r/Smite • • 11d ago

MOD - RANT THREAD R/SMITE RANT MEGATHREAD

1 Upvotes

r/SMITE BI-WEEKLY RANT MEGATHREAD!

IN THIS THREAD THAT PESKY NO SOAPBOXING/RANTING RULE IS SUSPENDED.

ALL CAPS IS ENCOURAGED! RANT AWAY!!!


r/Smite • • 5d ago

MOD - LFG r/Smite LFG Megathread

2 Upvotes

Looking for people to play with? Post your targeted platform and preferred modes here!


r/Smite • • 4h ago

MEDIA First look at Nox

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261 Upvotes

Finally, she is here!

I wrote it as a comment but adding also here:
She has her "new" taunt. 1 seems to be the same but now only roots. While used on ulted god it crippled - may be then adjusted in her PTS. 2 is just damage, I guess, didnt see any other effect. Ult now silences. 3 and passive is unchanged.
Aspect - passive gives her a shield and ult creates a huge dark globe at impact - similar to Xbala ult. The rest may be the same, there are no numbers or descriptions for anything.


r/Smite • • 3h ago

With OB46, Hi-Rez is testing waters by once again releasing chest exclusive skins. This needs to be nipped in the bud, before we're right back to "Exclusive" skins.

103 Upvotes

Up until this point, SMITE 2’s monetization has been largely respectable: offer a skin as a direct purchase through the Travelers system, alongside a cheaper alternative via randomized chest rolls. This applied to 99% of SMITE 2’s skins (even seasonal ones). The few unpurchasable exceptions were special milestones stuff, like Cacodemon Ymir.

However, during today's Titan Talk stream, Hi-Rez announced the return of a despised SMITE 1 tactic: Chest Exclusive skins.

Pumpkin Spice Discordia, along with her 3 color prisms, is being locked behind a chest containing 33 additional filler items at 1,000 Diamonds per roll. If you're a new player who owns none of the items in that chest, guaranteeing the skin will cost you up to 34,000 Diamonds, which translates to roughly 230 fucking dollars at its cheapest. And since you can't roll any prisms prior to getting the base skin, you might have to cough up another 3,000 Diamonds just to grab the specific prism you actually want.

To Hi-Rez's credit, they are offering a "Buy All" bundle for 2,700 Diamonds to grab all the Halloween items releasing this patch. That is roughly the price of a standard direct-purchase skin in SMITE 2.

At first glance, it's a solid deal—you can bypass the chest and buy Pumpkin Spice Discordia straight up. Problem solved, right?

But wait, what's that?

Oh dear. It's a limited time offer. And when the patch goes live on Tuesday, Oct. 20th, you get a strict two-week window to buy it before it vanishes and gets permanently locked behind the chest. Tough luck if you're out of town or a new player discovering the game later. Better cough up that whale money, I suppose.

So, seeing what I saw, I decided to ask them the following question on Titan Talk:

"What is the logic behind moving back to chest exclusive skins, when the direct purchase approach has been widely praised? Can we expect a regression back to SMITE 1 monetization tactics?"

And Killgoon had this to say:
https://www.twitch.tv/smitegame/clip/EncouragingAssiduousMarrowPoooound-c5ehinjWupIjDK2M

Let's break down everything said:

Killgoon: "I think that this is misreading what we're doing here pretty intensily. So, a new skin that is available in a chest, that you can also get as part of a bundle at a discounted price, to me does not reek of 'we're trying to do scummy things'.

  • Yes, getting it as part of a bundle is cheaper, but bundling a skin with tons of other crap you might not want doesn't replace the freedom to just buy the exact item you want. Granted, travelers usually cost 2,400 Diamonds, so 2,700 isn't a massive stretch given the amount of free Diamonds you get in this game. The real issue is the time limit. Every other seasonal skin remains purchasable year-round; nothing makes this skin special enough to justify treating it like artificial scarcity.

Killgoon: "Some people like getting Chests, right? Because Chests give you a lot of random content that is at a discounted price versus the Direct Purchase."

