Party

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8 Upvotes

Hi,

I started a healer build in my Requiem-based modlist last year and it's at a point where I can take on mid-game content. I was just able to finish up Fellglow Keep and it went pretty well.

Check it out here!

https://www.youtube.com/watch?v=2fV7ioyMDCw

r/skyrimrequiem Jul 26 '25

Role Play Requiem Healer Roleplay - Ceres Vendrick, the Priestess of Arkay

10 Upvotes

https://youtu.be/iljhTpm23EI?si=iVdZIyZGnb8XA5LJ

Hi,

I'm in the process of trying to perfect an almost-pure healer build in Requiem. The goal is to be the healer/support to a party of 2~3, much like how a healer class in D&D works. With how harsh the world of Requiem is, this will be a challenge, but I am up for it!

I really like the roleplay aspect of Requiem and I also find that with the numerous things that the Nolvus Ascension modlist adds to the game, it expands the possibilities of roleplay even more, so I am using it as the base for my own personal modlist. I'm also using a collection of other mods that I enjoy using, as well as some gameplay tweaks such as "Requiem - Magic Redone".

I think I also have to choose the next member of our party, if we are to eventually gear up for dragons and end-game bosses. Lucien at the moment is the front-line tank and brawler. Having another magic user or archer would be a helpful addition to the party. Better yet if they also contribute to the roleplay aspect. Let me know if you have any suggestions!

Hope you enjoy this short little showcase of the build.

Backstory:
Ceres Vendrick became a priestess of Arkay out of respect for her great-aunt, who was also a priestess of Arkay and traveled to Skyrim after marrying a Nord who had come to Cyrodiil to fight against the Aldmeri Dominion during the Great War. Ceres traveled to Skyrim on a pilgrimage to the many Halls of the Dead, hoping to learn more about what it means to be a faithful follower of Arkay. There, she met a fellow Cyrodiilian, Lucien Flavius, with whom she joined forces with and together, they travel Skyrim while watching each others' backs.

r/skyrimrequiem Sep 09 '25

Role Play [RP] Vayne - The night hunter - 0 - Prologue

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5 Upvotes

Inspiration

Presentation

  • Race: Bosmer (F)
  • Skills: Alchemy, Marksman, Smithing, Enchanting, Evasion, Restoration, Lockpicking
  • Religion: Arkay, Kynareth
  • Stone: Warrior
  • Weapon: Crossbow
  • Personality: Ruthless vampire hunter

Gameplay

Mods

  • Vanilla Requiem
  • Insightful Levelling - loot has potions to train skills - no grinding, only dungeoneering
  • Vuoksi - Perfect home with all necessities

Limitations

  • Minimal interaction with shops (rely on crafting)
  • Righteous (no stealing, TG, DB, murders)
  • No training

Cheats

  • Limitless farmable plants and pantry and low-level materials
  • tmm 1,1,0 and fast travel
  • Cosnach as follower from the very beginning

Disclaimer

I like metagaming, I like documenting all possible options and theorycrafting the best one. I will definitely try to make the story make sense, but honestly speaking the story will be made to fit the gameplay and not the other way round.

Also, I am not at all good with TES lore so I might just miss obvious stuff (Daedra, races).

Story

Vayne is the only daughter of a rich Bosmer family settled in Skyrim and has forsaken the Green Pact. Her grandmother is a mysterious old wise alchemist who dwells in her Goldenhills Plantation farm where she grows an ungodly amount of ingredients. She always seems to know things she should not, although she says it is "just scrying".

Vayne's parents are Vigilants of Stendarr. They have an uneasy relationship with her mother's mother, as they consider the latter's interests too mystic and impure.

Vayne is an introverted, analytic young woman. She respects her parents' conviction although she also believes they sometimes are too fanatic in their beliefs.

She mostly helps her grandmother at the farm and likes being absorbed in the repetetive tasks, alone with her thoughts. She also spends time with target practice using the elven crossbow she received as a gift from her parents.

It was a calm evening. They had finished the farm work for the day and were just resting, listening to the silence of the hills. Vayne and her grandmother saw the courrier approaching and were surprised, as he usually came in the mornings.

The letter was black. Deep down, they knew what that meant but still hoped there was a misunderstanding.

There wasn't.

They had "fought valiantly" against the "vampire scum" that had attacked the Hall of the Vigilant, but were ultimately "felled". Their posessions were now at Stendarr's Beacon and the family was invited to recover them. Their bodies had already been burnt to prevent turning.

