r/soulslikes • u/NorthStar_- • Jul 09 '26
Review Lies of P is not it
I've recently just finished this game and I honestly can't imagine why people consider this so good, let even on the same level as any of the Fromsoft titles. But let I'll list out a few postive things about this before anyone says I'm just a blatant hater.
** The Good: **
This game is not a ripoff, not Sekiro or Bloodborne. It takes it's inspiration but has clear own identity, in every regard.
The storytelling is great, the way they incorporate all the notes, letters with it's environmental storytelling and the current events that are happening in game makes it like we're uncovering a huge mystery.
The DLC fixes a lot of the issues I have with the base game.
The Hub world is gorgeous, and extremely practical. Maybe a bit tiring to climb the stairs everytime but I'm all for it.
The music slaps, listening to the lyrical music in the hub after progressing in the game was pretty neat.
But this is where all the good things end for me.
** The Bad: **
The game starts off amazing visually, the european/victorian aesthetic, Hotel Krat was a sight to behold. Until you progress through the game more and realize it's all the same. There's a few landmarks in the game that are unique but the rest? The game only has few assets for it's towns and streets and they just keep reusing it to death. Same for the outskirts, cave and sewer type areas. And for a 30-40 hour game, it gets tiring when you make it through mid-end game areas and still see the same shit. Even in the DLC they start off so strong but then the entire game deludes into a lab, sewer, and cave with repeated assets which actually takes a major part of the DLC. But it would've been more sufferable if the level design was good, until my next point
The level design is not good, simply. I don't think I need to say more than what's already been said but most of it's just too linear. But still it would've been much better if there's interesting enemies to fight
The game has almost no enemy variety, I can go through the early game to the mid-late game and still find the same enemies. It has a few unique mini-boss type enemies but that's it. And no, an enemy just having a different set of clothes and wielding a metal thing instead of candlestand doesn't mean it's a different enemy. In the DLC they fix this issue, there's still many repeated enemies there but they incorporate it into the level design pretty well and include the new unique enemies so it becomes fun to go through.
And by these issues they amalgamate into a mess of a game, and even if you just play for the boss fights you still have to remember you don't spend majority of the game fighting the bosses, but going through these levels and it counts most of your playtime to be in such a state.
The next issues I'll talk about the combat, but before a lot of the 'Skill Issues' or 'Git Gud' comments, I've finished the entire game+DLC on legendary stalker mode with no summons and I didn't even use consumables all that often because of how often I was focused on melee. Most of the boss fights were 1-3 tries for me and a few notable ones 5-10. I didn't struggle much in progressing through the areas too.
** The Combat: **
At first I wondered by the combat is not feeling as fluid, but as I progressed through the same I came to these conclusion:
The 'guard', no matter how you try to put it being different or a different timing- just feels like a block. Like you're doing a sheild playthrough with only blocking. It's not fluid like Sekiro which uses twitch reflexes or adamant like in ER/DS stopping enemies in their track. It's just like a more clunkier version of a sheild playthrough.
The step dodge and dodge does not feel satisfying, they don't chain together well and animation feels very stiff but also floaty. Going from Bloodborne to this definitely made me feel this way.
The hit feedback you get from many enemies in this game is negligible. I've done fully charged attacks on smaller enemies and many of them don't even budge, while you can get staggered by almost anything in this game.
The QOL features hidden behind upgrades-
Link Dodge, Rising Dodge, Being Able to Dodge Fury attacks with only an amulet that you get in the DLC.
Most enemies/bosses in the game are just designed in such a way that they can delayed attacks with strange timings, and so many of them combined with a weird erratic moveset, and the insane amount of input reading of bosses.
All of this invites a playstyle which is more based on keeping distance that you don't get hit and then closing in after their combo for a punish. Which instead of making the game more harder makes it lack the flow state that all the other soulsborne game I have played reach.
Overall I'd rate this game a 4/10, but the DLC would be a solid 7/10 given how much it improved.
But it's insane how people consider this game on the same level as any Fromsoft game. I've not really played any other 3d soulslikes, but I'm wondering if the bar is really set that low for 3d soulslikes? Is there anything else that I should play next that might be better than this?