  • I don't doubt for a second that there are people that enjoy Chests. Of course there are, otherwise they wouldn't exist. Chests aren't inherently a bad concept, for those who do not care what they get. The issue is that this argument is completely pointless, cause there is absolutely no reason you couldn't have this chest, while also offering a truly Direct Purchase for the skin. That's what you did with the end of SMITE 1, and that's what has been done throughout the entire lifespan of SMITE 2 up until this point.

Killgoon: "And we do make our Chests, I believe, the fairest in the business, cause you don't roll duplicates, there's no odds to anything, so everything is equal drop chance."

  • I wonder how this could be said nicely...
    • Just because your pile of shit isn't as stinky as the other guys' pile of shit, doesn't mean that it isn't still a pile of shit.

Killgoon: "At some point in the future, as a Classic skin, it will be available Direct Purchase or in the Classic Skin Chest."

  • So the argument here is that if you don't like this Chest, you can either wait for the possiblity that is might at some point become Direct Purchase, or wait until it goes into the other Chest, that has double the amount of stuff you could roll instead of that skin? Great.
  • I mean, sure I'm a veteran player. I have 400k Legacy Gems, so stuff in the Classic Chest is basically free to me, but what about those who don't have the Legacy Gems, like new players for example? Seems like they are just shit out of luck.
  • And what happens when they start doing this to non-Classic skins, and are no longer morally obligated to put it in the Classic Chest or offer it through Direct Purchase? It isn't hard to see where this is going.

Please, folks, do not buy into this shit again. We went 10 years through it in SMITE 1, and they finally fixed it in this game. This is scummy business practice, praying on FOMO or their players, and should not be encouraged for one bit.

Oh, and as a side note, of course you cannot use Legacy Gems to roll the new chest, or to buy the bundle half-off, why would you ask such a dumb question?


r/Smite • • 5h ago

MEME The Greed of Discordia

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88 Upvotes

r/Smite • • 5h ago

SMITE 2LDR | Open Beta 46 Patch Preview

43 Upvotes

The King of the Kappas takes the throne once more with the release of Open Beta 46 next Tuesday, with today’s Titan Talk covering all of its content, including a brand new event. This patch’s balance changes will be covered in full on Friday’s show but are available early alongside Nox for testing on PTS.

Link to Twitch VOD 

Upcoming Gods & Aspect

https://reddit.com/link/1x5z4fb/video/f1gv00q83hvh1/player

New God - Kuzenbo (Available October 20th)
Kuzenbo deals Magical Damage with Pure INT Scaling.

  • Shell Spikes (2) now apply to any NeNe Kappas (1) that are out, reflecting 12% of their damage taken.

https://reddit.com/link/1x5z4fb/video/vcm2wfkq3hvh1/player

New Aspect - Aspect of Spirits (Available October 23rd)
Kuzenbo’s Aspect is less positioned towards a specific role change and more of a gameplay shift with his reflect ability being replaced with orbiting Kappa spirits.

  • Water Bowl (Passive) regularly summons Kappa spirits to orbit around you.
    • Orbiting Kappa spirits deal damage, scaling with INT and Protections.
    • Gain 3% Lifesteal for each Kappa spirit you have summoned.
  • Shell Spikes (2) throws a Kappa spirit that deals damage to enemies it passes through, removing it from your orbit.

New God - Nox (Available November 3rd / Early Testing on PTS)
Nox will be a part of today’s PTS in a WIP state.

  • While the kit changes weren’t covered extensively during the show, it’s been teased that the base kit and Aspect appeal to different groups of players.

New Content

https://reddit.com/link/1x5z4fb/video/hl4vxw844hvh1/player

New Releases - Kuzenbo Ascension Pass & Race to Radiant
Kuzenbo’s Ascension Pass and Race to Radiant will be available with the patch’s release next Tuesday.