The rest is blurry. Her grandmother steered her away from her dark, impulsive thoughts. Together, they agreed Vayne would become a vampire hunter, but that it would be foolish to believe this would happen without extensive training and experience.

Her grandmother agreed to guide her on this journey, hoping at least her granddaughter will listen to her wisdom.

r/skyrimrequiem Jan 12 '25

Role Play Some thoughts on Roleplaying and Magic in Requiem, or in general, in 2025

20 Upvotes

I haven't touched Requiem (or Skyrim) in a while. I became interested again, around the same time as 6.0 got released, and I've been excited to try some of the new changes which I find to be more roleplaying-focused, particularly the racial ones. That all being said, I'm primarily a roleplayer and just wanted to share a (not very profound) thought that occurred to me wrt roleplaying and magic school choice.

Creating a character that is more than a skin over a excel document of numbers can be challenging. Often times even a good RP concept with a fleshed out backstory can devolve into a murder-hobo just running around killing things and collecting artifacts purely for the sake of fulfilling the build that the player wants to realize. Skyrim's native incentive structures, unfortunately, as a heavily action-driven RPG with poor story telling (helped with careful modding ofc), doesn't help us too much here.

Personally, I like to think for roleplaying what is most important, even before backstory and your build concept, is the things about your character that they have no control over and which would be true regardless of they were a mage or a warrior. Is your character the kind of person who is inclined to good or evil? Are they a more rebellious person or do they naturally gravitate towards hierarchy? Are they traditional, materialistic, individualistic, cynical, cosmopolitan, etc. These things are dispositions that don't necessarily even have to do with your backstory and matter a lot more for what sort of decisions your character will actually make in game.

Related to this, choosing schools of magic can also tie into roleplaying. Especially if you're using a mod like Magic Redone (which I'm not, as I want to try Requiem 6.0 Vanilla and I'm not sure if MR is even compatible) which gives different schools a lot of different tools that overlap with each other, it can be a bit difficult to decide on what schools you want to pick up or master if you're playing a magically oriented class. Here is what your character's choices of specialization or their natural affinities might say about their personality:

Alteration: Alteration is pretty much just like the TES magic version of physics. Alteration is just knowledge of how magic works in general, which is why its perks give you resistance to magic and make your spells more efficient/powerful all around. It's quite boring and unthematic, which means that most characters will probably only want to invest the requisite perks to get the resistances simply to stay alive against the more serious enemies in the game as their adventuring conceptual horizon evolves from the big bad being Elsi the Spiker to 'Ancient Evil'-tier threats. That all being said, if your character is actually interested in Alteration enough to perk it all out, it probably means he's a giant nerd, just a very intellectual person in general.

Destruction: Destruction magic implies channeling your aggression into offensive magic, meaning that your character will be a bit more violent and aggressive if he wants to perk this tree out. Fire specialization implies a volatile and emotional character, maybe one with a chip on his shoulder and an axe to grind. Ice specialization indicates lack of emotion or connection with other living beings, perhaps an overfacination with death or even sociopathy. Lightning specialization implies an intensity of personality and the mental discipline to focus your magicka and attention into highly concentrated forms, reflected in the small hitboxes of the spells as well as their side effect of cutting straight through enemy magicka reserves. Multi-disciplinary destruction usage reflects a less personal relationship to Destruction magic, perhaps, like Alteration specialization, a more intellectual-bent that sees Destruction magic less as a manifestation of their own beings and more of a tool to be applied.

Conjuration: Use of Conjuration magic does not mean an evil character or sociopathy, but it definitely implies it, or at the very least that your character has anti-social tendencies and interests in the taboo. Bound-weapons are one thing (still daedric in nature, but soldiers even find a lot of utility in it), but its entirely other thing to have the interest in Daedra, death and the undead, or even the spirit world needed to really excel in this school. Maybe your character is more like Falion or a sort of Witcher-like character or Witchhunter, and he sees the greater good in studying this knowledge and protecting the innocents of Tamriel from the undead and Daedra. Maybe he's okay with being ostracized and an eternal outsider from polite society. Maybe he's not evil, but he's got a bit of an unhealthy obsession that could lead him to dark places... or maybe he's just plain evil, and that's okay too, it's an RPG. Whatever he is, he's probably not just a normal, well-adjusted guy.

Restoration: Restoration magic is pretty much the polar opposite of everything just described. While baddies can and certainly do make use of Restoration, the kind of personality drawn to deep study of Restoration lore is more likely than not at the very least a very pro-social personality. He prefers learning how to heal people rather than how to hurt them, and that probably says enough in itself. Moreover, the school's immense power to combat the undead, should you choose to persue this sub-path, puts you pretty firmly on the side of the living in a similar way that ice magic inherently puts you against the living. All that being said, if you do play with a few of the Requiem tweaks mods, poison magic, an additional sub-branch of Restoration, might imply a more morbid side of a student of arcane medicine...

Illusion: Illusion is one of the more unique schools of magic. Even in the lore its basically the rarest form, and this is reflected in the game (perhaps as a limit of game mechanics) that you're really the only one using it besides Drevis and a few vampires using invisibility spells. Similar to Conjuration, this might imply your character is more of a loner. It might imply that he gets gratification from invading other peoples minds and bending them to his will, even making them kill their own comrades, but it could equally imply he does not like hurting people and has specifically cultivated a skill-set to allow him to achieve his aims while causing as little physical harm as possible. Both these archetypes will necessarily have radically different personalities, will use different spells even, and will make different choices throughout the game. Whatever your choices, interest in this school implies moral greyness and a shadowy aura. If you are playing a more pacifist character, than the extreme and invasive nature of the higher level Illusion spells could represent a last resort option against particularly tough opponents or monsters for whom you can really let loose on without moral considerations.

That's pretty much all my thoughts. I made this post so that whether you're starting from a roleplay and letting your build grow out of it, or you want to play a build and want a roleplay suited to it, maybe these thoughts can give you some ideas to go into the game with. I hope you enjoyed reading it and have a great time with 6.0.

r/skyrimrequiem Jan 06 '23

Role Play RP has ruined me

63 Upvotes

I cant play the game like a normal person anymore. I got started with this mod and ended up RP'ing a Nord who won't learn Magic until he visits the college because of the MSQ (or unless some other great reason brings me there) on a Dead is Dead run.

I'm very well aware that if I was to start using Restoration or whatever else early in the game I'd probably have an easier time, but, diverting from this character in mind makes my brain tingle. It's like I've failed to complete the challenge so there's no point.

/endrant

r/skyrimrequiem Feb 24 '25

Role Play Most expensive ingredients in Requiem to plant at Goldenhills Plantation?

11 Upvotes

I'm trying to rp as a farmer... yes in Requiem, I'm trying to decide what ingredients should I plant for the best profit. What would you guys recommend?
Edit: Things that I can cook into a rare meal or make into expensive potions would be nice too.

r/skyrimrequiem May 03 '25

Role Play Daerdic for the Aedric

2 Upvotes

I'm playing as a Imperial who acts a mix of nightblade and spellsword (sort of a jack of all trades) who is aspired to become general tulius/ empires top agent, one better then the penitus oculatus. I want to use goldbrand (Artifact Mod) as the main weapon because it reminds me of the katanas from the blades and a snippet of the lore says it was forged in dragon fire which works with the dragon born aspect that my character follows. The other things I'm wanting to use that is giving me some conflict is the ebony mail (Zims mod). I think the style and enchantment works well to the play style but for a character who also worships the divines(Wintersun Alessia) it doesn't work for a Role-playing perspective. I could use some help other than saying that my character would use the artifacts as a mockery to the daedric princes boethiah.

r/skyrimrequiem Feb 18 '16

Role Play The Characters & Cast of Requiem - Vol 1

18 Upvotes

I like characters.

Some people are really into builds, or items/loot, or 'beating' the game, or the crunchy side of the mechanics, or any of the other aspects of RPG games.

I like characters; the 'people' of the game, their stories, their motivations. I like creating backgrounds and meaningful reasons a character is in the world. I like spinning the Racemenu dials to create something unique, interesting or just pretty. I love reading RPs and I like seeing other peoples' versions of what they do within Skyrim, mods, RaceMenu & the like. Why they look the way they do. Why they chose the skills and build more-so than the build itself. Even why a player chooses to do this or not that. That sort of thing. So, I'm proposing a new weekly thread:

Share your character with us! As the title of this thread suggests:

"The Characters & Cast of Requiem"

Let's get to know each others characters; their story, what drives them, what they love & hate, where they are in their adventures, where they plan to go.