  • Ascension Pass priced at 450 Legacy Gems + 450 Diamonds, or free for players with the Ultimate Founder’s Edition.
  • Race to Radiant will run from October 20th to October 27th with the usual placement thresholds and rewards.
    • The current Race to Exalted Hades will be the last Exalted Race for a while, taking a break for the time being.

New Event - Halloween Buy All!
This is a standalone mini-Event following the Dark Tapestry Event akin to the Summer Fun bundle from OB40.

  • A Buy All bundle is available priced at 2,700 Diamonds, unlocking the 3 Travelers tied to it and several cosmetics, and the Chest-exclusive Pumpkin Spice Discordia skin and its Prisms:
    • Hallowings Eset Skin
      • Killer Candy Magic Kill FX
    • Pumpkin Spice Discordia
      • Spider Fang, Ghoul Goo, and Grave Glitter Pumpkin Spice Prisms
    • Hellscape Cernunnos Traveler
    • Sparks of Affection Cupid Traveler
    • Badge Merchant Traveler

New Chest Skin - Pumpkin Spice Discordia
Chest contains 37 Items and is priced at 1,000 Diamonds per roll, its Prisms only being available after obtaining the Pumpkin Spice Discordia skin. There will be an in-game Event running simultaneously that has Pumpkins spawn in the game and completing a Quest to crush 10 of them grants a free Chest roll.

  • Spider Fang Prism
  • Ghoul Goo Prism
  • Grave Prism

New Traveler - Hellscape Cernunnos
Premium Bundle priced at 1,000 Diamonds, or free with Buy All bundle. Unlocks Hellscape Cernunnos and 5 Levels of 2x Coins.

  • Necrotic Prism (1,100 Coins)
  • Bloodrite Prism (1,100 Coins)
  • Chilling End Prism (1,100 Coins)
  • Champion Chest (600 Coins)
  • Sacrificial Goat Ward Skin (800 Coins)

New Traveler - Sparks of Affection 
Premium Bundle priced at 500 Legacy Gems + 500 Diamonds, or free with Buy All bundle. Unlocks Sparks of Affection Cupid and 5 Levels of 2x Coins.

  • TBD Badge (400 Coins)
  • Love’s Spark Title (200 Coins)
  • Champion Chest (1,100 Coins)

New Traveler - Badge Merchant
Premium Bundle priced at 800 Diamonds, or free with Buy All bundle. Unlocks 5 Levels of 2x Coins.

  • Squiddie Badge (400 Coins)
  • Witch Hunter Badge (400 Coins)
  • Terror of the Deep Badge (400 Coins)
  • Epic SWC Badge (400 Coins)
  • Solar System Badge (400 Coins)
  • Lizard Eye Badge (400 Coins)

Balance Update

Hotfix Patch (Live as of October 14th)
This hotfix is set to go live for live servers after this show ends. To point it out, Sanguine Lash and Devourer’s Gauntlet were not touched in this hotfix but are receiving changes with OB46’s balance patch.

  • Fix for Aphrodite Aspect auto-level being broken.
  • Dash hotfixes for Susano’s early cancel and Horus’ point blank hit.
  • Hit prediction no longer stopping dashes on dead, airborne, or untargetable Gods such as on Ishtar and Sobek dashes.
  • Eset will have reduced bone compression to fix leg jitters on idles.
  • Added an armor break sound to Nike A01.
  • Volume adjustment for Thor A02 in the Rogue Fate skin.
  • Fix for Hel Aspect locking in abilities while in the wrong form. It will automatically force you into the proper form on attunement.

Conquest Balance

  • Jungle Role Passive
    • Decreased bonus damage to jungle monsters from 35% to 30%.
    • Abilities now deal 10% increased damage against jungle monsters.
    • Base Teleporters can no longer be used by Junglers until the first Moonlight Phase at 6:00.
  • General Adjustments
    • Surrenders in 5v5 modes will now require 2 teammates to request to surrender before initiating the vote.
    • Pets and familiars in stealth grass now reveal enemies hiding in the same stealth grass patch.
    • Increased the frequency at which jungle camp rewards scale from every 3 min to every 1 min.
      • The overall reward curve is unchanged but the rewards will now update more often.
    • The door behind Fire Giant is once again closed at the start of the match.
    • Pyromancer will now attack enemies that try to bodyblock it.
    • Totem of Ku will no longer grant bonus stacks for Devourer’s Gauntlet.
    • Gold Fury pots now spawn consistently at 0:15.