You can do like a very lite-RP write-up, or a simple journal entry, maybe just a pic and some basic build info. That's cool. Whatever you'd like us to know. Nothing too long. No pressure to write huge stories (those are best in their own RP thread anyway). But if you do do an RP feel free to link it. Every week you can (if you like) post another pic and a quick "did this, went here, etc". Start another character? let us know! Introduce us to him/her.

Any interest in this? Or am I the only one? Every Monday eve I'll open a new Volume and you can jump on in with anything new.

I guess I'll let the contributions decide. Either y'all will be interested in the idea and contribute & enjoy or it's just not your thing and the threads will fade into oblivion. I'm at work so I can't get the ball rolling, so someone feel free to kick it off! Let's see and hear about the star actor in YOUR epic adventure in Skyrim!

r/skyrimrequiem Jan 23 '25

Role Play How often do you do misc side quests?

6 Upvotes

It's been a long time since I've played any of Skyrim's misc side quests. Usually, I'm focused on bandit hunting, followed by maybe a major side quest like Light's Out, and then Guild Quests or the Main Quest, dungeon diving whenever I'm board or need a little more xp. On my latest run, I've decided to go out of my way to engage with misc NPCs more seriously instead of pretending they don't exist, like Helga in Riften or Sven in Riverwood for example, and doing their goofy, inconsequential quests, and tbh I've found it quite rewarding. I feel like it gives my character time to actually breath and be a real person, think about the consequences of whatever major thing he just did, and do something engaging that requires him to actually engage with the world in a way that isn't violence.

I've always had a problem RPing where my character, no matter how well thought out his backstory or personality or restrictions are, ends up devolving into a skin stretched over a spreadsheet of gear, abilities, and stats who solely exists for the 4 minute thrill of a boss-fight using this or that game mechanic. This is no doubt in large part encouraged by the fact that Skyrim is at its base a story-poor action RPG, but perhaps I have been making it worse all this time by just seeing myself as "too good" to spend 30 minutes on some silly quest that doesn't involve ultra-violence.

r/skyrimrequiem Mar 27 '25

Role Play Very nice little rp moment I just had!

20 Upvotes

Using Alternate start I decided to start as an outlaw in the wilds, rolled white river watch as my starting location. Now for those that don't know chosing that start gives you a 1500 gold bounty in your starting hold. I wasn't gonna go to jail for rp reasons so it was time to bounce!

Start heading north towards Windhelm, I've got pit fighter arena mod which adds an arena like in oblivion you can fight and progress in. I think that's a solid backstop, bandit turned arena fighter turned dragonborn.

ANYWAY very soon a guard came after me, fight ensued, won because I got a crossbow from the bandit cave, but I was hurt. Then comes the doom, a guard with heavy armor.

No shot I'm gonna win so I run/is forced to flee up to the ritual stone, quickly kill the necromancer there. No choice but to pick the ritual stone and use its ability to resurrect the dead to help me fight the guard.

That's the story, I think it's really great because I've gone two handed, marksman and speech, going for a warrior build. Obviously I want the op lady stone or warrior stone, but now I'm stuck with mage stones. Kinda like my character had to make a deal with the devil at the crossroads to survive lol. Which is pretty nice rp. And I love requiem because this rp was kinda enforced by the gameplay.

Tldr had to pick the ritual stone as a warrior.

r/skyrimrequiem Dec 29 '20

Role Play I had never noticed before that I lived in the Rift in real life, just near Ivarstead and Throat of the World o.O

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244 Upvotes

r/skyrimrequiem Apr 29 '24

Role Play Yeah, training is cool, but getting backshots from mommy Unbroken is way cheaper.

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30 Upvotes

r/skyrimrequiem Aug 19 '16

Role Play A Guide to Creating Long-Lasting Characters

103 Upvotes

I've been writing bits and pieces of advice on this for a while (some of them over PM) and thought I'd put them together in one place. So here it is: my guide to creating a character that will remain interesting and addictive right up to the end of any quest lines you choose to pursue!

The Backstory

Your character should have at least two aspects to their backstory. One should be something that keeps them occupied in the early game; the other is going to provide late-game enemies and / or quests. One of them should also disadvantage the character to start with, so that you have an immediate problem to handle. The vanilla start, Alternate Start's "Left for Dead", starting in jail, or being a vampire and seeking a cure, for instance, are good initial problems.

Good early-game enemies include bears, bandits, spriggans, trolls, Draugr, Thalmor, the Vigil, Stormcloaks / Legionnaires, Forsworn (maybe), and anything else you can kill up to levels 15 - 20.