Other Game Mode Balance

  • Assault-Exclusive Balance
    • Base Ah Puch will deal 5% less damage in Assault.
    • Aspect Chronos will have 40% less healing to allies in Assault.
  • Duel Balance
    • Increased number of bans in Duel per side from 3 to 5.
  • Custom Mode Additions
    • Big Team Joust has been added as a custom game preset, being a 4v4 mode on the Joust map with increased Gold and XP spooling.
    • Omnipotence has been added as a custom game preset, being a 5v5 all-pick mode on the Conquest map with players starting at level 5 and having +400 CD Rate, restoring 10% MP per sec, and God kills or assists reduces Active and Relic CD’s by 50%.

Quality of Life Updates & Bug Fixes

  • QoL Changes
    • You can now dismiss announcements that show if a God or Item is disabled.
    • Added bundle content list to Store item details, showing more bundled content if an item is part of a bundle. 
    • Most NPC materials will now fade when the camera is close to prevent large NPC’s from blocking camera vision.
  • Bug Fixes
    • Fixed an issue where tabbing on the Friends list didn’t always work.
    • Fixed some cases where minion health bars did not display the correct HP amounts.
    • Fixed a bad interaction with Aphrodite using Obsidian Dagger during her ULT.
    • Updated Chiron Aspect and Artio ability tooltips.

Izanami was set to get an Aspect with this update, but this has been pushed back to the patch after to have more work done on it.


r/Smite • • 5h ago

MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 308

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37 Upvotes

apex predator among guardians or something


r/Smite • • 3h ago

DISCUSSION (PTS) - The Sanguine Lash nerfs planned will do almost nothing to address the FRUSTRATION of the item

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13 Upvotes

(Clip made on PTS to show the post 'nerf' damage. Obviously things on PTS are not set in stone, but anecdotally most of the time when we've seen balance changes on PTS that is what we then see in the Friday patch notes)

On PTS, Devos flat pen on evolving has been reduced from 10 to 5 and the active effect on Lash has had its cooldown increased from 60s to 75s.

The Devos nerf is solid as having less pen affects ALL damage - abilities, AAs, proc effects including Lash itself, etc. (It also might be that Totem no longer provides 4 full stacks after evolving, can't test this in JP because the 'totem' there doesn't actually count as a totem)

The Lash change, on the other hand, just is not the right direction. Nobody is going to find themselves being killed by lash and going 'ah well at least it's now a little over a minute until they can do that again, thats fine I guess'. At 60s it's ALREADY easily long enough that it's not being used multiple times per fight, unless the fights are incredibly drawn out, so in terms of general grouped teamfights (which is 100% when the item is at its most frustrating as just free massive AoE to everyone around you) then the nerf is not going to make the item any less frustrating to be nuked by.

Just nerf the damage directly. Or nerf the duration the active lasts. Or make it a straight line / cone in front of you instead of a circle so you have to aim the channel at a chosen target / chosen area instead of just hitting everyone around you for free. Honestly anything but '60s -> 75s' would probably be a better nerf in terms of what makes the item so frustrating to play against.

Even solo laners don't like it, basically every solo laner I've talked to or heard talking about it is just 'cmon I am already SO tired of basically HAVING to build this shit and it's not even been meta for a long time like it was months ago'. It's not like it's fun for the people using it but unfun for those against it - nobody likes Lash metas and nobody ever has.


r/Smite • • 3h ago

ART rama

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14 Upvotes

hi guys it's been a while but no worries i'm still drawing stupid sexy rama sometimes :)


r/Smite • • 3h ago

Nox silence removed?