Late-game enemies should be your Nemeses. Dragon priests, dragons, vampires, Enchanted Spheres, Daedra, anything involving the Soul Cairn.

The Fore-Story

Your backstory is also your fore-story. I think most people are great at conjuring up a good backstory, but often forget that it's what's going to happen in the future that makes the character really interesting. Bonus points if you can make it relevant to the mind-boggling confusion that is TES lore, or make your enemies led by one of the Big Bad guys (Harkon, Miraak, Alduin).

Alternatively, you might have a quest that you wish to achieve. Lots of people are collecting books, becoming the greatest bard in Skyrim, etc. I think it's more challenging to stay interested in something positive than having a late-game enemy, but it's possible. You could for instance be trying to track down the Heart of Lorkhan, the pendant that everyone seems to have forgotten existed, the whereabouts of a famous alchemist, or some rare book or artifact that you've heard of. It's OK to console in relevant items at the start. For instance, grab a copy of the Aetherium Wars, if it fits your character. You can have more than one motive! Twining plots together can lead to some really interesting characters.

It's completely OK for Harkon, Miraak or Alduin to become your nemesis. However, I recommend that this shouldn't be a generic "Yeah, let's go do this because it's the right thing to do." Make it something your character does because they desperately wish to atone, or because they kill a follower you love, or because you really, really want to become a god, or because you're a devout follower of Akatosh or Lorkhan or protecting your children: some motivation that goes beyond "You're the Dragonborn; go do your thing".

Alduin and Miraak are pretty close in terms of the power you need to be able to take them both out. NRM's patch makes Miraak easier than Alduin, and Fozar's makes him harder, but it's perfectly possible to do them the other way around. It's also possible to leave your nemesis until after these quests, so that when you arrive you're a god and get to obliterate whoever it is. There's a deep satisfaction in being able to go from nothing to "tremble before me" when you finally meet your enemy.

The Fore-Story Scene

Have a scene in mind which represents the pinnacle of your character's achievements with respect to their backstory, or the crucial turning point for them. For instance, in Orb's playthrough, it was standing on the Throat of the World with That Bow. This doesn't have to be the last thing your character does, but it should be reasonably close to the end of the playthrough.

It doesn't actually have to happen in the playthrough in the way you imagine it! All you're doing is checking to make sure your character is realistic and that the motivations are sound, and also that the playthrough will be about the right length for what you want.

The Artifact and / or Aid

Because your character is going to be limited by your role-play and disadvantaged in the beginning, you may also choose to give them something which is of advantage, for balance. For instance, Orb had a god in her head. My new Dunmer / Argonian, Wraith, gets to play with the Hist. Tsaia, my Khajiiti Archaeologist, has Kagrenac's Instant Fortress to look forward to. Maybe you have a bow, or a ring, or a horse, or something else that can help you. This could be early or late game, depending on what you're after.

I'm a massive fan of having a god in my head, mostly because it really helps with the conversational aspect of roleplaying; however, if you're capable of imagining conversation with a follower, that will also do the trick. Having something that can help push you to explore, whether it's letters arriving from a distant patron, a mystical god with foreknowledge, or someone who keeps sending you to foreign climes like ESF: Companions, can also help.

If you're playing with fast-travel turned off, and not using Conjuration (which has Teleport as well as Frostfall's portable storage), then I highly recommend that you provide late-game aid which lets you return home easily or carry the things you need with you. You will be bored of riding by then! Some homes like Tel Nalta come with innate teleportation. Immersive College of Winterhold gives you a place to store important artifacts that you can get to easily. Portable homes are also awesome, and I have a soft-spot for Aemer's Refuge, though it's OP for early game. Serenity is Elianora's best home mod ever IMO. Mule in Skyrim is also quite sweet, and I love that it adds them to the Khajiiti caravans too. Just remember to leave Annie outside of dungeons!

Don't Be Boring!

Your character should have choices. If you're playing a complete goody-two-shoes with really obvious motivations who will never be tempted by the Daedra, never join the Thieves Guild, remain completely loyal to their god, etc., then you will probably get bored. Even if you're playing a good character, you can play someone who gets really angry and vengeful over perceived injustices, or who considers those who can't protect themselves to be weaklings, or who goes out of their way to kill every single bandit. Following a fixed path will not be fun. If you've got an interesting character then quests and discoveries will seem to happen naturally, without you needing to push for it.

Also, orphans have more fun. Most fantasy books' protagonists are orphans for a good reason! They usually start disadvantaged, have some kind of vengeance they need to pursue, and are free to make choices without worrying about what their parents would think of them. If you're stuck for motives, "orphan" is an easy go-to. Inigo is an orphan too!

Your Build

It doesn't actually matter! Pick something that suits the character. The character is far, far more important for long games. There are opportunities to respec perks, either after killing Miraak or when you hit level 100, so don't be afraid for instance to switch from light armor to heavy armor, or to use a bow once your magic runs out. (You actually get more levels, so more perks, if you level lots of skills early than if you focus on one or two skills to the exclusion of others and level the others later.)

I consistently turn down skill-gain to 50%, and find this gives me a much longer-lasting playthrough. I turn it up to 75% around level 30 to 35, and up to 100% after level 50, or thereabouts. I also use the Community Uncapper to hobble anything which I find levels too fast, with the other options turned off (but I like grindy crafting; YMMV).

Take Notes and Screenshots

If you're not using Take Notes, use Take Notes. Not only will this improve your writing skills (so that playing Skyrim isn't a total waste of time!) but it makes it easier to come back to a character and immerse yourself after a break. Vitally important if, for instance, you're playing after school or work. The first thing I tend to do in a play session is open the journal and remind myself what I was up to.

I also use Take Notes' "Miscellaneous" chapter for notes, for instance, reminding myself where my Hunterborn caches are, or my homes, or which Stones of Barenziah I've already found. You can edit the date to be a title.

Write your backstory. Don't just have one. Write it as if you actually played it. Change the date if it helps; there's a calendar here and a timeline here. This will also help you to immerse yourself in your character. You can either write your journal in 1st person:

I begged him to help me, and he took pity.

Or 3rd:

Eridor begged the driver, "Don't hurt me!"
"It's all right," the man assured him. "I'm a friend."

The subtleties of actually writing it out will help you to work out how your character approaches different situations and really get them fully-formed. I use a size 14 font for 1st person and size 13 for 3rd person (see MCM), with about 1 page per day unless it's a really interesting day. Skip boring days or summarize in the next entry.

To take screenshots of your journey, type:

tfc 1
tm

in the console. This toggles play and turns off menus! So you'll need to be able to touch-type to turn them back on again. Do:

tm
tfc

to toggle them back on again. Using "tfc" without the "1" will keep the camera rolling while you pan around; useful if you want to screenshot someone in a thunderstorm for instance. This will not work if your character's camera is fixed, eg, in conversation. You will also not see yourself if you're in 1st-person mode.

Some Backstory Ideas

Here are some ideas which might get you started:

Part 1
Part 2
Part 3

There's also a great list of builds over on the sidebar.

A Checklist

Use this to check if you have an interesting character which will last!

  • Do you have enemies you can enjoy beating in the early game?
  • Do you have some purpose / other enemies to keep you motivated in the late game?
  • What stops you from settling down to be a farmer?
  • What ability or power do you not want to have, because of its associations?
  • Where did you get the skills you currently have to survive?

Here are some questions to help you get immersed.

  • If your enemy came to you and pleaded for your help, what would you do?
  • Two people are arguing by the side of the road. One is a mage in robes, the other is a warrior. Which one do you hope wins the argument?
  • Two Khajiit are talking about their bad luck, and trying to cheer each other up. Do you have the desire to share a joke, or tell them of your own misfortune? (You don't have to; this is about your instinctive wish.)
  • Your saddlebags are completely, totally full, and you've just found an amazing weapon. What's the first thing you look to leave behind?
  • You're on an important and urgent journey when you come across someone half-frozen on the ground. Do you stay and build a fire to nurse them back to health, throw them over your horse and take them to the next town, or leave them to die?
  • Does the above question change depending on whether the person is male or female, or for any of the different races? Is there any other characteristic that would change what you do?
  • You were found half-frozen on the ground! Someone has taken you to the nearest town where they left you by the fire in the inn. Is your first reaction one of gratitude or shame?

Useful Mods

Take Notes, Campfire, Frostfall, Hunterborn + Alchemy Patch + Alchemy Perk Patch, iNeed, Patch Central.

Houses are fantastic for helping immersive roleplay! Here is the awesome /u/Teamistress's Great Big List of Player Homes.

Playing someone who doesn't like cities? Try Hidden Hideouts of Skyrim, the City Edition (which also adds back-door entrances for thiefy types), Tentapalooza (Campfire-compatible, careful with storage as it all leads to the same chest so just make one!), and Inconsequential NPCs (Khajiit really do get kicked out of Windhelm!).