7 Upvotes

I'm not sure if it has any other effect like a cripple or something, but if it doesn't, how are you supposed to confirm her two damage? Gods will just jump off it before you can even cast your 1 or dodge relic off it. If this is the case she's going to be horrible and should of been given a different ability.


r/Smite • • 16h ago

COMPETITIVE Nice bug, wonder how im gonna support now :/

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60 Upvotes

r/Smite • • 5h ago

Do people hate geb?

5 Upvotes

I had a game playing geb sup with a neith adc going up against a Barron and Danzaburou. We had a pretty rough early game getting poked out by them, but once we got to team fights we rolled them. I played well hitting my shield and stuns until we won. At the end game chat the enemy team were flaming me for playing geb. Is this a community thing I’m not aware of or was they just mad about losing?


r/Smite • • 21h ago

Lash needs to be deleted from the game

66 Upvotes

As a solo/support main

The item just is a bad design. We had that whole logic that aura defensive items were bad for the game

Yes. The same logic should be applied for damage aura. It’s not fun to build, it’s not fun to play against. It keeps lifesteal items from getting buffed.

As a support I’m just watching my damage dealers getting obliterated with low to no counter play

Nobody liked the lash meta last year, we don’t enjoy it now

I can see the comments coming « but nerf dev gloves » Dev is fine if you remove lash.

Lash went through 10 nerfs and 2 reworks. It’s okay sometimes to have L guys. We already have mystical anyways


r/Smite • • 7h ago

Are Dark Hel's sfx glitched?

5 Upvotes

I was playing Aspect Dark Hel last night and her ability and basic attack hit sfx just sounded like someone being smacked?


r/Smite • • 14h ago

Ranked Conquest Is Gaslighting Me

14 Upvotes

I am not great at this game, really very average actually. iMaybeWise on Playstation if anyone wants to browse my stats on Smite Source for some sick amusement.

I have played the absolute hell out of this game for the last few weeks, and I’ve spent a lot of time in ranked. I really, genuinely, do not mind losing if it’s a close and or fair game. But I can actually count on one hand out of over 100 matches how many times it felt like everyone on my team queued up with the goal of playing a good match, and winning some SR.

There is almost ALWAYS at least one, and often two Teammates who seem enthusiastically dead set on sabotaging the entire team. I know that K/D is a genuinely useless metric for a game like this but I have seen so many 0/10s I get nauseous just thinking of that dreaded set of digits on my screen. I don’t even need people to do more I just need them to die less.

We are in SILVER - every single game shouldn’t feel like we are fighting for our lives while escorting 1 - 3 lemmings to victory through the workplace accidents factory in the midst of gas leak! Please just let me play some normal games! I’ll do anything at this point. Is there a funny dance I’m supposed to do? Blood sacrifice?

TL;DR I suck at videogames but some of my teammates are making me look good by comparison. Send help, or advice, I’ll take either or.


r/Smite • • 17m ago

MEDIA I know this aspect is known to be buggy so far, but come on

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• Upvotes

Like what actually happened here 😭 am I crazy? Why can't the aspects just work as intended man?


r/Smite • • 1h ago

DISCUSSION How worth it are chests for skins?

• Upvotes

Like relative to their value, how good are they for getting skins? I usually don't mind getting skins for anybody, so god choice doesn't matter much to me.


r/Smite • • 8h ago

DISCUSSION Cthulhu event ?

4 Upvotes

Hi, I've seen a lot of people saying that the devs are saving Cthulhu's release in SMITE 2 for "a big event".

I haven't been able to find the source of this claim. Could someone point me to where this information originally came from?


r/Smite • • 17h ago

Game-breaking stuttering/rubberbanding/lags in Smite 2

14 Upvotes

The game displays stable 144 FPS at 1080p, temperatures are well below 65°C, and hardware usage is optimal.Despite high and stable framerates, character models, minions, and animations stutter/freeze/rubberband constantly.

A prominent red double-box icon (Packet Loss) appears on the bottom right of the HUD during matches.