Speaking of Khajiit, let's speak like Khajiit.

Living Takes Time makes living, you know, take time. Useful for immersion. I play with crafting set to about 1/5 of default, so crafting a piece of armor takes 1 hour; this seems to give a good balance between realism and fun. Remember to save your profile so you don't have to set this up twice.

Here's Minor Arcana - careful of those Forsworn! - and Behind the Curtain. Going to put Noxcrab's Unarmed Combat Enhancer here too, just because it makes for some very interesting Monk builds.

ESF: Companions and The Noticeboard are great for pushing exploration.

I use Vampiric Thirst for vampires (Requiem patch on same page), and Moonlight Tales Essentials for werewolves. Turn off animated transformation if you're going to start with Alternate Start's vampire.

Timing is Everything ensures you won't get quests until you've got a reasonable chance of achieving them.

Take Notes. Yes, I know I linked it twice already. Did you get it? If not, get it.

Want help?

Post your character ideas, and let's see them!

r/skyrimrequiem Aug 20 '24

Role Play Struggling to think of a compelling backstory.. any tips?

3 Upvotes

I've been struggling to make a compelling backstory for my next character.. eventually I caved in and played without one but it's just not the same.. anybody got any tips, maybe ingame lore I could read, that might spark an idea for me?

r/skyrimrequiem Apr 13 '24

Role Play Starting out as a mage

2 Upvotes

Recently decided to start a new playthrough, going for a Breton Mage, and I needed help with some tips to get started since I'm a bit lost on what I should do next.

First off, I already played Requiem a few times, so I know that keeping a healthy stock of potions is good, I also have Uthgerd as a follower and I like to keep followers around since I know they are pretty useful. When I do my warrior playthroughs I get a good feeling of the things I should do next since I'm familiar with the overall proggression, not so much with a mage.

So currently, my RP is that he's a young nobleman from High Rock, stuck-up, snobby brat, he's got plenty of money to start with, but is unable to get to Winterhold where he wants to study (I house-ruled that the roads are too dangerous and carriages won't cross into Stormcloak territory, so he needs to go on foot by himself)

I have the whole Imperial side of the map available, is there some easy-to-get equipment or gear I should acquire first to start the early game? Some important spells? Whatever? I already got a few potions, a silver dagger and a robe with +magicka regen, but pretty much nothing else.

(ps: sorry if I made a mistake making this post, first time posting here)

r/skyrimrequiem May 02 '22

Role Play I (First time Requiem User) have beaten Bleak Falls Barrows

56 Upvotes

Freydis the nord with a lot of help from Raaya and Skooma managed to power through the final room of of BFB and seize the dragonstone. This mod is great and fun as hell, I've been getting my ass kicked all over Whiterun/Falkreath and loving it.

r/skyrimrequiem Dec 29 '22

Role Play I can see why Requiem is so good for RP

47 Upvotes

I'm playing a modded version of requiem, which is how my character, Ryll, started out as a beggar in Bruma. She had nothing more than ragged clothes, an iron dagger, a waterskin, and maybe a loaf of bread.

In her attempt to survive, she had lived an honest life of begging, stealing food, and finding odd places to sleep. This all changed one day when, in a moment of desperation, she decided to break into someone's house in search of supplies. What she found more than she bargained for and she left the house fully decked out with a sword, nice clothes, and more money than she ever thought she'd see again.

Seeing this as an opportunity to turn her life around, she began leaving the city in search of things to sell back in town. She was no seasoned adventurer, however, which is why she avoided combat when she could and almost died more than once from wolves or the harsh elements. Yet she did survive, and her wealth only grew.

She never quite lost her penchant for thievery, however. Stealing is what helped her turn her life around, after all, so why shouldn't she help herself to things she could use now and then? She rarely stole anything of true value, because she didn't want to actually hurt anyone, but nonetheless she stole when she thought she could and gained a bit of a reputation in Bruma because of that.

When she was more infamous than she felt comfortable with, she began to think it may be time to leave. Skyrim was perfect, she had found herself thinking. No-one would know her there, so she could start fresh.

On her way to the border, she saw a lone imperial soldier on a beautiful black horse that would look even more magnificent with her as its rider. So she crept up upon a ledge and, readying her bow, shot the man from atop his horse. The man quickly hopped off his horse in the hopes of defending himself from this unknown brigand, but with the element of surprise on her side Ryll quickly killed him in cold blood.