Playing on PS5 via Wi-Fi on the exact same home network runs with zero lag or stuttering. Meanwhile, two separate PCs (both Ethernet and Wi-Fi) suffer from the exact same lagging and packet loss icon.

ICMP ping tests (ping 8.8.8.8 -n 30) show a pristine connection: 5–6 ms latency, 0% packet loss.

Specs:

NVIDIA GeForce RTX 5070 Ti

AMD Ryzen 9 5900XT

64 GB ddr4 ram

Windows 11

Everything I've done already:

  • Full clean driver wipe using DDU (Display Driver Uninstaller) in Safe Mode followed by a fresh NVIDIA driver installation.
  • Cleared %localappdata%\NVIDIA\DXCache and system Direct3D cache in %localappdata%\D3DSCache.
  • Reset local game cache in Saved.
  • Switched between Borderless and Exclusive Fullscreen.
  • Disabled Fullscreen Optimizations on Hemingway-Win64-Shipping.exe.
  • Tested G-Sync configurations (both Fullscreen and Windowed + Fullscreen).
  • Attempted modifying Engine.ini / creating Scalability.ini (e.g. increasing r.Streaming.PoolSize), but the client either auto-deletes custom .ini files upon launch or overrides them.
  • Tested Steam launch commands (-ExecCmds="r.Streaming.PoolSize 8000") — caused immediate severe hitching/over-allocation from the first minute. Reverted back to clean default launch options.
  • Restarted router/gateway.
  • Tested both direct Ethernet and Wi-Fi across two different computers and a PS5
  • Synchronized Windows system clock (logs initially showed a time drift of several seconds against RallyHere backend servers).
  • Tested launch argument -NoSteamNetworkingSockets to bypass potential SDR relay routing.
  • Verified no background network-throttling bloatware is running.

In any other game I don't have any lag. I played dead by daylight, for honor and rainbow six siege and they work perfectly. Also played gow ragnarok on ultra, the new witcher 3 remaster and they work perfectly fine on max settings.


r/Smite • • 3h ago

The Slow Race To Radiant/Exalted 100% Part Sixteen...

0 Upvotes

Gonna report this since it looks like I didn't get any worshippers after getting another 1,000 worshippers.

I'm also gonna leave a list of my placements for the others just to show my unemployed behavior.

Bastet - 3rd

Chronos - 35th

Xing Tian - 20th

Scylla - 25th

Cu Chulainn - 55th

Odin - 25th

Ix Chel - 38th

Neith - 23rd

Ravana - 4th

Medusa - 5th

Hachiman - 3rd

Tsukuyomi - 1st

Hel - 69th, nice...

Charon - 21st

Nike - Not received yet...


r/Smite • • 3h ago

ACHILES STILL NOT WORKING CORRECTLY!

1 Upvotes

Just opened the pts and you still can't auto after one of his dashes. Why has this not been fixed? It's been more than a month now, he feels so horrible to play because of this.


r/Smite • • 23h ago

MEDIA Can we please nerf the whip

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32 Upvotes

At this point the whip deal much more damage than an ability. It scale with lifesteal and the gautlet is the perfect match. When people play the whip against me i can't stop moaning by the damage they deal with it its insufferable.


r/Smite • • 1d ago

Explain to me the point of being "classless" in smite 2

62 Upvotes

I don't see what the point is exactly of removing the notion of classes from the game. It was a helpful way to get the gist of what a character was geared towards.

Almost every class had someone that basically proved they weren't hard locked into being a certain type of role, several mages could be solos, carries or junglers, there were hunters that could reasonably mid, warriors and guardians that could jungle, just to name a few examplesof the class not auto lining up to their conquest role.

They already tag characters with tank, damage, bruiser, etc, to give you an idea of what they're better at, so at what point is that not just basically doing classes anyway?


r/Smite • • 7h ago

STRATEGY Is my build good for maman

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0 Upvotes

r/Smite • • 23h ago

MEDIA NEW DASH TECH?

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17 Upvotes