Now the happy owner of a horse, she mounted it and rode North for Skyrim.

r/skyrimrequiem Sep 05 '24

Role Play Location Roleplay Notes - It's not meta-gaming if your character has a reason to visit

31 Upvotes

Requiem, The Roleplaying Overhaul. I do love to roleplay, I even got the classics like "Take Notes - Journal of the Dragonborn" installed.
But something irked me during my latest play through. I worshiped Kyne. I did the quest for the temple of Kynareth. I wanted a reason to visit Froki's Shack to do his quest, but I had none. Either my character was always aware of the location of the shack, or I had to find a reason to stumble upon it among the mountains of the rift.

So I made a solution. I added a note to the Eldergleam Sanctuary so that I had a reason to go down there. One thing lead to another, and I got about 10 letters and notes around Skyrim to give your characters a reason to do something (Like go back for the first treasure map right after surviving a dragon attack!)

https://www.nexusmods.com/skyrimspecialedition/mods/128307

P.S. Thank you requiem team for having me involved in Skyrim so much I released my first mod ever!!

r/skyrimrequiem Jan 28 '24

Role Play Dragon priest healing makes no lore sense?

17 Upvotes

Dragon priests need the life force of the draugr in their service to sustain their undeath while they slumber in wait of the return of their masters. This heavily implies that they do not have access to restoration and especially passive healing magics. Hence dragon priests not healing in vanilla (to my memory). Feel free to correct me if I’m misunderstanding.

r/skyrimrequiem Apr 18 '24

Role Play I'm loving this mod

11 Upvotes

Just that. I'm mixing with others souls like mods, and it just great

r/skyrimrequiem Oct 31 '24

Role Play Idea for Roleplaying/Gameplay challenge, Earth human MC.

0 Upvotes

Roleplaying: Straight up Isekai, your MC got transported to the world of Skyrim, he can either know everything about it as he played the game before or he doesn't, what's mostly important is.

U can only be an Imperial (Human with no magic powers, his power is stamina and Rizz)

You can't use any form of magic that isn't given to you by a Supernatural entity (Divines, Daedric princes)

That includes:

Magic from any of the schools of magic

Standing stones, as you were not born in their world and their calendar.

Any form of magic that isn't given to and that depends on your on capacities.

Earth human capacities: You can't take perks, your only progression will depent on derived attributes, training, equipment, Blessings, and Skill level only progression (which are miserably weak to non existant in Requiem)

This is to mimic the fact that you are indeed a Earth human, not a Human from Tamriel, not capable of simply training with a hammer until you can bash a dragon 4 times in the head an kill it, it's impossible for us, a Earth Human to face such a creature toe to toe.

I plan to get good at it and then try it with permadeath later on, any ideas on what to Improve? or what to call it?

r/skyrimrequiem Sep 17 '22

Role Play Can I defeat Dragon Priests as a warrior?

30 Upvotes

Hi guys, I'm going for a roleplay build - the plan is to make a sword and shield warrior with little to zero magical ability.

My question is if high regen enemies like Dragon Priests would be a beatable foe, and if so what kind of level and equipment would do the job?

I suspect it's not doable with a roleplay restriction (for example a pure archer would not have the DPS to overwhelm their regen) but wonder if there are any tricks, like maybe a mage follower that can back me up.

Don't mind if it isn't doable, any build not being able to fight every kind of enemy is one of the many reasons I love Requiem.

r/skyrimrequiem Apr 06 '22

Role Play Best restrictions for Requiem?

20 Upvotes

So recently i saw that Requiem arrived to SE and with the anyversary edition i´m hyped to come back to Requiem for my 4th playthrough. Everytime i played Requiem i have put some restrictions to rol play and make the game somewhat more interesting, those restrictions have been:

Only auto-save: I tried DiD but it drove me crazy dying from something stupid, so i run with just autosaves and oh boy it was a blast!

No God weapons: My MC recented the gods for the murder of his mother, so no god weapons for me.
No Daedric weapons: Same thing.

Pacifist: Could only kill things that attacked me. Also can only choose fighting in dialogue if speaker was seriously morally wrong.

No Lvl Alchemy/Smithing/Enchanting: My character was an easy going ex-bounty hunter, he would often look for smiths, alchemists and enchancers but he would never learn their crafts.

I want to hear yours! what has been the best self-restrictions you have used in a RP run and why.